Disabled Bindings.xml to avoid taints in 10.0
This commit is contained in:
+50
-6
@@ -1811,11 +1811,11 @@ local ilvl_core = _detalhes:CreateEventListener()
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ilvl_core.amt_inspecting = 0
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_detalhes.ilevel.core = ilvl_core
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ilvl_core:RegisterEvent ("GROUP_ONENTER", "OnEnter")
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ilvl_core:RegisterEvent ("GROUP_ONLEAVE", "OnLeave")
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ilvl_core:RegisterEvent ("COMBAT_PLAYER_ENTER", "EnterCombat")
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ilvl_core:RegisterEvent ("COMBAT_PLAYER_LEAVE", "LeaveCombat")
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ilvl_core:RegisterEvent ("ZONE_TYPE_CHANGED", "ZoneChanged")
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ilvl_core:RegisterEvent("GROUP_ONENTER", "OnEnter")
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ilvl_core:RegisterEvent("GROUP_ONLEAVE", "OnLeave")
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ilvl_core:RegisterEvent("COMBAT_PLAYER_ENTER", "EnterCombat")
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ilvl_core:RegisterEvent("COMBAT_PLAYER_LEAVE", "LeaveCombat")
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ilvl_core:RegisterEvent("ZONE_TYPE_CHANGED", "ZoneChanged")
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local inspecting = {}
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ilvl_core.forced_inspects = {}
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@@ -1828,7 +1828,7 @@ function ilvl_core:HasQueuedInspec (unitName)
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end
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local inspect_frame = CreateFrame("frame")
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inspect_frame:RegisterEvent ("INSPECT_READY")
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inspect_frame:RegisterEvent("INSPECT_READY")
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local two_hand = {
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["INVTYPE_2HWEAPON"] = true,
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@@ -2939,6 +2939,7 @@ function Details.GenerateSpecSpellList()
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end)
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end
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--fill the passed table with spells from talents and spellbook, affect only the active spec
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function Details.FillTableWithPlayerSpells(completeListOfSpells)
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local specId, specName, _, specIconTexture = GetSpecializationInfo(GetSpecialization())
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local classNameLoc, className, classId = UnitClass("player")
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@@ -3105,4 +3106,47 @@ function Details:HandleRogueCombatSpecIconByGameVersion()
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rogueCombatCoords[3] = 384 / 512
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rogueCombatCoords[4] = 448 / 512
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end
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end
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function CopyText(text)
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if (not Details.CopyTextField) then
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Details.CopyTextField = CreateFrame("Frame", "DetailsCopyText", UIParent, "BackdropTemplate")
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Details.CopyTextField:SetHeight(14)
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Details.CopyTextField:SetWidth(120)
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Details.CopyTextField:SetPoint("center", UIParent, "center")
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Details.CopyTextField:SetBackdrop(backdrop)
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DetailsFramework:ApplyStandardBackdrop(Details.CopyTextField)
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tinsert(UISpecialFrames, "DetailsCopyText")
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Details.CopyTextField.textField = CreateFrame("editbox", nil, Details.CopyTextField, "BackdropTemplate")
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Details.CopyTextField.textField:SetPoint("topleft", Details.CopyTextField, "topleft")
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Details.CopyTextField.textField:SetAutoFocus(false)
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Details.CopyTextField.textField:SetFontObject("GameFontHighlightSmall")
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Details.CopyTextField.textField:SetAllPoints()
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Details.CopyTextField.textField:EnableMouse(true)
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Details.CopyTextField.textField:SetScript("OnEnterPressed", function()
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Details.CopyTextField.textField:ClearFocus()
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Details.CopyTextField:Hide()
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end)
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Details.CopyTextField.textField:SetScript("OnEscapePressed", function()
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Details.CopyTextField.textField:ClearFocus()
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Details.CopyTextField:Hide()
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end)
