translated code to English and a few bug fixes from latest alpha

This commit is contained in:
Tercio Jose
2023-06-21 17:27:58 -03:00
parent a2c5e926c9
commit 9fb2b0d66b
36 changed files with 3523 additions and 2679 deletions
+3 -1
View File
@@ -11,6 +11,7 @@ local addonName, Details222 = ...
--local helpers
local getCombatObject = function(segmentNumber)
---@type combat
local combatObject
--select which segment to use, use low level variables for performance
@@ -19,7 +20,8 @@ local getCombatObject = function(segmentNumber)
elseif (segmentNumber == 0) then
combatObject = Details.tabela_vigente
else
combatObject = Details.tabela_historico.tabelas [segmentNumber]
local segmentsTable = Details:GetCombatSegments()
combatObject = segmentsTable[segmentNumber]
end
return combatObject
+32 -27
View File
@@ -1,29 +1,29 @@
local Details = _G.Details
local DF = _G.DetailsFramework
local detailsFramework = _G.DetailsFramework
local C_Timer = _G.C_Timer
local addonName, Details222 = ...
local load = loadstring
--auto run scripts
Details.AutoRunCode = {}
local codeTable
local functionCache = {}
--compile and store code
function Details:RecompileAutoRunCode()
for codeKey, code in pairs(codeTable) do
local func, errorText = _G.loadstring(code)
function Details222.AutoRunCode.RecompileAutoRunCode()
for codeKey, code in pairs(Details222.AutoRunCode.CodeTable) do
local func, errorText = load(code)
if (func) then
DetailsFramework:SetEnvironment(func)
Details.AutoRunCode[codeKey] = func
detailsFramework:SetEnvironment(func)
functionCache[codeKey] = func
else
--if the code didn't pass, create a dummy function for it without triggering errors
Details.AutoRunCode[codeKey] = function() end
functionCache[codeKey] = function() end
end
end
end
--function to dispatch events
function Details:DispatchAutoRunCode(codeKey)
local func = Details.AutoRunCode[codeKey]
function Details222.AutoRunCode.DispatchAutoRunCode(codeKey)
local func = functionCache[codeKey]
if (type(func) ~= "function") then
Details:Msg("error running function for auto run script", codeKey)
@@ -39,15 +39,15 @@ function Details:DispatchAutoRunCode(codeKey)
end
--auto run frame to dispatch scrtips for some events that details! doesn't handle
local autoRunCodeEventFrame = _G.CreateFrame("frame")
local autoRunCodeEventFrame = CreateFrame("frame")
if (not _G.DetailsFramework.IsTimewalkWoW()) then
if (not detailsFramework.IsTimewalkWoW()) then
autoRunCodeEventFrame:RegisterEvent("PLAYER_SPECIALIZATION_CHANGED")
end
autoRunCodeEventFrame.OnEventFunc = function(self, event)
--ignore events triggered more than once in a small time window
if (autoRunCodeEventFrame [event] and not autoRunCodeEventFrame [event]:IsCancelled()) then
if (autoRunCodeEventFrame[event] and not autoRunCodeEventFrame[event]:IsCancelled()) then
return
end
@@ -55,13 +55,13 @@ autoRunCodeEventFrame.OnEventFunc = function(self, event)
--create a trigger for the event, many times it is triggered more than once
--so if the event is triggered a second time, it will be ignored
local newTimer = C_Timer.NewTimer(1, function()
Details:DispatchAutoRunCode("on_specchanged")
