slash command now shows the correct game version; framework update

This commit is contained in:
Tercio Jose
2021-05-20 16:14:55 -03:00
parent 35553c00ee
commit 9ea6081abb
5 changed files with 535 additions and 228 deletions
+218 -207
View File
@@ -6075,7 +6075,7 @@ function DF:PassLoadFilters (loadTable, encounterID)
end
--spec
if (loadTable.spec.Enabled) then
if (WOW_PROJECT_ID == WOW_PROJECT_MAINLINE and loadTable.spec.Enabled) then
local canCheckTalents = true
if (passLoadClass) then
@@ -6116,7 +6116,7 @@ function DF:PassLoadFilters (loadTable, encounterID)
end
--talents
if (loadTable.talent.Enabled) then
if (WOW_PROJECT_ID == WOW_PROJECT_MAINLINE and loadTable.talent.Enabled) then
local talentsInUse = DF:GetCharacterTalents (false, true)
local hasTalent
for talentID, _ in pairs (talentsInUse) do
@@ -6131,7 +6131,7 @@ function DF:PassLoadFilters (loadTable, encounterID)
end
--pvptalent
if (loadTable.pvptalent.Enabled) then
if (WOW_PROJECT_ID == WOW_PROJECT_MAINLINE and loadTable.pvptalent.Enabled) then
local talentsInUse = DF:GetCharacterPvPTalents (false, true)
local hasTalent
for talentID, _ in pairs (talentsInUse) do
@@ -6168,7 +6168,7 @@ function DF:PassLoadFilters (loadTable, encounterID)
end
--affix
if (loadTable.affix.Enabled) then
if (WOW_PROJECT_ID == WOW_PROJECT_MAINLINE and loadTable.affix.Enabled) then
local isInMythicDungeon = C_ChallengeMode.IsChallengeModeActive()
if (not isInMythicDungeon) then
return false
@@ -6318,21 +6318,23 @@ function DF:OpenLoadConditionsPanel (optionsTable, callback, frameOptions)
tinsert (f.AllRadioGroups, classGroup)
--create the radio group for character spec
local specs = {}
for _, specID in ipairs (DF:GetClassSpecIDs (select (2, UnitClass ("player")))) do
local specID, specName, specDescription, specIcon, specBackground, specRole, specClass = DetailsFramework.GetSpecializationInfoByID (specID)
tinsert (specs, {
name = specName,
set = f.OnRadioCheckboxClick,
param = specID,
get = function() return f.OptionsTable.spec [specID] or f.OptionsTable.spec [specID..""] end,
texture = specIcon,
})
if WOW_PROJECT_ID == WOW_PROJECT_MAINLINE then
local specs = {}
for _, specID in ipairs (DF:GetClassSpecIDs (select (2, UnitClass ("player")))) do
local specID, specName, specDescription, specIcon, specBackground, specRole, specClass = DetailsFramework.GetSpecializationInfoByID (specID)
tinsert (specs, {
name = specName,
set = f.OnRadioCheckboxClick,
param = specID,
get = function() return f.OptionsTable.spec [specID] or f.OptionsTable.spec [specID..""] end,
texture = specIcon,
})
end
local specGroup = DF:CreateRadionGroup (f, specs, name, {width = 200, height = 200, title = "Character Spec"}, {offset_x = 130, amount_per_line = 4})
specGroup:SetPoint ("topleft", f, "topleft", anchorPositions.spec [1], anchorPositions.spec [2])
specGroup.DBKey = "spec"
tinsert (f.AllRadioGroups, specGroup)
end
local specGroup = DF:CreateRadionGroup (f, specs, name, {width = 200, height = 200, title = "Character Spec"}, {offset_x = 130, amount_per_line = 4})
specGroup:SetPoint ("topleft", f, "topleft", anchorPositions.spec [1], anchorPositions.spec [2])
specGroup.DBKey = "spec"
tinsert (f.AllRadioGroups, specGroup)
--create radio group for character races
local raceList = {}
@@ -6350,198 +6352,202 @@ function DF:OpenLoadConditionsPanel (optionsTable, callback, frameOptions)
tinsert (f.AllRadioGroups, raceGroup)
--create radio group for talents
local talentList = {}
for _, talentTable in ipairs (DF:GetCharacterTalents()) do
tinsert (talentList, {