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Details.CopyTextField.textField:SetScript("OnChar", function()
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Details.CopyTextField.textField:ClearFocus()
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Details.CopyTextField:Hide()
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end)
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end
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C_Timer.After(0.1, function()
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Details.CopyTextField:Show()
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Details.CopyTextField.textField:SetFocus()
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Details.CopyTextField.textField:SetText(text)
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Details.CopyTextField.textField:HighlightText()
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end)
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end
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+2
-2
@@ -8,8 +8,8 @@
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local _
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local pairs = pairs --lua local
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local ipairs = ipairs --lua local
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local _rawget = rawget --lua local
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local _setmetatable = setmetatable --lua local
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local rawget = rawget --lua local
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local setmetatable = setmetatable --lua local
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local _table_remove = table.remove --lua local
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local _bit_band = bit.band --lua local
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local wipe = table.wipe --lua local
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+5
-5
@@ -3497,15 +3497,15 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
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local AlternatePowerEnableFrame = CreateFrame("frame")
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local AlternatePowerMonitorFrame = CreateFrame("frame")
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AlternatePowerEnableFrame:RegisterEvent ("UNIT_POWER_BAR_SHOW")
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--AlternatePowerEnableFrame:RegisterEvent ("UNIT_POWER_BAR_HIDE")
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AlternatePowerEnableFrame:RegisterEvent ("ENCOUNTER_END")
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--AlternatePowerEnableFrame:RegisterEvent ("PLAYER_REGEN_ENABLED")
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AlternatePowerEnableFrame:RegisterEvent("UNIT_POWER_BAR_SHOW")
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--AlternatePowerEnableFrame:RegisterEvent("UNIT_POWER_BAR_HIDE")
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AlternatePowerEnableFrame:RegisterEvent("ENCOUNTER_END")
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--AlternatePowerEnableFrame:RegisterEvent("PLAYER_REGEN_ENABLED")
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AlternatePowerEnableFrame.IsRunning = false
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AlternatePowerEnableFrame:SetScript("OnEvent", function(self, event)
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if (event == "UNIT_POWER_BAR_SHOW") then
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AlternatePowerMonitorFrame:RegisterEvent ("UNIT_POWER_UPDATE") -- 8.0
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AlternatePowerMonitorFrame:RegisterEvent("UNIT_POWER_UPDATE") -- 8.0
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AlternatePowerEnableFrame.IsRunning = true
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elseif (AlternatePowerEnableFrame.IsRunning and (event == "ENCOUNTER_END" or event == "PLAYER_REGEN_ENABLED")) then -- and not InCombatLockdown()
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AlternatePowerMonitorFrame:UnregisterEvent ("UNIT_POWER_UPDATE")
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+5
-5
@@ -273,7 +273,7 @@
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end
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local register_event_func = function(self, event)
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self.Frame:RegisterEvent (event)
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self.Frame:RegisterEvent(event)
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end
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local unregister_event_func = function(self, event)
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self.Frame:UnregisterEvent (event)
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@@ -285,8 +285,8 @@
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local NewPlugin = {__options = PluginOptions, __enabled = true, RegisterEvent = register_event_func, UnregisterEvent = unregister_event_func}
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local Frame = CreateFrame("Frame", FrameName, UIParent,"BackdropTemplate")
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Frame:RegisterEvent ("PLAYER_LOGIN")
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Frame:RegisterEvent ("PLAYER_LOGOUT")
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Frame:RegisterEvent("PLAYER_LOGIN")
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Frame:RegisterEvent("PLAYER_LOGOUT")
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Frame:SetScript("OnEvent", function(self, event, ...)
