translated code to English and a few bug fixes from latest alpha
This commit is contained in:
+67
-66
@@ -36,7 +36,7 @@ local create_deathrecap_line = function(parent, n)
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line:SetPoint("topright", parent, "topright", -10, (-24 * n) - 17)
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line:SetScript("OnEnter", on_deathrecap_line_enter)
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line:SetScript("OnLeave", on_deathrecap_line_leave)
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line:SetSize(300, 21)
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local timeAt = line:CreateFontString(nil, "overlay", "GameFontNormal")
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@@ -50,14 +50,14 @@ local create_deathrecap_line = function(parent, n)
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local amount = line:CreateFontString(nil, "overlay", "GameFontNormal")
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local lifePercent = line:CreateFontString(nil, "overlay", "GameFontNormal")
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local lifeStatusBar = line:CreateTexture(nil, "border", nil, -3)
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--grave icon
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local graveIcon = line:CreateTexture(nil, "overlay")
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graveIcon:SetTexture([[Interface\MINIMAP\POIIcons]])
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graveIcon:SetTexCoord(146/256, 160/256, 0/512, 18/512)
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graveIcon:SetPoint("left", line, "left", 11, 0)
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graveIcon:SetSize(14, 18)
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--spell icon
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spellIcon:SetSize(19, 19)
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spellIconBorder:SetTexture([[Interface\ENCOUNTERJOURNAL\LootTab]])
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@@ -71,12 +71,12 @@ local create_deathrecap_line = function(parent, n)
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sourceName:SetPoint("left", line, "left", 82, 0)
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amount:SetPoint("left", line, "left", 240, 0)
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lifePercent:SetPoint("left", line, "left", 320, 0)
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--text colors
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Details.gump:SetFontColor(amount, "red")
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Details.gump:SetFontColor(timeAt, "gray")
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Details.gump:SetFontColor(sourceName, "yellow")
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Details.gump:SetFontSize(sourceName, 10)
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--text alpha
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@@ -84,13 +84,13 @@ local create_deathrecap_line = function(parent, n)
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sourceName:SetAlpha(textAlpha)
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amount:SetAlpha(textAlpha)
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lifePercent:SetAlpha(textAlpha)
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--text setup
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amount:SetWidth(85)
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amount:SetJustifyH("right")
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lifePercent:SetWidth(42)
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lifePercent:SetJustifyH("right")
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--life statusbar
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lifeStatusBar:SetPoint("topleft", line, "topleft")
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lifeStatusBar:SetPoint("bottomleft", line, "bottomleft")
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@@ -99,7 +99,7 @@ local create_deathrecap_line = function(parent, n)
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backgroundTexture:SetTexture([[Interface\AddOns\Details\images\deathrecap_background]])
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backgroundTexture:SetTexCoord(0, 1, 0, 1)
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backgroundTexture:SetVertexColor(.1, .1, .1, .3)
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--top border
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local TopFader = line:CreateTexture(nil, "border")
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TopFader:SetTexture([[Interface\AddOns\Details\images\deathrecap_background_top]])
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@@ -110,13 +110,13 @@ local create_deathrecap_line = function(parent, n)
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TopFader:SetHeight(32)
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TopFader:Hide()
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line.TopFader = TopFader
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if (n == 10) then
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--bottom fader
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local backgroundTexture2 = line:CreateTexture(nil, "border")
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backgroundTexture2:SetTexture([[Interface\AddOns\Details\images\deathrecap_background_bottom]])
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backgroundTexture2:SetTexCoord(0, 1, 0, 1)
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backgroundTexture2:SetVertexColor(.1, .1, .1, .3)
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backgroundTexture2:SetVertexColor(.1, .1, .1, .3)
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backgroundTexture2:SetPoint("topleft", backgroundTexture, "bottomleft", 0, 0)
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backgroundTexture2:SetPoint("topright", backgroundTexture, "bottomright", 0, 0)
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backgroundTexture2:SetHeight(32)
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@@ -125,7 +125,7 @@ local create_deathrecap_line = function(parent, n)
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Details.gump:SetFontSize(lifePercent, 14)
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backgroundTexture:SetVertexColor(.2, .1, .1, .3)
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end
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backgroundTexture:SetPoint("topleft", 0, 1)
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backgroundTexture:SetPoint("bottomright", 0, -1)
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backgroundTexture:SetDesaturated(true)
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@@ -135,7 +135,7 @@ local create_deathrecap_line = function(parent, n)
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backgroundTextureOverlay:SetDesaturated(true)
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backgroundTextureOverlay:SetAlpha(0.5)
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backgroundTextureOverlay:Hide()
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line.timeAt = timeAt
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line.spellIcon = spellIcon
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line.sourceName = sourceName