name = talentTable.Name,
set = f.OnRadioCheckboxClick,
param = talentTable.ID,
get = function() return f.OptionsTable.talent [talentTable.ID] or f.OptionsTable.talent [talentTable.ID .. ""] end,
texture = talentTable.Texture,
})
end
local talentGroup = DF:CreateRadionGroup (f, talentList, name, {width = 200, height = 200, title = "Characer Talents"}, {offset_x = 150, amount_per_line = 3})
talentGroup:SetPoint ("topleft", f, "topleft", anchorPositions.talent [1], anchorPositions.talent [2])
talentGroup.DBKey = "talent"
tinsert (f.AllRadioGroups, talentGroup)
f.TalentGroup = talentGroup
do
--create a frame to show talents selected in other specs or characters
local otherTalents = CreateFrame ("frame", nil, f, "BackdropTemplate")
otherTalents:SetSize (26, 26)
otherTalents:SetPoint ("left", talentGroup.Title.widget, "right", 10, -2)
otherTalents.Texture = DF:CreateImage (otherTalents, [[Interface\BUTTONS\AdventureGuideMicrobuttonAlert]], 24, 24)
otherTalents.Texture:SetAllPoints()
local removeTalent = function (_, _, talentID)
f.OptionsTable.talent [talentID] = nil
GameCooltip2:Hide()
f.OnRadioStateChanged (talentGroup, f.OptionsTable [talentGroup.DBKey])
f.CanShowTalentWarning()
if WOW_PROJECT_ID == WOW_PROJECT_MAINLINE then
local talentList = {}
for _, talentTable in ipairs (DF:GetCharacterTalents()) do
tinsert (talentList, {
name = talentTable.Name,
set = f.OnRadioCheckboxClick,
param = talentTable.ID,
get = function() return f.OptionsTable.talent [talentTable.ID] or f.OptionsTable.talent [talentTable.ID .. ""] end,
texture = talentTable.Texture,
})
end
local buildTalentMenu = function()
local playerTalents = DF:GetCharacterTalents()
local indexedTalents = {}
for _, talentTable in ipairs (playerTalents) do
tinsert (indexedTalents, talentTable.ID)
local talentGroup = DF:CreateRadionGroup (f, talentList, name, {width = 200, height = 200, title = "Characer Talents"}, {offset_x = 150, amount_per_line = 3})
talentGroup:SetPoint ("topleft", f, "topleft", anchorPositions.talent [1], anchorPositions.talent [2])
talentGroup.DBKey = "talent"
tinsert (f.AllRadioGroups, talentGroup)
f.TalentGroup = talentGroup
do
--create a frame to show talents selected in other specs or characters
local otherTalents = CreateFrame ("frame", nil, f, "BackdropTemplate")
otherTalents:SetSize (26, 26)
otherTalents:SetPoint ("left", talentGroup.Title.widget, "right", 10, -2)
otherTalents.Texture = DF:CreateImage (otherTalents, [[Interface\BUTTONS\AdventureGuideMicrobuttonAlert]], 24, 24)
otherTalents.Texture:SetAllPoints()
local removeTalent = function (_, _, talentID)
f.OptionsTable.talent [talentID] = nil
GameCooltip2:Hide()
f.OnRadioStateChanged (talentGroup, f.OptionsTable [talentGroup.DBKey])
f.CanShowTalentWarning()
end
--talents selected to load
GameCooltip2:AddLine ("select a talent to remove it (added from a different spec or character)", "", 1, "orange", "orange", 9)
GameCooltip2:AddLine ("$div", nil, nil, -1, -1)
for talentID, _ in pairs (f.OptionsTable.talent) do
if (type (talentID) == "number" and not DF.table.find (indexedTalents, talentID)) then
local talentID, name, texture, selected, available = GetTalentInfoByID (talentID)
if (name) then
GameCooltip2:AddLine (name)
GameCooltip2:AddIcon (texture, 1, 1, 16, 16, .1, .9, .1, .9)
GameCooltip2:AddMenu (1, removeTalent, talentID)
local buildTalentMenu = function()
local playerTalents = DF:GetCharacterTalents()
local indexedTalents = {}
for _, talentTable in ipairs (playerTalents) do
tinsert (indexedTalents, talentTable.ID)