Details222.AutoRunCode.DispatchAutoRunCode("on_specchanged")
--clear and invalidate the timer
autoRunCodeEventFrame[event]:Cancel()
autoRunCodeEventFrame[event] = nil
end)
--store the trigger
autoRunCodeEventFrame[event] = newTimer
end
@@ -71,21 +71,26 @@ autoRunCodeEventFrame:SetScript("OnEvent", autoRunCodeEventFrame.OnEventFunc)
--dispatch scripts at startup
C_Timer.After(2, function()
Details:DispatchAutoRunCode("on_init")
Details:DispatchAutoRunCode("on_specchanged")
Details:DispatchAutoRunCode("on_zonechanged")
Details222.AutoRunCode.DispatchAutoRunCode("on_init")
Details222.AutoRunCode.DispatchAutoRunCode("on_specchanged")
Details222.AutoRunCode.DispatchAutoRunCode("on_zonechanged")
if (_G.InCombatLockdown()) then
Details:DispatchAutoRunCode("on_entercombat")
Details222.AutoRunCode.DispatchAutoRunCode("on_entercombat")
else
Details:DispatchAutoRunCode("on_leavecombat")
Details222.AutoRunCode.DispatchAutoRunCode("on_leavecombat")
end
Details:DispatchAutoRunCode("on_groupchange")
Details222.AutoRunCode.DispatchAutoRunCode("on_groupchange")
end)
function Details:StartAutoRun()
--compile code
codeTable = Details.run_code
Details:RecompileAutoRunCode()
function Details222.AutoRunCode.StartAutoRun()
local newData = detailsFramework.table.copy({}, Details.run_code)
Details.run_code = nil
Details222.AutoRunCode.CodeTable = newData
Details222.AutoRunCode.RecompileAutoRunCode()
end
function Details222.AutoRunCode.OnLogout()
Details.run_code = Details222.AutoRunCode.CodeTable
end
+67 -66
View File
@@ -36,7 +36,7 @@ local create_deathrecap_line = function(parent, n)
line:SetPoint("topright", parent, "topright", -10, (-24 * n) - 17)
line:SetScript("OnEnter", on_deathrecap_line_enter)
line:SetScript("OnLeave", on_deathrecap_line_leave)
line:SetSize(300, 21)
local timeAt = line:CreateFontString(nil, "overlay", "GameFontNormal")
@@ -50,14 +50,14 @@ local create_deathrecap_line = function(parent, n)
local amount = line:CreateFontString(nil, "overlay", "GameFontNormal")
local lifePercent = line:CreateFontString(nil, "overlay", "GameFontNormal")
local lifeStatusBar = line:CreateTexture(nil, "border", nil, -3)
--grave icon
local graveIcon = line:CreateTexture(nil, "overlay")
graveIcon:SetTexture([[Interface\MINIMAP\POIIcons]])
graveIcon:SetTexCoord(146/256, 160/256, 0/512, 18/512)
graveIcon:SetPoint("left", line, "left", 11, 0)
graveIcon:SetSize(14, 18)
--spell icon
spellIcon:SetSize(19, 19)
spellIconBorder:SetTexture([[Interface\ENCOUNTERJOURNAL\LootTab]])
@@ -71,12 +71,12 @@ local create_deathrecap_line = function(parent, n)
sourceName:SetPoint("left", line, "left", 82, 0)
amount:SetPoint("left", line, "left", 240, 0)
lifePercent:SetPoint("left", line, "left", 320, 0)
--text colors
Details.gump:SetFontColor(amount, "red")
Details.gump:SetFontColor(timeAt, "gray")
Details.gump:SetFontColor(sourceName, "yellow")
Details.gump:SetFontSize(sourceName, 10)
--text alpha
@@ -84,13 +84,13 @@ local create_deathrecap_line = function(parent, n)
sourceName:SetAlpha(textAlpha)
amount:SetAlpha(textAlpha)
lifePercent:SetAlpha(textAlpha)
--text setup
amount:SetWidth(85)
amount:SetJustifyH("right")
lifePercent:SetWidth(42)
