Disabled Bindings.xml to avoid taints in 10.0

This commit is contained in:
Tercio Jose
2022-10-20 09:47:48 -03:00
parent 33e6a45f8d
commit a9e858d864
76 changed files with 1200 additions and 1411 deletions
+101 -114
View File
@@ -603,7 +603,7 @@ DF:Mixin(DFSliderMetaFunctions, DF.ScriptHookMixin)
DFSliderMetaFunctions.editbox_typevalue = editbox
end
local pvalue = self.previous_value [2]
local pvalue = self.previous_value[2]
self:SetValue(pvalue)
self.typing_value = true
@@ -628,190 +628,176 @@ DF:Mixin(DFSliderMetaFunctions, DF.ScriptHookMixin)
end
local OnMouseDown = function(slider, button)
slider.MyObject.IsValueChanging = true
local object = slider.MyObject
object.IsValueChanging = true
local capsule = slider.MyObject
local kill = capsule:RunHooksForWidget("OnMouseDown", slider, button, capsule)
local kill = object:RunHooksForWidget("OnMouseDown", slider, button, object)
if (kill) then
return
end
if (button == "RightButton") then
slider.MyObject:TypeValue()
object:TypeValue()
end
end
local OnMouseUp = function(slider, button)
slider.MyObject.IsValueChanging = nil
local object = slider.MyObject
object.IsValueChanging = nil
local capsule = slider.MyObject
local kill = capsule:RunHooksForWidget("OnMouseUp", slider, button, capsule)
local kill = object:RunHooksForWidget("OnMouseUp", slider, button, object)
if (kill) then
return
end
end
local OnHide = function(slider)
local capsule = slider.MyObject
local kill = capsule:RunHooksForWidget("OnHide", slider, capsule)
local object = slider.MyObject
local kill = object:RunHooksForWidget("OnHide", slider, object)
if (kill) then
return
end
if (slider.MyObject.typing_value) then
if (object.typing_value) then
DFSliderMetaFunctions.editbox_typevalue:ClearFocus()
DFSliderMetaFunctions.editbox_typevalue:SetText("")
slider.MyObject.typing_valu = false
object.typing_valu = false
end
end
local OnShow = function(slider)
local capsule = slider.MyObject
local kill = capsule:RunHooksForWidget("OnShow", slider, capsule)
local object = slider.MyObject
local kill = object:RunHooksForWidget("OnShow", slider, object)
if (kill) then
return
end
end
local table_insert = table.insert
local table_remove = table.remove
local OnValueChanged = function(slider)
local object = slider.MyObject
local amt
if (slider.MyObject.useDecimals) then
if (object.useDecimals) then
amt = slider:GetValue()
else
amt = do_precision(slider:GetValue())
end
if (slider.MyObject.typing_value and not slider.MyObject.typing_can_change) then
slider.MyObject:SetValue(slider.MyObject.typing_value_started)
if (object.typing_value and not object.typing_can_change) then
object:SetValue(object.typing_value_started)
return
end
table_insert (slider.MyObject.previous_value, 1, amt)
table_remove (slider.MyObject.previous_value, 4)
local capsule = slider.MyObject
table.insert(object.previous_value, 1, amt)
table.remove(object.previous_value, 4)
--some plugins registered OnValueChanged and others with OnValueChange
local kill = capsule:RunHooksForWidget("OnValueChanged", slider, capsule.FixedValue, amt, capsule)
if (kill) then
return
end
local kill = capsule:RunHooksForWidget("OnValueChange", slider, capsule.FixedValue, amt, capsule)
local kill = object:RunHooksForWidget("OnValueChanged", slider, object.FixedValue, amt, object)
if (kill) then
return
end
if (slider.MyObject.OnValueChanged) then
slider.MyObject.OnValueChanged (slider, slider.MyObject.FixedValue, amt)
local kill = object:RunHooksForWidget("OnValueChange", slider, object.FixedValue, amt, object)
if (kill) then
return
end
if (object.OnValueChanged) then
object.OnValueChanged(slider, object.FixedValue, amt)
end
if (amt < 10 and amt >= 1) then
amt = "0"..amt
amt = "0" .. amt
end
if (slider.MyObject.useDecimals) then
if (object.useDecimals) then
slider.amt:SetText(string.format("%.2f", amt))
else
slider.amt:SetText(math.floor(amt))
end
