updates
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@@ -95,6 +95,8 @@ function _detalhes:IsFirstRun()
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end
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for key, value in pairs (_detalhes.default_player_data) do
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--> check if key exists
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if (_detalhes_database [key] == nil) then
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if (type (value) == "table") then
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_detalhes_database [key] = table_deepcopy (_detalhes.default_player_data [key])
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@@ -103,6 +105,7 @@ function _detalhes:IsFirstRun()
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end
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end
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--> copy the key from saved table to details object
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if (type (value) == "table") then
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_detalhes [key] = table_deepcopy (_detalhes_database [key])
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else
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@@ -117,6 +120,8 @@ function _detalhes:IsFirstRun()
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end
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for key, value in pairs (_detalhes.default_global_data) do
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--> check if key exists
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if (_detalhes_global [key] == nil) then
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if (type (value) == "table") then
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_detalhes_global [key] = table_deepcopy (_detalhes.default_global_data [key])
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@@ -125,6 +130,7 @@ function _detalhes:IsFirstRun()
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end
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end
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--> copy the key from saved table to details object
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if (type (value) == "table") then
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_detalhes [key] = table_deepcopy (_detalhes_global [key])
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else
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@@ -161,14 +167,14 @@ function _detalhes:LoadCombatTables()
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_detalhes.tabela_pets = _detalhes_database.tabela_pets or _detalhes.container_pets:NovoContainer()
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--> if the core revision was incremented, reset all combat data
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if (_detalhes.last_realversion < _detalhes.realversion) then
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if (_detalhes_database.last_realversion and _detalhes_database.last_realversion < _detalhes.realversion) then
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--> details was been hard upgraded
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_detalhes.tabela_historico = _detalhes.historico:NovoHistorico()
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_detalhes.tabela_pets = _detalhes.container_pets:NovoContainer()
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_detalhes.tabela_overall = _detalhes.combate:NovaTabela()
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_detalhes.tabela_vigente = _detalhes.combate:NovaTabela (_, _detalhes.tabela_overall)
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end
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--> re-build all indexes and metatables
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_detalhes:RestauraMetaTables()
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@@ -407,7 +407,9 @@ function _detalhes:WipeConfig()
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local Loc = LibStub ("AceLocale-3.0"):GetLocale ( "Details" )
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local b = CreateFrame ("button", nil, UIParent, "OptionsButtonTemplate")
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local b = CreateFrame ("button", "DetailsResetConfigButton", UIParent, "OptionsButtonTemplate")
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tinsert (UISpecialFrames, "DetailsResetConfigButton")
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b:SetSize (250, 40)
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b:SetText (Loc ["STRING_SLASH_WIPECONFIG_CONFIRM"])
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b:SetScript ("OnClick", function() _detalhes.wipe_full_config = true; ReloadUI(); end)
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+6
-4
@@ -383,17 +383,19 @@ local _
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instance_cprops = {
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resetbutton_info = {text_color = {0.7, 0.7, 0.7, 1}, text_color_small = {0, 0, 0, 0}, text_face = "Friz Quadrata TT", text_size = 12, color_overlay = {1, 1, 1, 1}},
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instancebutton_info = {text_color = {.7, .7, .7, 1}, text_face = "Friz Quadrata TT", text_size = 12, color_overlay = {1, 1, 1, 1}},
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menu_anchor = {-18, 1},
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menu_anchor = {-20, 1},
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instance_button_anchor = {-27, 3},
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hide_icon = true,
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desaturated_menu = true,
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bg_alpha = 0.3,
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row_info = {texture = "Details D'ictum",
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texture_class_colors = false,
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row_info = {
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texture = "Details Serenity",
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texture_class_colors = true,
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alpha = 1,
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texture_background_class_color = false,
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texture_background = "Details D'ictum",
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fixed_texture_color = {0, 0, 0},
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fixed_texture_background_color = {0, 0, 0, 0.30},
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fixed_texture_background_color = {0, 0, 0, 0.471},
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space = {left = 1, right = -2, between = 0},
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},
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wallpaper = {
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@@ -1073,6 +1073,7 @@ do
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[114030] = {120, 12}, -- Vigilance
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[118038] = {120, 8}, -- Die by the Sword
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[2565] = {90, 6}, -- Shield Block
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[112048] = {90, 6}, -- Shield Barrier
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["WARRIOR"] = {871, 12975, 23920, 114030, 118038}
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}
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