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@@ -145,14 +145,14 @@ local create_deathrecap_line = function(parent, n)
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line.backgroundTextureOverlay = backgroundTextureOverlay
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line.graveIcon = graveIcon
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line.lifeStatusBar = lifeStatusBar
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if (n == 10) then
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graveIcon:Show()
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line.timeAt:Hide()
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else
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graveIcon:Hide()
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end
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return line
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end
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@@ -162,13 +162,13 @@ end
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function Details.BuildDeathTableFromRecap (recapID)
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local events = DeathRecap_GetEvents (recapID)
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--check if it is a valid recap
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if (not events or #events <= 0) then
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DeathRecapFrame.Unavailable:Show()
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return
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end
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--build an death log using details format
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ArtificialDeathLog = {
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{}, --deathlog events
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@@ -200,11 +200,11 @@ function Details.BuildDeathTableFromRecap (recapID)
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evtData.overkill,
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not spellId and {spellId, spellName, texture},
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}
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tinsert(ArtificialDeathLog[1], ev)
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ArtificialDeathLog.n = ArtificialDeathLog.n + 1
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end
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return ArtificialDeathLog
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end
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@@ -226,7 +226,7 @@ function Details.GetDeathRecapFromChat()
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end
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end
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end
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if (recapIDFromChat) then
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Details.OpenDetailsDeathRecap (nil, recapIDFromChat, true)
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return
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@@ -258,29 +258,29 @@ function Details.OpenDetailsDeathRecap (segment, RecapID, fromChat)
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if (not Details.DeathRecap) then
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Details.DeathRecap = CreateFrame("frame", "DetailsDeathRecap", DeathRecapFrame, "BackdropTemplate")
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Details.DeathRecap:SetAllPoints()
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DeathRecapFrame.Title:SetText(DeathRecapFrame.Title:GetText() .. " (by Details!)")
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--lines
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Details.DeathRecap.Lines = {}
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for i = 1, 10 do
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Details.DeathRecap.Lines [i] = create_deathrecap_line (Details.DeathRecap, i)
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end
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--segments
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Details.DeathRecap.Segments = {}
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for i = 5, 1, -1 do
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local segmentButton = CreateFrame("button", "DetailsDeathRecapSegmentButton" .. i, Details.DeathRecap, "BackdropTemplate")
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segmentButton:SetSize(16, 20)
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segmentButton:SetPoint("topright", DeathRecapFrame, "topright", (-abs(i-6) * 22) - 10, -5)
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local text = segmentButton:CreateFontString(nil, "overlay", "GameFontNormal")
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segmentButton.text = text
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text:SetText("#" .. i)
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text:SetPoint("center")
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Details.gump:SetFontColor(text, "silver")
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segmentButton:SetScript("OnClick", function()
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OpenDetailsDeathRecapAtSegment (i)
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end)
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@@ -306,9 +306,9 @@ function Details.OpenDetailsDeathRecap (segment, RecapID, fromChat)
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--in case a combat has been created after the player death, the death won't be at the current segment
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if (not foundPlayer) then
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local segmentHistory = Details:GetCombatSegments()
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local segmentsTable = Details:GetCombatSegments()
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for i = 1, 2 do
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local segment = segmentHistory [1]
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local segment = segmentsTable [1]
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if (segment and segment ~= Details.tabela_vigente) then
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if (Details.tabela_vigente.start_time - 3 < segment.end_time) then
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death = segment.last_events_tables
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@@ -321,34 +321,35 @@ function Details.OpenDetailsDeathRecap (segment, RecapID, fromChat)
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if (Details.death_recap.show_segments) then
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local last_index = 0
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local buttonsInUse = {}
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local segmentsTable = Details:GetCombatSegments()
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for i, button in ipairs(Details.DeathRecap.Segments) do
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if (Details.tabela_historico.tabelas [i]) then
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if (segmentsTable[i]) then
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button:Show()