lifePercent:SetJustifyH("right")
--life statusbar
lifeStatusBar:SetPoint("topleft", line, "topleft")
lifeStatusBar:SetPoint("bottomleft", line, "bottomleft")
@@ -99,7 +99,7 @@ local create_deathrecap_line = function(parent, n)
backgroundTexture:SetTexture([[Interface\AddOns\Details\images\deathrecap_background]])
backgroundTexture:SetTexCoord(0, 1, 0, 1)
backgroundTexture:SetVertexColor(.1, .1, .1, .3)
--top border
local TopFader = line:CreateTexture(nil, "border")
TopFader:SetTexture([[Interface\AddOns\Details\images\deathrecap_background_top]])
@@ -110,13 +110,13 @@ local create_deathrecap_line = function(parent, n)
TopFader:SetHeight(32)
TopFader:Hide()
line.TopFader = TopFader
if (n == 10) then
--bottom fader
local backgroundTexture2 = line:CreateTexture(nil, "border")
backgroundTexture2:SetTexture([[Interface\AddOns\Details\images\deathrecap_background_bottom]])
backgroundTexture2:SetTexCoord(0, 1, 0, 1)
backgroundTexture2:SetVertexColor(.1, .1, .1, .3)
backgroundTexture2:SetVertexColor(.1, .1, .1, .3)
backgroundTexture2:SetPoint("topleft", backgroundTexture, "bottomleft", 0, 0)
backgroundTexture2:SetPoint("topright", backgroundTexture, "bottomright", 0, 0)
backgroundTexture2:SetHeight(32)
@@ -125,7 +125,7 @@ local create_deathrecap_line = function(parent, n)
Details.gump:SetFontSize(lifePercent, 14)
backgroundTexture:SetVertexColor(.2, .1, .1, .3)
end
backgroundTexture:SetPoint("topleft", 0, 1)
backgroundTexture:SetPoint("bottomright", 0, -1)
backgroundTexture:SetDesaturated(true)
@@ -135,7 +135,7 @@ local create_deathrecap_line = function(parent, n)
backgroundTextureOverlay:SetDesaturated(true)
backgroundTextureOverlay:SetAlpha(0.5)
backgroundTextureOverlay:Hide()
line.timeAt = timeAt
line.spellIcon = spellIcon
line.sourceName = sourceName
@@ -145,14 +145,14 @@ local create_deathrecap_line = function(parent, n)
line.backgroundTextureOverlay = backgroundTextureOverlay
line.graveIcon = graveIcon
line.lifeStatusBar = lifeStatusBar
if (n == 10) then
graveIcon:Show()
line.timeAt:Hide()
else
graveIcon:Hide()
end
return line
end
@@ -162,13 +162,13 @@ end
function Details.BuildDeathTableFromRecap (recapID)
local events = DeathRecap_GetEvents (recapID)
--check if it is a valid recap
if (not events or #events <= 0) then
DeathRecapFrame.Unavailable:Show()
return
end
--build an death log using details format
ArtificialDeathLog = {
{}, --deathlog events
@@ -200,11 +200,11 @@ function Details.BuildDeathTableFromRecap (recapID)
evtData.overkill,
not spellId and {spellId, spellName, texture},
}
tinsert(ArtificialDeathLog[1], ev)
ArtificialDeathLog.n = ArtificialDeathLog.n + 1
end
return ArtificialDeathLog
end
@@ -226,7 +226,7 @@ function Details.GetDeathRecapFromChat()
end
end
end
if (recapIDFromChat) then
Details.OpenDetailsDeathRecap (nil, recapIDFromChat, true)
return
@@ -258,29 +258,29 @@ function Details.OpenDetailsDeathRecap (segment, RecapID, fromChat)
if (not Details.DeathRecap) then
Details.DeathRecap = CreateFrame("frame", "DetailsDeathRecap", DeathRecapFrame, "BackdropTemplate")
Details.DeathRecap:SetAllPoints()
DeathRecapFrame.Title:SetText(DeathRecapFrame.Title:GetText() .. " (by Details!)")
