Rewrite on storage and internal ranking system
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+45
-45
@@ -282,54 +282,54 @@
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---@field PhaseData table
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---@field player_last_events table<string, table[]> record the latest events of each player, latter used to build the death log
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---@field
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---@field GetCurrentPhase fun(combat: combat) : number return the current phase of the combat or the phase where the combat ended
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---@field GetTotal fun(self: combat, attribute: number, subAttribute: number?, onlyGroup: boolean?) : number return the total amount of the requested attribute
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---@field GetCurrentPhase fun(self: combat) : number return the current phase of the combat or the phase where the combat ended
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---@field StoreTalents fun(self:combat)
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---@field FindEnemyName fun(combat: combat) : string attempt to get the name of the enemy in the combat by getting the top most damaged unit by the player
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---@field GetTryNumber fun(combat: combat) : number?
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---@field GetFormattedCombatTime fun(combat: combat) : string
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---@field GetMSTime fun(combat: combat) : number, number
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---@field GetSegmentSlotId fun(combat: combat) : segmentid
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---@field GetCombatName fun(combat: combat, bOnlyName: boolean?, bTryFind: boolean?) : string, number?, number?, number?, number? get the name of the combat
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---@field GetCombatIcon fun(combat: combat) : df_atlasinfo, df_atlasinfo?
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---@field FindEnemyName fun(self: combat) : string attempt to get the name of the enemy in the combat by getting the top most damaged unit by the player
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---@field GetTryNumber fun(self: combat) : number?
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---@field GetFormattedCombatTime fun(self: combat) : string
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---@field GetMSTime fun(self: combat) : number, number
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---@field GetSegmentSlotId fun(self: combat) : segmentid
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---@field GetCombatName fun(self: combat, bOnlyName: boolean?, bTryFind: boolean?) : string, number?, number?, number?, number? get the name of the combat
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---@field GetCombatIcon fun(self: combat) : df_atlasinfo, df_atlasinfo?
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---@field GetTrinketProcsForPlayer fun(self: combat, playerName: string) : table<spellid, trinketprocdata> return a key|value table containing the spellId as key and a table with information about the trinket as value
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---@field IsMythicDungeon fun(combat: combat) : boolean, number return a boolean indicating if the combat is from a mythic+ dungeon, if true, also return the runId
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---@field GetMythicDungeonInfo fun(combat: combat) : mythicdungeoninfo
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---@field GetCombatType fun(combat: combat) : number
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---@field GetCombatUID fun(combat: combat) : uniquecombatid
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---@field GetTimeData fun(combat: combat, dataName: string) : table
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---@field GetPhases fun(combat: combat) : table
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---@field GetCombatTime fun(comba: combat) : number
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---@field GetRunTime fun(combat: combat) : number return the elapsed time of a mythic+ dungeon run, if not exists, return the combat time
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---@field GetRunTimeNoDefault fun(combat: combat) : number return the elapsed time of a mythic+ dungeon run, nil if not exists
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---@field GetDeaths fun(combat) : table --get the table which contains the deaths of the combat
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---@field GetStartTime fun(combat: combat) : number
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---@field SetStartTime fun(combat: combat, time: number)
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---@field GetEndTime fun(combat: combat) : number
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---@field GetDifficulty fun(combat: combat) : number return the dungeon or raid difficulty for boss fights
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---@field GetEncounterCleuID fun(combat: combat) : number return the encounterId for boss fights, this number is gotten from the ENCOUNTER_START event
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---@field GetBossInfo fun(combat: combat) : bossinfo a table containing many informations about the boss fight
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---@field SetEndTime fun(combat: combat, time: number)
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---@field IsMythicDungeon fun(self: combat) : boolean, number return a boolean indicating if the combat is from a mythic+ dungeon, if true, also return the runId
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---@field GetMythicDungeonInfo fun(self: combat) : mythicdungeoninfo
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---@field GetCombatType fun(self: combat) : number
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---@field GetCombatUID fun(self: combat) : uniquecombatid
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---@field GetTimeData fun(self: combat, dataName: string) : table
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---@field GetPhases fun(self: combat) : table
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---@field GetCombatTime fun(self: combat) : number
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---@field GetRunTime fun(self: combat) : number return the elapsed time of a mythic+ dungeon run, if not exists, return the combat time
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---@field GetRunTimeNoDefault fun(self: combat) : number return the elapsed time of a mythic+ dungeon run, nil if not exists
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---@field GetDeaths fun(self: combat) : table --get the table which contains the deaths of the combat
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---@field GetStartTime fun(self: combat) : number
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---@field SetStartTime fun(self: combat, time: number)
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---@field GetEndTime fun(self: combat) : number
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---@field GetDifficulty fun(self: combat) : number, string return the dungeon or raid difficulty for boss fights as a number, the string is an english difficulty name in lower case which is not always present