end
--talents selected to load
GameCooltip2:AddLine ("select a talent to remove it (added from a different spec or character)", "", 1, "orange", "orange", 9)
GameCooltip2:AddLine ("$div", nil, nil, -1, -1)
for talentID, _ in pairs (f.OptionsTable.talent) do
if (type (talentID) == "number" and not DF.table.find (indexedTalents, talentID)) then
local talentID, name, texture, selected, available = GetTalentInfoByID (talentID)
if (name) then
GameCooltip2:AddLine (name)
GameCooltip2:AddIcon (texture, 1, 1, 16, 16, .1, .9, .1, .9)
GameCooltip2:AddMenu (1, removeTalent, talentID)
end
end
end
end
end
otherTalents.CoolTip = {
Type = "menu",
BuildFunc = buildTalentMenu,
OnEnterFunc = function (self) end,
OnLeaveFunc = function (self) end,
FixedValue = "none",
ShowSpeed = 0.05,
Options = function()
GameCooltip2:SetOption ("TextFont", "Friz Quadrata TT")
GameCooltip2:SetOption ("TextColor", "orange")
GameCooltip2:SetOption ("TextSize", 12)
GameCooltip2:SetOption ("FixedWidth", 220)
GameCooltip2:SetOption ("ButtonsYMod", -4)
GameCooltip2:SetOption ("YSpacingMod", -4)
GameCooltip2:SetOption ("IgnoreButtonAutoHeight", true)
GameCooltip2:SetColor (1, 0.5, 0.5, 0.5, 0)
local preset2_backdrop = {bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], edgeFile = [[Interface\Buttons\WHITE8X8]], tile = true, edgeSize = 1, tileSize = 16, insets = {left = 0, right = 0, top = 0, bottom = 0}}
local gray_table = {0.37, 0.37, 0.37, 0.95}
local black_table = {0.2, 0.2, 0.2, 1}
GameCooltip2:SetBackdrop (1, preset2_backdrop, gray_table, black_table)
GameCooltip2:SetBackdrop (2, preset2_backdrop, gray_table, black_table)
end,
}
GameCooltip2:CoolTipInject (otherTalents)
otherTalents.CoolTip = {
Type = "menu",
BuildFunc = buildTalentMenu,
OnEnterFunc = function (self) end,
OnLeaveFunc = function (self) end,
FixedValue = "none",
ShowSpeed = 0.05,
Options = function()
GameCooltip2:SetOption ("TextFont", "Friz Quadrata TT")
GameCooltip2:SetOption ("TextColor", "orange")
GameCooltip2:SetOption ("TextSize", 12)
GameCooltip2:SetOption ("FixedWidth", 220)
GameCooltip2:SetOption ("ButtonsYMod", -4)
GameCooltip2:SetOption ("YSpacingMod", -4)
GameCooltip2:SetOption ("IgnoreButtonAutoHeight", true)
GameCooltip2:SetColor (1, 0.5, 0.5, 0.5, 0)
local preset2_backdrop = {bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], edgeFile = [[Interface\Buttons\WHITE8X8]], tile = true, edgeSize = 1, tileSize = 16, insets = {left = 0, right = 0, top = 0, bottom = 0}}
local gray_table = {0.37, 0.37, 0.37, 0.95}
local black_table = {0.2, 0.2, 0.2, 1}
GameCooltip2:SetBackdrop (1, preset2_backdrop, gray_table, black_table)
GameCooltip2:SetBackdrop (2, preset2_backdrop, gray_table, black_table)
end,
}
GameCooltip2:CoolTipInject (otherTalents)
function f.CanShowTalentWarning()
local playerTalents = DF:GetCharacterTalents()
local indexedTalents = {}
for _, talentTable in ipairs (playerTalents) do
tinsert (indexedTalents, talentTable.ID)
end
for talentID, _ in pairs (f.OptionsTable.talent) do
if (type (talentID) == "number" and not DF.table.find (indexedTalents, talentID)) then
otherTalents:Show()
return
function f.CanShowTalentWarning()
local playerTalents = DF:GetCharacterTalents()
local indexedTalents = {}
for _, talentTable in ipairs (playerTalents) do
tinsert (indexedTalents, talentTable.ID)
end
for talentID, _ in pairs (f.OptionsTable.talent) do
if (type (talentID) == "number" and not DF.table.find (indexedTalents, talentID)) then
otherTalents:Show()
return
end
end
otherTalents:Hide()
end
otherTalents:Hide()