--lines
Details.DeathRecap.Lines = {}
for i = 1, 10 do
Details.DeathRecap.Lines [i] = create_deathrecap_line (Details.DeathRecap, i)
end
--segments
Details.DeathRecap.Segments = {}
for i = 5, 1, -1 do
local segmentButton = CreateFrame("button", "DetailsDeathRecapSegmentButton" .. i, Details.DeathRecap, "BackdropTemplate")
segmentButton:SetSize(16, 20)
segmentButton:SetPoint("topright", DeathRecapFrame, "topright", (-abs(i-6) * 22) - 10, -5)
local text = segmentButton:CreateFontString(nil, "overlay", "GameFontNormal")
segmentButton.text = text
text:SetText("#" .. i)
text:SetPoint("center")
Details.gump:SetFontColor(text, "silver")
segmentButton:SetScript("OnClick", function()
OpenDetailsDeathRecapAtSegment (i)
end)
@@ -306,9 +306,9 @@ function Details.OpenDetailsDeathRecap (segment, RecapID, fromChat)
--in case a combat has been created after the player death, the death won't be at the current segment
if (not foundPlayer) then
local segmentHistory = Details:GetCombatSegments()
local segmentsTable = Details:GetCombatSegments()
for i = 1, 2 do
local segment = segmentHistory [1]
local segment = segmentsTable [1]
if (segment and segment ~= Details.tabela_vigente) then
if (Details.tabela_vigente.start_time - 3 < segment.end_time) then
death = segment.last_events_tables
@@ -321,34 +321,35 @@ function Details.OpenDetailsDeathRecap (segment, RecapID, fromChat)
if (Details.death_recap.show_segments) then
local last_index = 0
local buttonsInUse = {}
local segmentsTable = Details:GetCombatSegments()
for i, button in ipairs(Details.DeathRecap.Segments) do
if (Details.tabela_historico.tabelas [i]) then
if (segmentsTable[i]) then
button:Show()
tinsert(buttonsInUse, button)
table.insert(buttonsInUse, button)
Details.gump:SetFontColor(button.text, "silver")
last_index = i
else
button:Hide()
end
end
local buttonsInUse2 = {}
for i = #buttonsInUse, 1, -1 do
tinsert(buttonsInUse2, buttonsInUse[i])
table.insert(buttonsInUse2, buttonsInUse[i])
end
for i = 1, #buttonsInUse2 do
local button = buttonsInUse2 [i]
button:ClearAllPoints()
button:SetPoint("topright", DeathRecapFrame, "topright", (-i * 22) - 10, -5)
end
if (not segment) then
Details.gump:SetFontColor(Details.DeathRecap.Segments [1].text, "orange")
else
Details.gump:SetFontColor(Details.DeathRecap.Segments [segment].text, "orange")
death = Details.tabela_historico.tabelas [segment] and Details.tabela_historico.tabelas [segment].last_events_tables
death = segmentsTable[segment] and segmentsTable[segment].last_events_tables
end
else
for i, button in ipairs(Details.DeathRecap.Segments) do
button:Hide()
@@ -368,9 +369,9 @@ function Details.OpenDetailsDeathRecap (segment, RecapID, fromChat)
--get the death events from the blizzard's recap
ArtificialDeathLog = Details.BuildDeathTableFromRecap (RecapID)
end
DeathRecapFrame.Unavailable:Hide()
--get the relevance config
local relevanceTime = Details.death_recap.relevance_time
@@ -389,12 +390,12 @@ function Details.OpenDetailsDeathRecap (segment, RecapID, fromChat)
if (t) then
local events = t [1]
local timeOfDeath = t [2]
local BiggestDamageHits = {}
for i = #events, 1, -1 do
tinsert(BiggestDamageHits, events [i])
end
table.sort (BiggestDamageHits, function(t1, t2)
table.sort (BiggestDamageHits, function(t1, t2)
return t1[3] > t2[3]
end)
for i = #BiggestDamageHits, 1, -1 do
@@ -402,7 +403,7 @@ function Details.OpenDetailsDeathRecap (segment, RecapID, fromChat)