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tinsert(buttonsInUse, button)
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table.insert(buttonsInUse, button)
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Details.gump:SetFontColor(button.text, "silver")
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last_index = i
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else
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button:Hide()
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end
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end
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local buttonsInUse2 = {}
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for i = #buttonsInUse, 1, -1 do
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tinsert(buttonsInUse2, buttonsInUse[i])
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table.insert(buttonsInUse2, buttonsInUse[i])
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end
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for i = 1, #buttonsInUse2 do
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local button = buttonsInUse2 [i]
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button:ClearAllPoints()
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button:SetPoint("topright", DeathRecapFrame, "topright", (-i * 22) - 10, -5)
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end
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if (not segment) then
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Details.gump:SetFontColor(Details.DeathRecap.Segments [1].text, "orange")
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else
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Details.gump:SetFontColor(Details.DeathRecap.Segments [segment].text, "orange")
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death = Details.tabela_historico.tabelas [segment] and Details.tabela_historico.tabelas [segment].last_events_tables
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death = segmentsTable[segment] and segmentsTable[segment].last_events_tables
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end
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else
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for i, button in ipairs(Details.DeathRecap.Segments) do
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button:Hide()
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@@ -368,9 +369,9 @@ function Details.OpenDetailsDeathRecap (segment, RecapID, fromChat)
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--get the death events from the blizzard's recap
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ArtificialDeathLog = Details.BuildDeathTableFromRecap (RecapID)
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end
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DeathRecapFrame.Unavailable:Hide()
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--get the relevance config
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local relevanceTime = Details.death_recap.relevance_time
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@@ -389,12 +390,12 @@ function Details.OpenDetailsDeathRecap (segment, RecapID, fromChat)
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if (t) then
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local events = t [1]
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local timeOfDeath = t [2]
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local BiggestDamageHits = {}
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for i = #events, 1, -1 do
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tinsert(BiggestDamageHits, events [i])
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end
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table.sort (BiggestDamageHits, function(t1, t2)
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table.sort (BiggestDamageHits, function(t1, t2)
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return t1[3] > t2[3]
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end)
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for i = #BiggestDamageHits, 1, -1 do
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@@ -402,7 +403,7 @@ function Details.OpenDetailsDeathRecap (segment, RecapID, fromChat)
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tremove(BiggestDamageHits, i)
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end
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end
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--check if the event which killed the player is in the list, or addit to BiggestDamageHits
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local hitKill
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for i = #events, 1, -1 do
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@@ -449,7 +450,7 @@ function Details.OpenDetailsDeathRecap (segment, RecapID, fromChat)
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end
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else
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--cut table to show only 10 events
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while (#BiggestDamageHits > 10) do
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while (#BiggestDamageHits > 10) do
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tremove(BiggestDamageHits, 11)
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end
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end
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@@ -459,21 +460,21 @@ function Details.OpenDetailsDeathRecap (segment, RecapID, fromChat)
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Details.GetDeathRecapFromChat()
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return
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end
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end
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end
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table.sort (BiggestDamageHits, function(t1, t2)
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table.sort (BiggestDamageHits, function(t1, t2)
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return t1[4] > t2[4]
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end)
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local events = BiggestDamageHits
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local maxHP = t [5]
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local lineIndex = 10
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--for i = #events, 1, -1 do
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for i, event in ipairs(events) do
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for i, event in ipairs(events) do
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local event = events [i]
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local evType = event [1]
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local hp = min (floor(event [5] / maxHP * 100), 100)
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local spellName, _, spellIcon = Details.GetSpellInfo(event [2])
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@@ -481,11 +482,11 @@ function Details.OpenDetailsDeathRecap (segment, RecapID, fromChat)
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local eventTime = event [4]
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local source = event [6]