end
end
--create radio group for pvp talents
local pvpTalentList = {}
for _, talentTable in ipairs (DF:GetCharacterPvPTalents()) do
tinsert (pvpTalentList, {
name = talentTable.Name,
set = f.OnRadioCheckboxClick,
param = talentTable.ID,
get = function() return f.OptionsTable.pvptalent [talentTable.ID] or f.OptionsTable.pvptalent [talentTable.ID .. ""] end,
texture = talentTable.Texture,
})
end
local pvpTalentGroup = DF:CreateRadionGroup (f, pvpTalentList, name, {width = 200, height = 200, title = "Characer PvP Talents"}, {offset_x = 150, amount_per_line = 3})
pvpTalentGroup:SetPoint ("topleft", f, "topleft", anchorPositions.pvptalent [1], anchorPositions.pvptalent [2])
pvpTalentGroup.DBKey = "pvptalent"
tinsert (f.AllRadioGroups, pvpTalentGroup)
f.PvPTalentGroup = pvpTalentGroup
do
--create a frame to show talents selected in other specs or characters
local otherTalents = CreateFrame ("frame", nil, f, "BackdropTemplate")
otherTalents:SetSize (26, 26)
otherTalents:SetPoint ("left", pvpTalentGroup.Title.widget, "right", 10, -2)
otherTalents.Texture = DF:CreateImage (otherTalents, [[Interface\BUTTONS\AdventureGuideMicrobuttonAlert]], 24, 24)
otherTalents.Texture:SetAllPoints()
local removeTalent = function (_, _, talentID)
f.OptionsTable.pvptalent [talentID] = nil
GameCooltip2:Hide()
f.OnRadioStateChanged (pvpTalentGroup, f.OptionsTable [pvpTalentGroup.DBKey])
f.CanShowPvPTalentWarning()
if WOW_PROJECT_ID == WOW_PROJECT_MAINLINE then
local pvpTalentList = {}
for _, talentTable in ipairs (DF:GetCharacterPvPTalents()) do
tinsert (pvpTalentList, {
name = talentTable.Name,
set = f.OnRadioCheckboxClick,
param = talentTable.ID,
get = function() return f.OptionsTable.pvptalent [talentTable.ID] or f.OptionsTable.pvptalent [talentTable.ID .. ""] end,
texture = talentTable.Texture,
})
end
local pvpTalentGroup = DF:CreateRadionGroup (f, pvpTalentList, name, {width = 200, height = 200, title = "Characer PvP Talents"}, {offset_x = 150, amount_per_line = 3})
pvpTalentGroup:SetPoint ("topleft", f, "topleft", anchorPositions.pvptalent [1], anchorPositions.pvptalent [2])
pvpTalentGroup.DBKey = "pvptalent"
tinsert (f.AllRadioGroups, pvpTalentGroup)
f.PvPTalentGroup = pvpTalentGroup
local buildTalentMenu = function()
local playerTalents = DF:GetCharacterPvPTalents()
local indexedTalents = {}
for _, talentTable in ipairs (playerTalents) do
tinsert (indexedTalents, talentTable.ID)
do
--create a frame to show talents selected in other specs or characters
local otherTalents = CreateFrame ("frame", nil, f, "BackdropTemplate")
otherTalents:SetSize (26, 26)
otherTalents:SetPoint ("left", pvpTalentGroup.Title.widget, "right", 10, -2)
otherTalents.Texture = DF:CreateImage (otherTalents, [[Interface\BUTTONS\AdventureGuideMicrobuttonAlert]], 24, 24)
otherTalents.Texture:SetAllPoints()
local removeTalent = function (_, _, talentID)
f.OptionsTable.pvptalent [talentID] = nil
GameCooltip2:Hide()
f.OnRadioStateChanged (pvpTalentGroup, f.OptionsTable [pvpTalentGroup.DBKey])
f.CanShowPvPTalentWarning()
end
--talents selected to load
GameCooltip2:AddLine ("select a talent to remove it (added from a different spec or character)", "", 1, "orange", "orange", 9)
GameCooltip2:AddLine ("$div", nil, nil, -1, -1)
for talentID, _ in pairs (f.OptionsTable.pvptalent) do
if (type (talentID) == "number" and not DF.table.find (indexedTalents, talentID)) then
local _, name, texture = GetPvpTalentInfoByID (talentID)
if (name) then
GameCooltip2:AddLine (name)
GameCooltip2:AddIcon (texture, 1, 1, 16, 16, .1, .9, .1, .9)