tremove(BiggestDamageHits, i)
end
end
--check if the event which killed the player is in the list, or addit to BiggestDamageHits
local hitKill
for i = #events, 1, -1 do
@@ -449,7 +450,7 @@ function Details.OpenDetailsDeathRecap (segment, RecapID, fromChat)
end
else
--cut table to show only 10 events
while (#BiggestDamageHits > 10) do
while (#BiggestDamageHits > 10) do
tremove(BiggestDamageHits, 11)
end
end
@@ -459,21 +460,21 @@ function Details.OpenDetailsDeathRecap (segment, RecapID, fromChat)
Details.GetDeathRecapFromChat()
return
end
end
end
table.sort (BiggestDamageHits, function(t1, t2)
table.sort (BiggestDamageHits, function(t1, t2)
return t1[4] > t2[4]
end)
local events = BiggestDamageHits
local maxHP = t [5]
local lineIndex = 10
--for i = #events, 1, -1 do
for i, event in ipairs(events) do
for i, event in ipairs(events) do
local event = events [i]
local evType = event [1]
local hp = min (floor(event [5] / maxHP * 100), 100)
local spellName, _, spellIcon = Details.GetSpellInfo(event [2])
@@ -481,11 +482,11 @@ function Details.OpenDetailsDeathRecap (segment, RecapID, fromChat)
local eventTime = event [4]
local source = event [6]
local overkill = event [10] or 0
local customSpellInfo = event [11]
if (type(evType) == "boolean" and evType) then
local line = Details.DeathRecap.Lines [lineIndex]
if (line) then
line.timeAt:SetText(format("%.1f", eventTime - timeOfDeath) .. "s")
@@ -493,11 +494,11 @@ function Details.OpenDetailsDeathRecap (segment, RecapID, fromChat)
line.TopFader:Hide()
--line.spellIcon:SetTexCoord(.1, .9, .1, .9)
--line.sourceName:SetText("|cFFC6B0D9" .. source .. "|r")
--parse source and cut the length of the string after setting the spellname and source
local sourceClass = Details:GetClass(source)
local sourceSpec = Details:GetSpec(source)
if (not sourceClass) then
local combat = Details:GetCurrentCombat()
if (combat) then
@@ -507,7 +508,7 @@ function Details.OpenDetailsDeathRecap (segment, RecapID, fromChat)
end
end
end
if (not sourceSpec) then
local combat = Details:GetCurrentCombat()
if (combat) then
@@ -517,19 +518,19 @@ function Details.OpenDetailsDeathRecap (segment, RecapID, fromChat)
end
end
end
--remove real name or owner name
source = Details:GetOnlyName(source)
--remove owner name
source = source:gsub((" <.*"), "")
--if a player?
if (Details.player_class [sourceClass]) then
source = Details:AddClassOrSpecIcon (source, sourceClass, sourceSpec, 16, true)
elseif (sourceClass == "PET") then
source = Details:AddClassOrSpecIcon (source, sourceClass)
end
--remove the dot signal from the spell name
@@ -545,14 +546,14 @@ function Details.OpenDetailsDeathRecap (segment, RecapID, fromChat)
--/run for a,b in pairs(_G) do if (type(b)=="string" and b:find("Falling")) then print(a,b) end end
end
end
spellName = spellName:gsub(L["STRING_DOT"], "")
spellName = spellName:gsub("[*] ", "")
source = source or ""
line.sourceName:SetText(spellName .. " (" .. "|cFFC6B0D9" .. source .. "|r" .. ")")
DetailsFramework:TruncateText (line.sourceName, 185)
if (amount > 1000) then
--line.amount:SetText("-" .. Details:ToK (amount))
line.amount:SetText("-" .. Details:comma_value(floor(amount)))
@@ -560,14 +561,14 @@ function Details.OpenDetailsDeathRecap (segment, RecapID, fromChat)
--line.amount:SetText("-" .. floor(amount))
line.amount:SetText("-" .. floor(amount))
end
line.lifePercent:SetText(hp .. "%")
line.lifeStatusBar:SetWidth(line:GetWidth() * (hp/100))
