translated code to English and a few bug fixes from latest alpha

This commit is contained in:
Tercio Jose
2023-06-21 17:27:58 -03:00
parent a2c5e926c9
commit 9fb2b0d66b
36 changed files with 3523 additions and 2679 deletions
+2 -1
View File
@@ -105,6 +105,7 @@ end
--load previous saved combat data
function Details222.LoadSavedVariables.CombatSegments()
--this is the table where the character data is saved as well the combat data
local currentCharacterData = _G["_detalhes_database"] --no need to check if it exists, it's already checked
if (currentCharacterData == nil) then
currentCharacterData = {}
@@ -189,7 +190,7 @@ function Details222.LoadSavedVariables.CombatSegments()
end
--get the first segment saved and use it as current segment
Details.tabela_vigente = Details.tabela_historico.tabelas[1]
Details.tabela_vigente = Details.tabela_historico.tabelas[1] --only low level access to this table allowed
--need refresh for all containers
for _, actorContainer in ipairs(Details.tabela_overall) do