classCombat:GetTimeData(chartName) now check if the combat has a TimeData table or return an empty table; Added classCombat:EraseTimeData(chartName)
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@@ -229,6 +229,7 @@
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tickTime = 0
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--return the capture table the to combat object
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--the return value goes into combatObject.TimeData = @chartTables
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return chartTables
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end
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