- Added four more abbreviation types.

- Abbreviations now are applied on all numbers in the bar.
- Minimum amount of instances was lowered to 3.
- Fixed issue where the instance menu wasn't respecting the amount limit of instances.
- Added options for cutomize the right text of a row.
- Added a option to be able to chance the framestrata of an window.
- Added shift, ctrl, alt interaction for rows which shows all spells, targets or pets when pressed.
- Fixed a issue where changing the alpha of a window makes it disappear on the next logon.
- Added a option for auto transparency to ignore rows.
- Added option to be able to set shadow on the attribute text.
- Fixed a issue with window snap where disabled statusbar makes a gap between the windows.
- Fixed issue where mini displayes wasn't saved and back to default values on every logon.
- Mini display 'instance segment' now have a option to show the encounter name instead the number of the segment.
- Added a new experimental library called hotcorners, this library create a menu hidden on the top left corner.
- New API: instance:GetId() return the id of the instance.
This commit is contained in:
tercio
2014-04-23 21:37:34 -03:00
parent 4384da2654
commit a56db81297
39 changed files with 1636 additions and 601 deletions
+6 -6
View File
@@ -11,11 +11,11 @@ local _
window.hooks = {}
local background = g:NewImage (window, nil, "$parentBackground", nil, nil, nil, nil, "background")
local background = g:NewImage (window, nil, nil, nil, "background", nil, nil, "$parentBackground")
background:SetAllPoints()
background:SetTexture (0, 0, 0, .8)
local edit_texture = g:NewImage (window, nil, "$parentImage", nil, 300, 250, nil, "artwork")
local edit_texture = g:NewImage (window, nil, 300, 250, "artwork", nil, nil, "$parentImage")
edit_texture:SetPoint ("center", window, "center")
local haveHFlip = false
@@ -23,7 +23,7 @@ local _
--> Top Slider
local topCoordTexture = g:NewImage (window, nil, "$parentImageTopCoord", nil, nil, nil, nil, "overlay")
local topCoordTexture = g:NewImage (window, nil, nil, nil, "overlay", nil, nil, "$parentImageTopCoord")
topCoordTexture:SetPoint ("topleft", window, "topleft")
topCoordTexture:SetPoint ("topright", window, "topright")
topCoordTexture.color = "red"
@@ -55,7 +55,7 @@ local _
--> Bottom Slider
local bottomCoordTexture = g:NewImage (window, nil, "$parentImageBottomCoord", nil, nil, nil, nil, "overlay")
local bottomCoordTexture = g:NewImage (window, nil, nil, nil, "overlay", nil, nil, "$parentImageBottomCoord")
bottomCoordTexture:SetPoint ("bottomleft", window, "bottomleft", 0, 0)
bottomCoordTexture:SetPoint ("bottomright", window, "bottomright", 0, 0)
bottomCoordTexture.color = "red"
@@ -88,7 +88,7 @@ local _
--> Left Slider
local leftCoordTexture = g:NewImage (window, nil, "$parentImageLeftCoord", nil, nil, nil, nil, "overlay")
local leftCoordTexture = g:NewImage (window, nil, nil, nil, "overlay", nil, nil, "$parentImageLeftCoord")
leftCoordTexture:SetPoint ("topleft", window, "topleft", 0, 0)
leftCoordTexture:SetPoint ("bottomleft", window, "bottomleft", 0, 0)
leftCoordTexture.color = "red"
@@ -119,7 +119,7 @@ local _
--> Right Slider
local rightCoordTexture = g:NewImage (window, nil, "$parentImageRightCoord", nil, nil, nil, nil, "overlay")
local rightCoordTexture = g:NewImage (window, nil, nil, nil, "overlay", nil, nil, "$parentImageRightCoord")
rightCoordTexture:SetPoint ("topright", window, "topright", 0, 0)
rightCoordTexture:SetPoint ("bottomright", window, "bottomright", 0, 0)
rightCoordTexture.color = "red"