line.spellid = event [2]
line:Show()
if (Details.death_recap.show_life_percent) then
line.lifePercent:Show()
line.amount:SetPoint("left", line, "left", 240, 0)
@@ -578,16 +579,16 @@ function Details.OpenDetailsDeathRecap (segment, RecapID, fromChat)
--line.lifePercent:SetPoint("left", line, "left", 320, 0)
end
end
lineIndex = lineIndex - 1
end
end
local lastLine = Details.DeathRecap.Lines [lineIndex + 1]
if (lastLine) then
lastLine.TopFader:Show()
end
DeathRecapFrame.Unavailable:Hide()
else
if (not fromChat) then
@@ -674,7 +675,7 @@ end)
--[=[ hooks not loaded at this point
Details:InstallHook(DETAILS_HOOK_DEATH, function(_, _, _, _, _, _, _, targetName)
if (targetName == UnitName("player")) then
end
end)
--]=]
+2 -1
View File
@@ -105,6 +105,7 @@ end
--load previous saved combat data
function Details222.LoadSavedVariables.CombatSegments()
--this is the table where the character data is saved as well the combat data
local currentCharacterData = _G["_detalhes_database"] --no need to check if it exists, it's already checked
if (currentCharacterData == nil) then
currentCharacterData = {}
@@ -189,7 +190,7 @@ function Details222.LoadSavedVariables.CombatSegments()
end
--get the first segment saved and use it as current segment
Details.tabela_vigente = Details.tabela_historico.tabelas[1]
Details.tabela_vigente = Details.tabela_historico.tabelas[1] --only low level access to this table allowed
--need refresh for all containers
for _, actorContainer in ipairs(Details.tabela_overall) do
+22 -22
View File
@@ -64,7 +64,7 @@ function DetailsMythicPlusFrame.MergeSegmentsOnEnd()
--get the current combat just created and the table with all past segments
local newCombat = Details:GetCurrentCombat()
local segmentHistory = Details:GetCombatSegments()
local segmentsTable = Details:GetCombatSegments()
local totalTime = 0
local startDate, endDate = "", ""
@@ -73,14 +73,14 @@ function DetailsMythicPlusFrame.MergeSegmentsOnEnd()
if (Details.mythic_plus.reverse_death_log) then
for i = 1, 40 do --copy the deaths from the first segment to the last one
local thisCombat = segmentHistory[i]
local thisCombat = segmentsTable[i]
if (thisCombat and thisCombat.is_mythic_dungeon_run_id == Details.mythic_dungeon_id) then
newCombat:CopyDeathsFrom(thisCombat, true)
end
end
else
for i = 40, 1, -1 do --copy the deaths from the last segment to the new segment
local thisCombat = segmentHistory[i]
local thisCombat = segmentsTable[i]
if (thisCombat) then
if (thisCombat.is_mythic_dungeon_run_id == Details.mythic_dungeon_id) then
newCombat:CopyDeathsFrom(thisCombat, true)
@@ -91,7 +91,7 @@ function DetailsMythicPlusFrame.MergeSegmentsOnEnd()
--add all boss segments from this run to this new segment
for i = 1, 40 do --from the newer combat to the oldest
local thisCombat = segmentHistory[i]
local thisCombat = segmentsTable[i]
if (thisCombat and thisCombat.is_mythic_dungeon_run_id == Details.mythic_dungeon_id) then
local canAddThisSegment = true
if (Details.mythic_plus.make_overall_boss_only) then
@@ -255,11 +255,11 @@ function DetailsMythicPlusFrame.MergeTrashCleanup (isFromSchedule)
end
--delete all segments that were merged
local segmentHistory = Details:GetCombatSegments()
for segmentId = #segmentHistory, 1, -1 do
local segment = segmentHistory[segmentId]
local segmentsTable = Details:GetCombatSegments()
for segmentId = #segmentsTable, 1, -1 do