slider.MyObject.ivalue = amt
object.ivalue = amt
end
------------------------------------------------------------------------------------------------------------
--object constructor
local SwitchOnClick = function(self, button, forced_value, value)
local object = self.MyObject
local slider = self.MyObject
if (rawget(slider, "lockdown")) then
if (rawget(object, "lockdown")) then
return
end
if (forced_value) then
rawset (slider, "value", not value)
rawset(object, "value", not value)
end
if (rawget(slider, "value")) then --actived
rawset (slider, "value", false)
if (rawget(object, "value")) then --actived
rawset(object, "value", false)
if (slider.backdrop_disabledcolor) then
slider:SetBackdropColor(unpack(slider.backdrop_disabledcolor))
if (object.backdrop_disabledcolor) then
object:SetBackdropColor(unpack(object.backdrop_disabledcolor))
else
slider:SetBackdropColor(1, 0, 0, 0.4)
object:SetBackdropColor(1, 0, 0, 0.4)
end
if (slider.is_checkbox) then
slider.checked_texture:Hide()
if (object.is_checkbox) then
object.checked_texture:Hide()
else
slider._text:SetText(slider._ltext)
slider._thumb:ClearAllPoints()
slider._thumb:SetPoint("left", slider.widget, "left")
object._text:SetText(object._ltext)
object._thumb:ClearAllPoints()
object._thumb:SetPoint("left", object.widget, "left")
end
else
rawset (slider, "value", true)
if (slider.backdrop_enabledcolor) then
slider:SetBackdropColor(unpack(slider.backdrop_enabledcolor))
rawset(object, "value", true)
if (object.backdrop_enabledcolor) then
object:SetBackdropColor(unpack(object.backdrop_enabledcolor))
else
slider:SetBackdropColor(0, 0, 1, 0.4)
object:SetBackdropColor(0, 0, 1, 0.4)
end
if (slider.is_checkbox) then
slider.checked_texture:Show()
if (object.is_checkbox) then
object.checked_texture:Show()
else
slider._text:SetText(slider._rtext)
slider._thumb:ClearAllPoints()
slider._thumb:SetPoint("right", slider.widget, "right")
object._text:SetText(object._rtext)
object._thumb:ClearAllPoints()
object._thumb:SetPoint("right", object.widget, "right")
end
end
if (slider.OnSwitch and not forced_value) then
local value = rawget(slider, "value")
if (slider.return_func) then
value = slider:return_func (value)
if (object.OnSwitch and not forced_value) then
local value = rawget(object, "value")
if (object.return_func) then
value = object:return_func (value)
end
local success, errorText = xpcall(slider.OnSwitch, geterrorhandler(), slider, slider.FixedValue, value)
local success, errorText = xpcall(object.OnSwitch, geterrorhandler(), object, object.FixedValue, value)
if (not success) then
return
end
--trigger hooks
slider:RunHooksForWidget("OnSwitch", slider, slider.FixedValue, value)
object:RunHooksForWidget("OnSwitch", object, object.FixedValue, value)
end
end
local default_switch_func = function(self, passed_value)
if (self.value) then
return false
else
return true
end
end
local switch_get_value = function(self)
return self.value
end
local switch_set_value = function(self, value)
if (self.switch_func) then
value = self:switch_func (value)
value = self:switch_func(value)
end
SwitchOnClick (self.widget, nil, true, value)
end
local switch_set_fixparameter = function(self, value)
rawset (self, "FixedValue", value)
rawset(self, "FixedValue", value)
end
local switch_disable = function(self)
if (self.is_checkbox) then
self.checked_texture:Hide()
else
@@ -825,8 +811,9 @@ local switch_disable = function(self)
end
self:SetAlpha(.4)
rawset (self, "lockdown", true)
rawset(self, "lockdown", true)
end
local switch_enable = function(self)
if (self.is_checkbox) then
if (rawget(self, "value")) then
@@ -845,7 +832,7 @@ local switch_enable = function(self)
end
self:SetAlpha(1)
return rawset (self, "lockdown", false)
return rawset(self, "lockdown", false)
end
local set_switch_func = function(self, newFunction)
@@ -858,12 +845,11 @@ local set_as_checkbok = function(self)
