Disabled Bindings.xml to avoid taints in 10.0
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+5
-5
@@ -3497,15 +3497,15 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
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local AlternatePowerEnableFrame = CreateFrame("frame")
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local AlternatePowerMonitorFrame = CreateFrame("frame")
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AlternatePowerEnableFrame:RegisterEvent ("UNIT_POWER_BAR_SHOW")
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--AlternatePowerEnableFrame:RegisterEvent ("UNIT_POWER_BAR_HIDE")
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AlternatePowerEnableFrame:RegisterEvent ("ENCOUNTER_END")
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--AlternatePowerEnableFrame:RegisterEvent ("PLAYER_REGEN_ENABLED")
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AlternatePowerEnableFrame:RegisterEvent("UNIT_POWER_BAR_SHOW")
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--AlternatePowerEnableFrame:RegisterEvent("UNIT_POWER_BAR_HIDE")
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AlternatePowerEnableFrame:RegisterEvent("ENCOUNTER_END")
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--AlternatePowerEnableFrame:RegisterEvent("PLAYER_REGEN_ENABLED")
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AlternatePowerEnableFrame.IsRunning = false
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AlternatePowerEnableFrame:SetScript("OnEvent", function(self, event)
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if (event == "UNIT_POWER_BAR_SHOW") then
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AlternatePowerMonitorFrame:RegisterEvent ("UNIT_POWER_UPDATE") -- 8.0
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AlternatePowerMonitorFrame:RegisterEvent("UNIT_POWER_UPDATE") -- 8.0
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AlternatePowerEnableFrame.IsRunning = true
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elseif (AlternatePowerEnableFrame.IsRunning and (event == "ENCOUNTER_END" or event == "PLAYER_REGEN_ENABLED")) then -- and not InCombatLockdown()
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AlternatePowerMonitorFrame:UnregisterEvent ("UNIT_POWER_UPDATE")
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