GameCooltip2:AddMenu (1, removeTalent, talentID)
local buildTalentMenu = function()
local playerTalents = DF:GetCharacterPvPTalents()
local indexedTalents = {}
for _, talentTable in ipairs (playerTalents) do
tinsert (indexedTalents, talentTable.ID)
end
--talents selected to load
GameCooltip2:AddLine ("select a talent to remove it (added from a different spec or character)", "", 1, "orange", "orange", 9)
GameCooltip2:AddLine ("$div", nil, nil, -1, -1)
for talentID, _ in pairs (f.OptionsTable.pvptalent) do
if (type (talentID) == "number" and not DF.table.find (indexedTalents, talentID)) then
local _, name, texture = GetPvpTalentInfoByID (talentID)
if (name) then
GameCooltip2:AddLine (name)
GameCooltip2:AddIcon (texture, 1, 1, 16, 16, .1, .9, .1, .9)
GameCooltip2:AddMenu (1, removeTalent, talentID)
end
end
end
end
end
otherTalents.CoolTip = {
Type = "menu",
BuildFunc = buildTalentMenu,
OnEnterFunc = function (self) end,
OnLeaveFunc = function (self) end,
FixedValue = "none",
ShowSpeed = 0.05,
Options = function()
GameCooltip2:SetOption ("TextFont", "Friz Quadrata TT")
GameCooltip2:SetOption ("TextColor", "orange")
GameCooltip2:SetOption ("TextSize", 12)
GameCooltip2:SetOption ("FixedWidth", 220)
GameCooltip2:SetOption ("ButtonsYMod", -4)
GameCooltip2:SetOption ("YSpacingMod", -4)
GameCooltip2:SetOption ("IgnoreButtonAutoHeight", true)
GameCooltip2:SetColor (1, 0.5, 0.5, 0.5, 0)
local preset2_backdrop = {edgeFile = [[Interface\Buttons\WHITE8X8]], edgeFile = [[Interface\Buttons\WHITE8X8]], tile = true, edgeSize = 1, tileSize = 16, insets = {left = 0, right = 0, top = 0, bottom = 0}}
local gray_table = {0.37, 0.37, 0.37, 0.95}
local black_table = {0.2, 0.2, 0.2, 1}
GameCooltip2:SetBackdrop (1, preset2_backdrop, gray_table, black_table)
GameCooltip2:SetBackdrop (2, preset2_backdrop, gray_table, black_table)
end,
}
GameCooltip2:CoolTipInject (otherTalents)
otherTalents.CoolTip = {
Type = "menu",
BuildFunc = buildTalentMenu,
OnEnterFunc = function (self) end,
OnLeaveFunc = function (self) end,
FixedValue = "none",
ShowSpeed = 0.05,
Options = function()
GameCooltip2:SetOption ("TextFont", "Friz Quadrata TT")
GameCooltip2:SetOption ("TextColor", "orange")
GameCooltip2:SetOption ("TextSize", 12)
GameCooltip2:SetOption ("FixedWidth", 220)
GameCooltip2:SetOption ("ButtonsYMod", -4)
GameCooltip2:SetOption ("YSpacingMod", -4)
GameCooltip2:SetOption ("IgnoreButtonAutoHeight", true)
GameCooltip2:SetColor (1, 0.5, 0.5, 0.5, 0)
local preset2_backdrop = {edgeFile = [[Interface\Buttons\WHITE8X8]], edgeFile = [[Interface\Buttons\WHITE8X8]], tile = true, edgeSize = 1, tileSize = 16, insets = {left = 0, right = 0, top = 0, bottom = 0}}
local gray_table = {0.37, 0.37, 0.37, 0.95}
local black_table = {0.2, 0.2, 0.2, 1}
GameCooltip2:SetBackdrop (1, preset2_backdrop, gray_table, black_table)
GameCooltip2:SetBackdrop (2, preset2_backdrop, gray_table, black_table)
end,
}
GameCooltip2:CoolTipInject (otherTalents)
function f.CanShowPvPTalentWarning()
local playerTalents = DF:GetCharacterPvPTalents()
local indexedTalents = {}
for _, talentTable in ipairs (playerTalents) do
tinsert (indexedTalents, talentTable.ID)
end
for talentID, _ in pairs (f.OptionsTable.pvptalent) do
if (type (talentID) == "number" and not DF.table.find (indexedTalents, talentID)) then
otherTalents:Show()
return
function f.CanShowPvPTalentWarning()
local playerTalents = DF:GetCharacterPvPTalents()
local indexedTalents = {}
for _, talentTable in ipairs (playerTalents) do
tinsert (indexedTalents, talentTable.ID)