checked:SetTexture([[Interface\Buttons\UI-CheckBox-Check]])
checked:SetPoint("center", self.button, "center", -1, -1)
local size_pct = self:GetWidth()/32
checked:SetSize(32*size_pct, 32*size_pct)
checked:SetSize(32 * size_pct, 32 * size_pct)
self.checked_texture = checked
self._thumb:Hide()
self._text:Hide()
self.is_checkbox = true
if (rawget(self, "value")) then
@@ -881,39 +867,39 @@ local set_as_checkbok = function(self)
self:SetBackdropColor(0, 0, 1, 0.4)
end
end
end
function DF:CreateSwitch(parent, on_switch, default_value, w, h, ltext, rtext, member, name, color_inverted, switch_func, return_func, with_label, switch_template, label_template)
local switch, label = DF:NewSwitch (parent, parent, name, member, w or 60, h or 20, ltext, rtext, default_value, color_inverted, switch_func, return_func, with_label, switch_template, label_template)
if (on_switch) then
switch.OnSwitch = on_switch
function DF:CreateSwitch(parent, onSwitch, defaultValue, width, height, leftText, rightText, member, name, colorInverted, switchFunc, returnFunc, withLabel, switch_template, label_template)
local switch, label = DF:NewSwitch(parent, parent, name, member, width or 60, height or 20, leftText, rightText, defaultValue, colorInverted, switchFunc, returnFunc, withLabel, switch_template, label_template)
if (onSwitch) then
switch.OnSwitch = onSwitch
end
return switch, label
end
function DF:NewSwitch (parent, container, name, member, w, h, ltext, rtext, default_value, color_inverted, switch_func, return_func, with_label, switch_template, label_template)
function DF:NewSwitch(parent, container, name, member, width, height, leftText, rightText, defaultValue, colorInverted, switch_func, return_func, with_label, switch_template, label_template)
--early checks
if (not name) then
name = "DetailsFrameWorkSlider" .. DF.SwitchCounter
DF.SwitchCounter = DF.SwitchCounter + 1
elseif (not parent) then
return error("Details! FrameWork: parent not found.", 2)
end
if (not container) then
container = parent
end
--defaults
ltext = ltext or "OFF"
rtext = rtext or "ON"
leftText = leftText or "OFF"
rightText = rightText or "ON"
--build frames
w = w or 60
h = h or 20
width = width or 60
height = height or 20
local slider = DF:NewButton(parent, container, name, member, w, h)
local slider = DF:NewButton(parent, container, name, member, width, height)
slider.HookList.OnSwitch = {}
slider.switch_func = switch_func
@@ -928,7 +914,7 @@ function DF:NewSwitch (parent, container, name, member, w, h, ltext, rtext, defa
slider.SetSwitchFunction = set_switch_func
if (member) then
parent [member] = slider
parent[member] = slider
end
slider:SetBackdrop({edgeFile = [[Interface\Buttons\UI-SliderBar-Border]], edgeSize = 8,
@@ -936,7 +922,7 @@ function DF:NewSwitch (parent, container, name, member, w, h, ltext, rtext, defa
local thumb = slider:CreateTexture(nil, "artwork")
thumb:SetTexture("Interface\\Buttons\\UI-ScrollBar-Knob")
thumb:SetSize(34+(h*0.2), h*1.2)
thumb:SetSize(34+(height*0.2), height*1.2)
thumb:SetAlpha(0.7)
thumb:SetPoint("left", slider.widget, "left")
@@ -946,15 +932,15 @@ function DF:NewSwitch (parent, container, name, member, w, h, ltext, rtext, defa
slider._text = text
slider._thumb = thumb
slider._ltext = ltext
slider._rtext = rtext
slider._ltext = leftText
slider._rtext = rightText
slider.thumb = thumb
slider.invert_colors = color_inverted
slider.invert_colors = colorInverted
slider:SetScript("OnClick", SwitchOnClick)
slider:SetValue(default_value)
slider:SetValue(defaultValue)
slider.isSwitch = true
@@ -977,7 +963,6 @@ function DF:NewSwitch (parent, container, name, member, w, h, ltext, rtext, defa
end
function DFSliderMetaFunctions:SetTemplate(template)
--slider e switch
if (template.width) then
self:SetWidth(template.width)
@@ -1052,9 +1037,11 @@ function DF:NewSlider (parent, container, name, member, width, height, minValue,
