- Added four more abbreviation types.
- Abbreviations now are applied on all numbers in the bar. - Minimum amount of instances was lowered to 3. - Fixed issue where the instance menu wasn't respecting the amount limit of instances. - Added options for cutomize the right text of a row. - Added a option to be able to chance the framestrata of an window. - Added shift, ctrl, alt interaction for rows which shows all spells, targets or pets when pressed. - Fixed a issue where changing the alpha of a window makes it disappear on the next logon. - Added a option for auto transparency to ignore rows. - Added option to be able to set shadow on the attribute text. - Fixed a issue with window snap where disabled statusbar makes a gap between the windows. - Fixed issue where mini displayes wasn't saved and back to default values on every logon. - Mini display 'instance segment' now have a option to show the encounter name instead the number of the segment. - Added a new experimental library called hotcorners, this library create a menu hidden on the top left corner. - New API: instance:GetId() return the id of the instance.
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@@ -72,16 +72,17 @@ _detalhes.instance_defaults = {
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--anchor store the anchor point of main menu
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menu_anchor = {5, 1, side = 1},
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--auto hide window borders
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menu_alpha = {enabled = false, iconstoo = true, onenter = 1, onleave = 1},
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menu_alpha = {enabled = false, iconstoo = true, onenter = 1, onleave = 1, ignorebars = false},
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--auto hide menu
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auto_hide_menu = {left = false, right = false},
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--attribute text
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attribute_text = {enabled = false, anchor = {5, 1}, text_face = "Friz Quadrata TT", text_size = 12, text_color = {1, 1, 1, 1}, side = 1},
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attribute_text = {enabled = false, anchor = {5, 1}, text_face = "Friz Quadrata TT", text_size = 12, text_color = {1, 1, 1, 1}, side = 1, shadow = false},
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--instance button anchor store the anchor point of instance and delete button
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instance_button_anchor = {-27, 1},
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--total bar
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total_bar = {enabled = false, color = {1, 1, 1}, only_in_group = true, icon = [[Interface\ICONS\INV_Sigil_Thorim]]},
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--row animation when show
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row_show_animation = {anim = "Fade", options = {}},
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--row info
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row_info = {
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--if true the texture of the bars will have the color of his actor class
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@@ -94,6 +95,9 @@ _detalhes.instance_defaults = {
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textL_class_colors = false,
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--right text class color
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textR_class_colors = false,
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--right text informations
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textR_enable_custom_text = false,
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textR_custom_text = "{data1} ({data2}, {data3}%)",
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--if text class color are false, this color will be used
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fixed_text_color = {1, 1, 1},
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--left text outline effect
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@@ -136,6 +140,8 @@ _detalhes.instance_defaults = {
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--hide in combat
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hide_in_combat = false,
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hide_in_combat_alpha = 0,
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--strata
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strata = "LOW",
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--wallpaper
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wallpaper = {
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enabled = false,
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