end
for talentID, _ in pairs (f.OptionsTable.pvptalent) do
if (type (talentID) == "number" and not DF.table.find (indexedTalents, talentID)) then
otherTalents:Show()
return
end
end
otherTalents:Hide()
end
otherTalents:Hide()
end
end
@@ -6576,23 +6582,25 @@ function DF:OpenLoadConditionsPanel (optionsTable, callback, frameOptions)
tinsert (f.AllRadioGroups, roleTypesGroup)
--create radio group for mythic+ affixes
local affixes = {}
for i = 2, 1000 do
local affixName, desc, texture = C_ChallengeMode.GetAffixInfo (i)
if (affixName) then
tinsert (affixes, {
name = affixName,
set = f.OnRadioCheckboxClick,
param = i,
get = function() return f.OptionsTable.affix [i] or f.OptionsTable.affix [i .. ""] end,
texture = texture,
})
if WOW_PROJECT_ID == WOW_PROJECT_MAINLINE then
local affixes = {}
for i = 2, 1000 do
local affixName, desc, texture = C_ChallengeMode.GetAffixInfo (i)
if (affixName) then
tinsert (affixes, {
name = affixName,
set = f.OnRadioCheckboxClick,
param = i,
get = function() return f.OptionsTable.affix [i] or f.OptionsTable.affix [i .. ""] end,
texture = texture,
})
end
end
local affixTypesGroup = DF:CreateRadionGroup (f, affixes, name, {width = 200, height = 200, title = "M+ Affixes"})
affixTypesGroup:SetPoint ("topleft", f, "topleft", anchorPositions.affix [1], anchorPositions.affix [2])
affixTypesGroup.DBKey = "affix"
tinsert (f.AllRadioGroups, affixTypesGroup)
end
local affixTypesGroup = DF:CreateRadionGroup (f, affixes, name, {width = 200, height = 200, title = "M+ Affixes"})
affixTypesGroup:SetPoint ("topleft", f, "topleft", anchorPositions.affix [1], anchorPositions.affix [2])
affixTypesGroup.DBKey = "affix"
tinsert (f.AllRadioGroups, affixTypesGroup)
--text entries functions
local textEntryRefresh = function (self)
@@ -6644,7 +6652,7 @@ function DF:OpenLoadConditionsPanel (optionsTable, callback, frameOptions)
tinsert (f.AllTextEntries, mapIDEditbox)
function f.Refresh (self)
do
if WOW_PROJECT_ID == WOW_PROJECT_MAINLINE then
--update the talents (might have changed if the player changed its specialization)
local talentList = {}
for _, talentTable in ipairs (DF:GetCharacterTalents()) do
@@ -6659,7 +6667,7 @@ function DF:OpenLoadConditionsPanel (optionsTable, callback, frameOptions)
DetailsFrameworkLoadConditionsPanel.TalentGroup:SetOptions (talentList)
end
do
if WOW_PROJECT_ID == WOW_PROJECT_MAINLINE then
local pvpTalentList = {}
for _, talentTable in ipairs (DF:GetCharacterPvPTalents()) do
tinsert (pvpTalentList, {
@@ -6684,8 +6692,10 @@ function DF:OpenLoadConditionsPanel (optionsTable, callback, frameOptions)
textEntry:Refresh()
end
DetailsFrameworkLoadConditionsPanel.CanShowTalentWarning()
DetailsFrameworkLoadConditionsPanel.CanShowPvPTalentWarning()
if WOW_PROJECT_ID == WOW_PROJECT_MAINLINE then
DetailsFrameworkLoadConditionsPanel.CanShowTalentWarning()
DetailsFrameworkLoadConditionsPanel.CanShowPvPTalentWarning()
end
end
end
@@ -8320,11 +8330,12 @@ DF.CastFrameFunctions = {
UNIT_SPELLCAST_START = function (self, unit)
local name, text, texture, startTime, endTime, isTradeSkill, castID, notInterruptible, spellID = UnitCastingInfo (unit)
local name, text, texture, startTime, endTime, isTradeSkill, castID, notInterruptible, spellID
if WOW_PROJECT_ID == WOW_PROJECT_MAINLINE then
name, text, texture, startTime, endTime, isTradeSkill, castID, notInterruptible, spellID = UnitCastingInfo (unit)
else
name, text, texture, startTime, endTime, isTradeSkill, castID, spellID = UnitCastingInfo (unit)
notInterruptible = false
end
--> is valid?