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if (NewPlugin.OnEvent) then
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@@ -360,7 +360,7 @@
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options_frame:SetMovable(true)
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options_frame:EnableMouse(true)
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options_frame:SetFrameStrata("DIALOG")
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options_frame:SetToplevel (true)
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options_frame:SetToplevel(true)
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options_frame:Hide()
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@@ -398,7 +398,7 @@
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options_frame:SetMovable(true)
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options_frame:EnableMouse(true)
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options_frame:SetFrameStrata("DIALOG")
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options_frame:SetToplevel (true)
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options_frame:SetToplevel(true)
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options_frame:Hide()
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+24
-24
@@ -707,10 +707,10 @@ do
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--Register needed events
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-- here we are redirecting the event to an specified function, otherwise events need to be handle inside "PDps:OnDetailsEvent (event)"
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_detalhes:RegisterEvent (PDps, "DETAILS_INSTANCE_CHANGESEGMENT", PDps.ChangeSegment)
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_detalhes:RegisterEvent (PDps, "DETAILS_DATA_RESET", PDps.DataReset)
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_detalhes:RegisterEvent (PDps, "COMBAT_PLAYER_ENTER", PDps.PlayerEnterCombat)
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_detalhes:RegisterEvent (PDps, "COMBAT_PLAYER_LEAVE", PDps.PlayerLeaveCombat)
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_detalhes:RegisterEvent(PDps, "DETAILS_INSTANCE_CHANGESEGMENT", PDps.ChangeSegment)
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_detalhes:RegisterEvent(PDps, "DETAILS_DATA_RESET", PDps.DataReset)
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_detalhes:RegisterEvent(PDps, "COMBAT_PLAYER_ENTER", PDps.PlayerEnterCombat)
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_detalhes:RegisterEvent(PDps, "COMBAT_PLAYER_LEAVE", PDps.PlayerLeaveCombat)
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end
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@@ -860,9 +860,9 @@ do
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end
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--Register needed events
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_detalhes:RegisterEvent (PSegment, "DETAILS_INSTANCE_CHANGESEGMENT", PSegment.OnSegmentChange)
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_detalhes:RegisterEvent (PSegment, "DETAILS_DATA_RESET", PSegment.Change)
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_detalhes:RegisterEvent (PSegment, "COMBAT_PLAYER_ENTER", PSegment.NewCombat)
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_detalhes:RegisterEvent(PSegment, "DETAILS_INSTANCE_CHANGESEGMENT", PSegment.OnSegmentChange)
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_detalhes:RegisterEvent(PSegment, "DETAILS_DATA_RESET", PSegment.Change)
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_detalhes:RegisterEvent(PSegment, "COMBAT_PLAYER_ENTER", PSegment.NewCombat)
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end
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@@ -908,7 +908,7 @@ do
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end
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--Register needed events
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_detalhes:RegisterEvent (PAttribute, "DETAILS_INSTANCE_CHANGEATTRIBUTE", PAttribute.Change)
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_detalhes:RegisterEvent(PAttribute, "DETAILS_INSTANCE_CHANGEATTRIBUTE", PAttribute.Change)
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end
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@@ -1066,11 +1066,11 @@ do
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end
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--Register needed events
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_detalhes:RegisterEvent (Clock, "COMBAT_PLAYER_ENTER", Clock.PlayerEnterCombat)
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_detalhes:RegisterEvent (Clock, "COMBAT_PLAYER_LEAVE", Clock.PlayerLeaveCombat)
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_detalhes:RegisterEvent (Clock, "DETAILS_INSTANCE_CHANGESEGMENT", _detalhes.ClockPluginTickOnSegment)
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_detalhes:RegisterEvent (Clock, "DETAILS_DATA_SEGMENTREMOVED", _detalhes.ClockPluginTick)
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_detalhes:RegisterEvent (Clock, "DETAILS_DATA_RESET", Clock.DataReset)
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_detalhes:RegisterEvent(Clock, "COMBAT_PLAYER_ENTER", Clock.PlayerEnterCombat)
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_detalhes:RegisterEvent(Clock, "COMBAT_PLAYER_LEAVE", Clock.PlayerLeaveCombat)
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_detalhes:RegisterEvent(Clock, "DETAILS_INSTANCE_CHANGESEGMENT", _detalhes.ClockPluginTickOnSegment)
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_detalhes:RegisterEvent(Clock, "DETAILS_DATA_SEGMENTREMOVED", _detalhes.ClockPluginTick)
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_detalhes:RegisterEvent(Clock, "DETAILS_DATA_RESET", Clock.DataReset)
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end
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@@ -1138,7 +1138,7 @@ do
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local new_child = _detalhes.StatusBar:CreateChildTable (instance, Threat, myframe)
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myframe.widget:RegisterEvent ("PLAYER_TARGET_CHANGED")
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myframe.widget:RegisterEvent("PLAYER_TARGET_CHANGED")
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myframe.widget:SetScript("OnEvent", function()
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_detalhes:ThreatPluginTick()
