translated code to English and a few bug fixes from latest alpha
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@@ -105,6 +105,7 @@ end
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--load previous saved combat data
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function Details222.LoadSavedVariables.CombatSegments()
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--this is the table where the character data is saved as well the combat data
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local currentCharacterData = _G["_detalhes_database"] --no need to check if it exists, it's already checked
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if (currentCharacterData == nil) then
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currentCharacterData = {}
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@@ -189,7 +190,7 @@ function Details222.LoadSavedVariables.CombatSegments()
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end
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--get the first segment saved and use it as current segment
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Details.tabela_vigente = Details.tabela_historico.tabelas[1]
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Details.tabela_vigente = Details.tabela_historico.tabelas[1] --only low level access to this table allowed
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--need refresh for all containers
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for _, actorContainer in ipairs(Details.tabela_overall) do
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