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---@field GetEncounterCleuID fun(self: combat) : number return the encounterId for boss fights, this number is gotten from the ENCOUNTER_START event
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---@field GetBossInfo fun(self: combat) : bossinfo a table containing many informations about the boss fight
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---@field SetEndTime fun(self: combat, time: number)
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---@field CopyDeathsFrom fun(combat1: combat, combat2: combat, bMythicPlus: boolean) copy the deaths from combat2 to combat1, use true on bMythicPlus if the combat is from a mythic plus run
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---@field GetContainer fun(combat: combat, containerType: containertype) : actorcontainer get an actorcontainer, containerType can be 1 for damage, 2 heal, 3 resources, 4 utility
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---@field GetSpellCastAmount fun(combat: combat, actorName: string, spellName: string) : number get the amount of times a spell was casted
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---@field RemoveActorFromSpellCastTable fun(combat: combat, actorName: string)
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---@field GetSpellCastTable fun(combat: combat, actorName: string|nil) : table
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---@field GetSpellUptime fun(combat: combat, actorName: string, spellId: number, auraType: string|nil) : number get the uptime of a buff or debuff
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---@field GetActor fun(combat: combat, containerType: number, playerName: string) : actor
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---@field CreateAlternatePowerTable fun(combat: combat, actorName: string) : alternatepowertable
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---@field GetCombatNumber fun(combat: combat) : number get a unique number representing the combatId, each combat has a unique number
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---@field SetDate fun(combat: combat, startDate: string?, endDate: string?) set the start and end date of the combat, format: "H:M:S"
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---@field GetDate fun(combat: combat) : string, string get the start and end date of the combat, format: "H:M:S"
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---@field GetRoster fun(combat: combat) : table<string, string> get the roster of the combat, the table contains the names of the players in the combat
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---@field GetInstanceType fun(combat: combat) : instancetype get the instance type of the combat, can be "raid" or "party" or "pvp" or "arena" or "none"
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---@field IsTrash fun(combat: combat) : boolean is true if the combat is a trash combat
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---@field GetEncounterName fun(combat: combat) : string get the name of the encounter
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---@field GetBossImage fun(combat: combat) : texturepath|textureid get the icon of the encounter
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---@field SetDateToNow fun(combat: combat, bSetStartDate: boolean?, bSetEndDate: boolean?) set the date to the current time. format: "H:M:S"
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---@field GetBossHealth fun(combat: combat) : number get the percentage of the boss health when the combat ended
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---@field GetBossHealthString fun(combat: combat) : string get the percentage of the boss health when the combat ended as a string
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---@field GetBossName fun(combat: combat) : string? return the name of the unitId "boss1", nil if the unit doesn't existed during the combat
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---@field GetContainer fun(self: combat, containerType: containertype) : actorcontainer get an actorcontainer, containerType can be 1 for damage, 2 heal, 3 resources, 4 utility
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---@field GetSpellCastAmount fun(self: combat, actorName: string, spellName: string) : number get the amount of times a spell was casted
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---@field RemoveActorFromSpellCastTable fun(self: combat, actorName: string)
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---@field GetSpellCastTable fun(self: combat, actorName: string|nil) : table
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---@field GetSpellUptime fun(self: combat, actorName: string, spellId: number, auraType: string|nil) : number get the uptime of a buff or debuff
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---@field GetActor fun(self: combat, containerType: number, playerName: string) : actor
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---@field CreateAlternatePowerTable fun(self: combat, actorName: string) : alternatepowertable
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---@field GetCombatNumber fun(self: combat) : number get a unique number representing the combatId, each combat has a unique number
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---@field SetDate fun(self: combat, startDate: string?, endDate: string?) set the start and end date of the combat, format: "H:M:S"
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---@field GetDate fun(self: combat) : string, string get the start and end date of the combat, format: "H:M:S"
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---@field GetRoster fun(self: combat) : table<string, string> get the roster of the combat, the table contains the names of the players in the combat
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---@field GetInstanceType fun(self: combat) : instancetype get the instance type of the combat, can be "raid" or "party" or "pvp" or "arena" or "none"
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---@field IsTrash fun(self: combat) : boolean is true if the combat is a trash combat
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---@field GetEncounterName fun(self: combat) : string get the name of the encounter
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---@field GetBossImage fun(self: combat) : texturepath|textureid get the icon of the encounter
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---@field SetDateToNow fun(self: combat, bSetStartDate: boolean?, bSetEndDate: boolean?) set the date to the current time. format: "H:M:S"
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---@field GetBossHealth fun(self: combat) : number get the percentage of the boss health when the combat ended
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---@field GetBossHealthString fun(self: combat) : string get the percentage of the boss health when the combat ended as a string
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---@field GetBossName fun(self: combat) : string? return the name of the unitId "boss1", nil if the unit doesn't existed during the combat
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---@class actorcontainer : table contains two tables _ActorTable and _NameIndexTable, the _ActorTable contains the actors, the _NameIndexTable contains the index of the actors in the _ActorTable, making quick to reorder them without causing overhead
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---@field need_refresh boolean when true the container is dirty and needs to be refreshed
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