local segment = segmentsTable[segmentId]
if (segment and segment._trashoverallalreadyadded) then
tremove(segmentHistory, segmentId)
tremove(segmentsTable, segmentId)
end
end
@@ -342,16 +342,16 @@ function DetailsMythicPlusFrame.MergeRemainingTrashAfterAllBossesDone()
--remove trash segments from the segment history after the merge
local removedCurrentSegment = false
local segmentHistory = Details:GetCombatSegments()
local segmentsTable = Details:GetCombatSegments()
for _, pastCombat in ipairs(segmentsToMerge) do
for i = #segmentHistory, 1, -1 do
local segment = segmentHistory [i]
for i = #segmentsTable, 1, -1 do
local segment = segmentsTable [i]
if (segment == pastCombat) then
--remove the segment
if (Details.tabela_vigente == segment) then
removedCurrentSegment = true
end
tremove(segmentHistory, i)
tremove(segmentsTable, i)
break
end
end
@@ -363,8 +363,8 @@ function DetailsMythicPlusFrame.MergeRemainingTrashAfterAllBossesDone()
if (removedCurrentSegment) then
--find another current segment
local segmentHistory = Details:GetCombatSegments()
Details.tabela_vigente = segmentHistory [1]
local segmentsTable = Details:GetCombatSegments()
Details.tabela_vigente = segmentsTable [1]
if (not Details.tabela_vigente) then
--assuming there's no segment from the dungeon run
@@ -425,11 +425,11 @@ function DetailsMythicPlusFrame.BossDefeated(this_is_end_end, encounterID, encou
local segmentsToMerge = DetailsMythicPlusFrame.TrashMergeScheduled or {}
--table with all past semgnets
local segmentHistory = Details:GetCombatSegments()
local segmentsTable = Details:GetCombatSegments()
--iterate among segments
for i = 1, 25 do --from the newer combat to the oldest
local pastCombat = segmentHistory [i]
local pastCombat = segmentsTable [i]
--does the combat exists
if (pastCombat and not pastCombat._trashoverallalreadyadded and pastCombat.is_mythic_dungeon_trash) then
--is the combat a mythic segment from this run?
@@ -522,10 +522,10 @@ function DetailsMythicPlusFrame.MythicDungeonFinished (fromZoneLeft)
end
--table with all past semgnets
local segmentHistory = Details:GetCombatSegments()
local segmentsTable = Details:GetCombatSegments()
for i = 1, #segmentHistory do
local pastCombat = segmentHistory [i]
for i = 1, #segmentsTable do
local pastCombat = segmentsTable [i]
--does the combat exists
if (pastCombat and not pastCombat._trashoverallalreadyadded and pastCombat:GetCombatTime() > 5) then
@@ -562,10 +562,10 @@ function DetailsMythicPlusFrame.MythicDungeonFinished (fromZoneLeft)
end
--find the latest trash overall
local segmentHistory = Details:GetCombatSegments()
local segmentsTable = Details:GetCombatSegments()
local latestTrashOverall
for i = 1, #segmentHistory do
local pastCombat = segmentHistory [i]
for i = 1, #segmentsTable do
local pastCombat = segmentsTable [i]
if (pastCombat and pastCombat.is_mythic_dungeon and pastCombat.is_mythic_dungeon.SegmentID == "trashoverall") then
latestTrashOverall = pastCombat
break
+2 -1
View File
@@ -273,7 +273,8 @@ function SlashCmdList.DETAILS (msg, editbox)
local segmentId = rest and tonumber(rest)
if (segmentId and segmentId ~= 1) then
local segmentToErase = tonumber(segmentId)
local combatObject = tremove(Details.tabela_historico.tabelas, segmentToErase)
local combatObject = table.remove(Details:GetCombatSegments(), segmentToErase)
if (combatObject) then
Details:DestroyCombat(combatObject)
Details:SendEvent("DETAILS_DATA_SEGMENTREMOVED")