Disabled Bindings.xml to avoid taints in 10.0

This commit is contained in:
Tercio Jose
2022-10-20 09:47:48 -03:00
parent 33e6a45f8d
commit a9e858d864
76 changed files with 1200 additions and 1411 deletions
+5 -5
View File
@@ -3497,15 +3497,15 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
local AlternatePowerEnableFrame = CreateFrame("frame")
local AlternatePowerMonitorFrame = CreateFrame("frame")
AlternatePowerEnableFrame:RegisterEvent ("UNIT_POWER_BAR_SHOW")
--AlternatePowerEnableFrame:RegisterEvent ("UNIT_POWER_BAR_HIDE")
AlternatePowerEnableFrame:RegisterEvent ("ENCOUNTER_END")
--AlternatePowerEnableFrame:RegisterEvent ("PLAYER_REGEN_ENABLED")
AlternatePowerEnableFrame:RegisterEvent("UNIT_POWER_BAR_SHOW")
--AlternatePowerEnableFrame:RegisterEvent("UNIT_POWER_BAR_HIDE")
AlternatePowerEnableFrame:RegisterEvent("ENCOUNTER_END")
--AlternatePowerEnableFrame:RegisterEvent("PLAYER_REGEN_ENABLED")
AlternatePowerEnableFrame.IsRunning = false
AlternatePowerEnableFrame:SetScript("OnEvent", function(self, event)
if (event == "UNIT_POWER_BAR_SHOW") then
AlternatePowerMonitorFrame:RegisterEvent ("UNIT_POWER_UPDATE") -- 8.0
AlternatePowerMonitorFrame:RegisterEvent("UNIT_POWER_UPDATE") -- 8.0
AlternatePowerEnableFrame.IsRunning = true
elseif (AlternatePowerEnableFrame.IsRunning and (event == "ENCOUNTER_END" or event == "PLAYER_REGEN_ENABLED")) then -- and not InCombatLockdown()
AlternatePowerMonitorFrame:UnregisterEvent ("UNIT_POWER_UPDATE")