- Added four more abbreviation types.
- Abbreviations now are applied on all numbers in the bar. - Minimum amount of instances was lowered to 3. - Fixed issue where the instance menu wasn't respecting the amount limit of instances. - Added options for cutomize the right text of a row. - Added a option to be able to chance the framestrata of an window. - Added shift, ctrl, alt interaction for rows which shows all spells, targets or pets when pressed. - Fixed a issue where changing the alpha of a window makes it disappear on the next logon. - Added a option for auto transparency to ignore rows. - Added option to be able to set shadow on the attribute text. - Fixed a issue with window snap where disabled statusbar makes a gap between the windows. - Fixed issue where mini displayes wasn't saved and back to default values on every logon. - Mini display 'instance segment' now have a option to show the encounter name instead the number of the segment. - Added a new experimental library called hotcorners, this library create a menu hidden on the top left corner. - New API: instance:GetId() return the id of the instance.
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@@ -204,14 +204,11 @@ local ImageMetaFunctions = {}
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------------------------------------------------------------------------------------------------------------
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--> object constructor
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function gump:NewImage (parent, container, name, member, w, h, texture, layer)
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function gump:NewImage (parent, texture, w, h, layer, coords, member, name)
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if (not parent) then
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return nil
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end
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if (not container) then
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container = parent
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end
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if (not name) then
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name = "DetailsPictureNumber" .. gump.PictureNameCounter
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@@ -231,9 +228,6 @@ function gump:NewImage (parent, container, name, member, w, h, texture, layer)
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if (parent.dframework) then
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parent = parent.widget
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end
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if (container.dframework) then
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container = container.widget
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end
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texture = texture or ""
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