- Added four more abbreviation types.
- Abbreviations now are applied on all numbers in the bar. - Minimum amount of instances was lowered to 3. - Fixed issue where the instance menu wasn't respecting the amount limit of instances. - Added options for cutomize the right text of a row. - Added a option to be able to chance the framestrata of an window. - Added shift, ctrl, alt interaction for rows which shows all spells, targets or pets when pressed. - Fixed a issue where changing the alpha of a window makes it disappear on the next logon. - Added a option for auto transparency to ignore rows. - Added option to be able to set shadow on the attribute text. - Fixed a issue with window snap where disabled statusbar makes a gap between the windows. - Fixed issue where mini displayes wasn't saved and back to default values on every logon. - Mini display 'instance segment' now have a option to show the encounter name instead the number of the segment. - Added a new experimental library called hotcorners, this library create a menu hidden on the top left corner. - New API: instance:GetId() return the id of the instance.
This commit is contained in:
+43
-2
@@ -7,8 +7,40 @@
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function _G._detalhes:Start()
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-- slider de scale nas opções
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--teste de box
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--[[
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local f = CreateFrame ("frame", "TestBoxFrame", UIParent)
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f:SetPoint ("center", UIParent, "center")
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f:SetSize (256, 256)
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f:SetMovable (true)
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local t = f:CreateTexture (nil, "artwork")
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t:SetSize (90, 90)
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t:SetPoint ("topleft", f, "topleft")
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t:SetTexture ("Interface\\Addons\\Details\\box")
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t:SetTexCoord (0.29296875, 0.64453125, 0.265625-0.001953125, 0.6171875+0.001953125) -- 75 68 165 158 0.001953125 //
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local left = f:CreateFontString (nil, "overlay", "GameFontNormal")
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local right = f:CreateFontString (nil, "overlay", "GameFontNormal")
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local top = f:CreateFontString (nil, "overlay", "GameFontNormal")
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local bottom = f:CreateFontString (nil, "overlay", "GameFontNormal")
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left:SetPoint ("right", t, "left", -20, 0)
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right:SetPoint ("left", t, "right", 20, 0)
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top:SetPoint ("bottom", t, "top", 0, 20)
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bottom:SetPoint ("top", t, "bottom", 0, -20)
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function f:UpdateLeftRight()
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left:SetText ("left: " .. string.format ("%.3f", t:GetLeft()))
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right:SetText ("right: " .. string.format ("%.3f", t:GetRight()))
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top:SetText ("top: " .. string.format ("%.3f", t:GetTop()))
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bottom:SetText ("bottom: " .. string.format ("%.3f", t:GetBottom()))
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end
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f:UpdateLeftRight()
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f:SetScript ("OnMouseDown", function() f:StartMoving(); f:SetScript("OnUpdate", function() f:UpdateLeftRight() end) end)
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f:SetScript ("OnMouseUp", function() f:StopMovingOrSizing(); f:SetScript("OnUpdate", nil); f:UpdateLeftRight() end)
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--]]
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--> details defaults
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@@ -82,6 +114,12 @@ function _G._detalhes:Start()
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--> start time machine
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self.timeMachine:Ligar()
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--> update abbreviation shorcut
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self.atributo_damage:UpdateSelectedToKFunction()
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self.atributo_heal:UpdateSelectedToKFunction()
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self.atributo_energy:UpdateSelectedToKFunction()
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self.atributo_misc:UpdateSelectedToKFunction()
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--> start instances updater
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self:AtualizaGumpPrincipal (-1, true)
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@@ -550,6 +588,9 @@ function _G._detalhes:Start()
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end
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end
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--register lib-hotcorners
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_detalhes:RegisterHotCornerButton ("TOPLEFT", "DetailsLeftCornerButton", [[Interface\AddOns\Details\images\minimap]], "|cFFFFFFFFDetails!\n|cFF00FF00Left Click:|r clear all segments.", function() _detalhes.tabela_historico:resetar() end)
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--[[
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local f = CreateFrame ("frame", nil, UIParent)
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