name = "DetailsFrameworkSlider" .. DF.SliderCounter
DF.SliderCounter = DF.SliderCounter + 1
end
if (not parent) then
return error("Details! FrameWork: parent not found.", 2)
end
if (not container) then
container = parent
end
@@ -1067,7 +1054,7 @@ function DF:NewSlider (parent, container, name, member, width, height, minValue,
local SliderObject = {type = "slider", dframework = true}
if (member) then
parent [member] = SliderObject
parent[member] = SliderObject
end
if (parent.dframework) then
@@ -1077,7 +1064,7 @@ function DF:NewSlider (parent, container, name, member, width, height, minValue,
container = container.widget
end
--defaults
--defaults
minValue = minValue or 1
maxValue = maxValue or 2
step = step or 1
@@ -1086,9 +1073,9 @@ function DF:NewSlider (parent, container, name, member, width, height, minValue,
width = width or 130
height = height or 19
--default members:
SliderObject.lockdown = false
SliderObject.container = container
--default members
SliderObject.lockdown = false
SliderObject.container = container
SliderObject.slider = CreateFrame("slider", name, parent,"BackdropTemplate")
SliderObject.widget = SliderObject.slider
@@ -1107,7 +1094,7 @@ function DF:NewSlider (parent, container, name, member, width, height, minValue,
for funcName, funcAddress in pairs(idx) do
if (not DFSliderMetaFunctions[funcName]) then
DFSliderMetaFunctions[funcName] = function(object, ...)
local x = loadstring ( "return _G['"..object.slider:GetName().."']:"..funcName.."(...)")
local x = loadstring( "return _G['" .. object.slider:GetName() .. "']:" .. funcName .. "(...)")
return x(...)
end
end
@@ -1117,7 +1104,7 @@ function DF:NewSlider (parent, container, name, member, width, height, minValue,
SliderObject.slider.MyObject = SliderObject
SliderObject.slider:SetWidth(width)
SliderObject.slider:SetHeight(height)
SliderObject.slider:SetOrientation ("horizontal")
SliderObject.slider:SetOrientation("horizontal")
SliderObject.slider:SetMinMaxValues(minValue, maxValue)
SliderObject.slider:SetValue(defaultValue)
SliderObject.ivalue = defaultValue
@@ -1284,14 +1271,14 @@ DF.AdjustmentSliderFunctions = {
--button can be the left or right button
OnButtonDownkHook = function(button)
button = button.MyObject
local object = button.MyObject
--change the icon
if (button.direction == "center") then
if (object.direction == "center") then
DF:DisableOnEnterScripts()
end
local adjustmentSlider = button:GetParent()
local adjustmentSlider = object:GetParent()
adjustmentSlider.NextTick = GetTime() + 0.05
--save where the mouse is on the moment of the click
@@ -1301,7 +1288,7 @@ DF.AdjustmentSliderFunctions = {
adjustmentSlider.initialMouseX = mouseX
adjustmentSlider.initialMouseY = mouseY
adjustmentSlider.buttonPressed = button.direction
adjustmentSlider.buttonPressed = object.direction
--start monitoring the mouse moviment
adjustmentSlider.buttonPressedTime = GetTime()
@@ -1310,21 +1297,21 @@ DF.AdjustmentSliderFunctions = {
--button can be the left or right button
OnButtonUpHook = function(button)
button = button.MyObject
local object = button.MyObject
--change the icon
if (button.direction == "center") then
if (object.direction == "center") then
DF:EnableOnEnterScripts()
end
local adjustmentSlider = button:GetParent()
local adjustmentSlider = object:GetParent()
--check if the mouse did not moved at all, if not send a callback with a value of 1
local mouseX, mouseY = GetCursorPosition()
if (mouseX == adjustmentSlider.MouseX and mouseY == adjustmentSlider.MouseY and adjustmentSlider.buttonPressedTime+0.5 > GetTime()) then
if (button.direction == "left") then
if (object.direction == "left") then
DF.AdjustmentSliderFunctions.RunCallback(adjustmentSlider, -1, 0, true)
elseif (button.direction == "right") then
elseif (object.direction == "right") then
DF.AdjustmentSliderFunctions.RunCallback(adjustmentSlider, 1, 0, true)
end
end