translated code to English and a few bug fixes from latest alpha

This commit is contained in:
Tercio Jose
2023-06-21 17:27:58 -03:00
parent a2c5e926c9
commit 9fb2b0d66b
36 changed files with 3523 additions and 2679 deletions
@@ -108,7 +108,7 @@ function chartsObject.Ticker()
--data set to capture data of some combat attribute or totals
local combatTotalCaptures = configsForCaptureData.totals
local currentSegmentData = chartsObject.GetCurrentSegmentData()
local currentSegmentData = chartsObject.GetCurrentCombatData()
local chartData = currentSegmentData.ChartData
if (#playerCaptures > 0) then
@@ -244,7 +244,7 @@ function chartsObject.HasValidAndOpenCombat()
local bCombatState = chartsObject.GetCombatState()
if (bCombatState) then
local detaisCurrentCombat = Details:GetCurrentCombat()
local chartCurrentSegmentData = chartsObject.GetCurrentSegmentData()
local chartCurrentSegmentData = chartsObject.GetCurrentCombatData()
if (detaisCurrentCombat:GetCombatId() == chartCurrentSegmentData:GetCombatId()) then
--it's all good
return true
@@ -266,7 +266,7 @@ function chartsObject.GetNumSegments()
return #chartsObject.SegmentsData
end
function chartsObject.GetCurrentSegmentData()
function chartsObject.GetCurrentCombatData()
return chartsObject.segmentData
end
@@ -47,6 +47,7 @@ function breakdownWindowPlayerList.CreatePlayerListFrame()
---@type button
local pluginButton = breakdownWindowFrame.RegisteredPluginButtons[i]
pluginButton:Show()
pluginButton:Hide() --not ready yet
pluginButton:ClearAllPoints()
if (i == 1) then
@@ -451,7 +452,7 @@ function breakdownWindowPlayerList.CreatePlayerListFrame()
end)
local gradientStartColor = Details222.ColorScheme.GetColorFor("gradient-background")
local gradientBelow = DetailsFramework:CreateTexture(breakdownWindowFrame.playerScrollBox,
local gradientBelow = DetailsFramework:CreateTexture(breakdownWindowFrame.playerScrollBox,
{gradient = "vertical", fromColor = gradientStartColor, toColor = "transparent"}, 1, 90, "artwork", {0, 1, 0, 1})
gradientBelow:SetPoint("bottoms", 1, 1)
end