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local overkill = event [10] or 0
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local customSpellInfo = event [11]
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if (type(evType) == "boolean" and evType) then
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local line = Details.DeathRecap.Lines [lineIndex]
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if (line) then
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line.timeAt:SetText(format("%.1f", eventTime - timeOfDeath) .. "s")
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@@ -493,11 +494,11 @@ function Details.OpenDetailsDeathRecap (segment, RecapID, fromChat)
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line.TopFader:Hide()
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--line.spellIcon:SetTexCoord(.1, .9, .1, .9)
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--line.sourceName:SetText("|cFFC6B0D9" .. source .. "|r")
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--parse source and cut the length of the string after setting the spellname and source
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local sourceClass = Details:GetClass(source)
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local sourceSpec = Details:GetSpec(source)
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if (not sourceClass) then
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local combat = Details:GetCurrentCombat()
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if (combat) then
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@@ -507,7 +508,7 @@ function Details.OpenDetailsDeathRecap (segment, RecapID, fromChat)
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end
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end
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end
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if (not sourceSpec) then
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local combat = Details:GetCurrentCombat()
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if (combat) then
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@@ -517,19 +518,19 @@ function Details.OpenDetailsDeathRecap (segment, RecapID, fromChat)
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end
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end
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end
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--remove real name or owner name
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source = Details:GetOnlyName(source)
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--remove owner name
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source = source:gsub((" <.*"), "")
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--if a player?
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if (Details.player_class [sourceClass]) then
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source = Details:AddClassOrSpecIcon (source, sourceClass, sourceSpec, 16, true)
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elseif (sourceClass == "PET") then
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source = Details:AddClassOrSpecIcon (source, sourceClass)
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end
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--remove the dot signal from the spell name
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@@ -545,14 +546,14 @@ function Details.OpenDetailsDeathRecap (segment, RecapID, fromChat)
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--/run for a,b in pairs(_G) do if (type(b)=="string" and b:find("Falling")) then print(a,b) end end
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end
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end
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spellName = spellName:gsub(L["STRING_DOT"], "")
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spellName = spellName:gsub("[*] ", "")
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source = source or ""
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line.sourceName:SetText(spellName .. " (" .. "|cFFC6B0D9" .. source .. "|r" .. ")")
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DetailsFramework:TruncateText (line.sourceName, 185)
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if (amount > 1000) then
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--line.amount:SetText("-" .. Details:ToK (amount))
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line.amount:SetText("-" .. Details:comma_value(floor(amount)))
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@@ -560,14 +561,14 @@ function Details.OpenDetailsDeathRecap (segment, RecapID, fromChat)
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--line.amount:SetText("-" .. floor(amount))
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line.amount:SetText("-" .. floor(amount))
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end
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line.lifePercent:SetText(hp .. "%")
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line.lifeStatusBar:SetWidth(line:GetWidth() * (hp/100))
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line.spellid = event [2]
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line:Show()
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if (Details.death_recap.show_life_percent) then
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line.lifePercent:Show()
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line.amount:SetPoint("left", line, "left", 240, 0)
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@@ -578,16 +579,16 @@ function Details.OpenDetailsDeathRecap (segment, RecapID, fromChat)
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--line.lifePercent:SetPoint("left", line, "left", 320, 0)
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end
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end
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lineIndex = lineIndex - 1
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end
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end
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local lastLine = Details.DeathRecap.Lines [lineIndex + 1]
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if (lastLine) then
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lastLine.TopFader:Show()
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end
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DeathRecapFrame.Unavailable:Hide()
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else
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if (not fromChat) then
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@@ -674,7 +675,7 @@ end)
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--[=[ hooks not loaded at this point
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Details:InstallHook(DETAILS_HOOK_DEATH, function(_, _, _, _, _, _, _, targetName)
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if (targetName == UnitName("player")) then
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end
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end)
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--]=]
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Reference in New Issue
Block a user