- Added Siege of Orgrimmar Raid Encounter.
- Updated NickTag to the latest version. - Added a welcome window on first run. - Added a new attribute: frags, which will show adds killed. - Added boss end which will end a combat when some requisites are done. - Fixed a issue when ending a combat did not close heal actor timer. - Fixed a green texture shown when an actor don't have a avatar. - Fixed a issue on reverse report were dead shown nothing. - Fixed bug were a instance segment didn't change while in combat. - Fixed problem when removing a combat table did not reduce absorbs amount. - Pet equilization at the end of a encountr has been disabled. - Equilization at the end of a encounter has been improved. - New API: _detalhes:GetEncounterEnd (mapid, bossindex) get table with boss end.
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@@ -143,8 +143,6 @@ function SlashCmdList.DETAILS (msg, editbox)
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elseif (msg == "alert") then
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local instancia = _detalhes.tabela_instancias [1]
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--instancia:InstanceAlert ("Teste do alerta da instancia", [[Interface\Buttons\UI-GroupLoot-Pass-Down]], 5, clickfunc)
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--instancia:InstanceAlert ("Teste do alerta da instancia", [[Interface\Buttons\UI-GroupLoot-Pass-Down]], 5, clickfunc)
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local f = function() print ("teste") end
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instancia:InstanceAlert (Loc ["STRING_PLEASE_WAIT"], {[[Interface\COMMON\StreamCircle]], 22, 22, true}, 5, {f, "param1", "param2"})
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@@ -161,7 +159,8 @@ function SlashCmdList.DETAILS (msg, editbox)
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elseif (msg == "teste") then
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print (time())
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local a, b = _detalhes:GetEncounterEnd (1098, 3)
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print (a, unpack (b))
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elseif (msg == "yesno") then
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--_detalhes:Show()
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