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end)
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@@ -1154,8 +1154,8 @@ do
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end
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--Register needed events
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_detalhes:RegisterEvent (Threat, "COMBAT_PLAYER_ENTER", Threat.PlayerEnterCombat)
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_detalhes:RegisterEvent (Threat, "COMBAT_PLAYER_LEAVE", Threat.PlayerLeaveCombat)
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_detalhes:RegisterEvent(Threat, "COMBAT_PLAYER_ENTER", Threat.PlayerEnterCombat)
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_detalhes:RegisterEvent(Threat, "COMBAT_PLAYER_LEAVE", Threat.PlayerLeaveCombat)
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end
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@@ -1280,12 +1280,12 @@ do
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end
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function PDurability:OnEnable()
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self.frame.widget:RegisterEvent ("PLAYER_DEAD")
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self.frame.widget:RegisterEvent ("PLAYER_UNGHOST")
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self.frame.widget:RegisterEvent ("UPDATE_INVENTORY_DURABILITY")
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self.frame.widget:RegisterEvent ("MERCHANT_SHOW")
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self.frame.widget:RegisterEvent ("MERCHANT_CLOSED")
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self.frame.widget:RegisterEvent ("ZONE_CHANGED_NEW_AREA")
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self.frame.widget:RegisterEvent("PLAYER_DEAD")
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self.frame.widget:RegisterEvent("PLAYER_UNGHOST")
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self.frame.widget:RegisterEvent("UPDATE_INVENTORY_DURABILITY")
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self.frame.widget:RegisterEvent("MERCHANT_SHOW")
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self.frame.widget:RegisterEvent("MERCHANT_CLOSED")
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self.frame.widget:RegisterEvent("ZONE_CHANGED_NEW_AREA")
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self:UpdateDurability()
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end
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@@ -1356,8 +1356,8 @@ do
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texture:SetHeight(12)
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myframe.texture = texture
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myframe.widget:RegisterEvent ("PLAYER_MONEY")
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myframe.widget:RegisterEvent ("PLAYER_ENTERING_WORLD")
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myframe.widget:RegisterEvent("PLAYER_MONEY")
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myframe.widget:RegisterEvent("PLAYER_ENTERING_WORLD")
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myframe.widget:SetScript("OnEvent", function(event)
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if (event == "PLAYER_ENTERING_WORLD") then
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return PGold:ScheduleTimer("GoldPluginTick", 10)
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@@ -237,8 +237,8 @@ end
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end
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end
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_detalhes:RegisterEvent (_detalhes.ToolBar, "DETAILS_INSTANCE_OPEN", "OnInstanceOpen")
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_detalhes:RegisterEvent (_detalhes.ToolBar, "DETAILS_INSTANCE_CLOSE", "OnInstanceClose")
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_detalhes:RegisterEvent(_detalhes.ToolBar, "DETAILS_INSTANCE_OPEN", "OnInstanceOpen")
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_detalhes:RegisterEvent(_detalhes.ToolBar, "DETAILS_INSTANCE_CLOSE", "OnInstanceClose")
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_detalhes.ToolBar.Enabled = true --must have this member or wont receive the event
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_detalhes.ToolBar.__enabled = true
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+3
-3
@@ -1026,7 +1026,7 @@ end
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--font size
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function _detalhes:SetFontSize(fontString, ...)
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local fonte, _, flags = fontString:GetFont()
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fontString:SetFont (fonte, _math_max (...), flags)
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fontString:SetFont(fonte, _math_max (...), flags)
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end
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function _detalhes:GetFontSize (fontString)
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local _, size = fontString:GetFont()
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@@ -1036,7 +1036,7 @@ end
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--font face
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function _detalhes:SetFontFace (fontString, fontface)
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local _, size, flags = fontString:GetFont()
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fontString:SetFont (fontface, size, flags)
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fontString:SetFont(fontface, size, flags)
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end
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function _detalhes:GetFontFace (fontString)
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local fontface = fontString:GetFont()
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@@ -1066,7 +1066,7 @@ end
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end
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end
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fontString:SetFont (fonte, size, outline)
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fontString:SetFont(fonte, size, outline)
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end
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function _detalhes:UseOutline (outline)
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