Code cleanup, framework update and bug fixes
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+4
-7
@@ -95,7 +95,6 @@
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-- try get the current encounter name during the encounter
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local boss_found_not_registered = function(t, ZoneName, ZoneMapID, DifficultyID)
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local boss_table = {
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index = 0,
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name = t[1],
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@@ -113,7 +112,6 @@
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end
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local boss_found = function(index, name, zone, mapid, diff, encounterid)
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local mapID = C_Map.GetBestMapForUnit ("player")
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local ejid
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if (mapID) then
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@@ -141,16 +139,16 @@
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id = encounterid,
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}
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if (not Details:IsRaidRegistered (mapid) and Details.zone_type == "raid") then
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if (not Details:IsRaidRegistered(mapid) and Details.zone_type == "raid") then
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local boss_list = Details:GetCurrentDungeonBossListFromEJ()
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if (boss_list) then
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local ActorsContainer = Details.tabela_vigente [class_type_dano]._ActorTable
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local ActorsContainer = Details.tabela_vigente[class_type_dano]._ActorTable
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if (ActorsContainer) then
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for index, Actor in ipairs(ActorsContainer) do
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if (not Actor.grupo) then
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if (boss_list [Actor.nome]) then
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if (boss_list[Actor.nome]) then
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Actor.boss = true
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boss_table.bossimage = boss_list [Actor.nome][4]
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boss_table.bossimage = boss_list[Actor.nome][4]
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break
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end
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end
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@@ -1424,7 +1422,6 @@
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end
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function Details:FlagActorsOnCommonFight()
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local damage_container = Details.tabela_vigente [1]
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local healing_container = Details.tabela_vigente [2]
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local energy_container = Details.tabela_vigente [3]
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