- Added four more abbreviation types.
- Abbreviations now are applied on all numbers in the bar. - Minimum amount of instances was lowered to 3. - Fixed issue where the instance menu wasn't respecting the amount limit of instances. - Added options for cutomize the right text of a row. - Added a option to be able to chance the framestrata of an window. - Added shift, ctrl, alt interaction for rows which shows all spells, targets or pets when pressed. - Fixed a issue where changing the alpha of a window makes it disappear on the next logon. - Added a option for auto transparency to ignore rows. - Added option to be able to set shadow on the attribute text. - Fixed a issue with window snap where disabled statusbar makes a gap between the windows. - Fixed issue where mini displayes wasn't saved and back to default values on every logon. - Mini display 'instance segment' now have a option to show the encounter name instead the number of the segment. - Added a new experimental library called hotcorners, this library create a menu hidden on the top left corner. - New API: instance:GetId() return the id of the instance.
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@@ -11,11 +11,11 @@ local _
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window.hooks = {}
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local background = g:NewImage (window, nil, "$parentBackground", nil, nil, nil, nil, "background")
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local background = g:NewImage (window, nil, nil, nil, "background", nil, nil, "$parentBackground")
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background:SetAllPoints()
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background:SetTexture (0, 0, 0, .8)
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local edit_texture = g:NewImage (window, nil, "$parentImage", nil, 300, 250, nil, "artwork")
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local edit_texture = g:NewImage (window, nil, 300, 250, "artwork", nil, nil, "$parentImage")
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edit_texture:SetPoint ("center", window, "center")
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local haveHFlip = false
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@@ -23,7 +23,7 @@ local _
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--> Top Slider
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local topCoordTexture = g:NewImage (window, nil, "$parentImageTopCoord", nil, nil, nil, nil, "overlay")
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local topCoordTexture = g:NewImage (window, nil, nil, nil, "overlay", nil, nil, "$parentImageTopCoord")
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topCoordTexture:SetPoint ("topleft", window, "topleft")
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topCoordTexture:SetPoint ("topright", window, "topright")
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topCoordTexture.color = "red"
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@@ -55,7 +55,7 @@ local _
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--> Bottom Slider
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local bottomCoordTexture = g:NewImage (window, nil, "$parentImageBottomCoord", nil, nil, nil, nil, "overlay")
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local bottomCoordTexture = g:NewImage (window, nil, nil, nil, "overlay", nil, nil, "$parentImageBottomCoord")
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bottomCoordTexture:SetPoint ("bottomleft", window, "bottomleft", 0, 0)
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bottomCoordTexture:SetPoint ("bottomright", window, "bottomright", 0, 0)
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bottomCoordTexture.color = "red"
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@@ -88,7 +88,7 @@ local _
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--> Left Slider
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local leftCoordTexture = g:NewImage (window, nil, "$parentImageLeftCoord", nil, nil, nil, nil, "overlay")
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local leftCoordTexture = g:NewImage (window, nil, nil, nil, "overlay", nil, nil, "$parentImageLeftCoord")
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leftCoordTexture:SetPoint ("topleft", window, "topleft", 0, 0)
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leftCoordTexture:SetPoint ("bottomleft", window, "bottomleft", 0, 0)
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leftCoordTexture.color = "red"
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@@ -119,7 +119,7 @@ local _
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--> Right Slider
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local rightCoordTexture = g:NewImage (window, nil, "$parentImageRightCoord", nil, nil, nil, nil, "overlay")
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local rightCoordTexture = g:NewImage (window, nil, nil, nil, "overlay", nil, nil, "$parentImageRightCoord")
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rightCoordTexture:SetPoint ("topright", window, "topright", 0, 0)
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rightCoordTexture:SetPoint ("bottomright", window, "bottomright", 0, 0)
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rightCoordTexture.color = "red"
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