Added phase damage and healing to the new breakdown
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@@ -322,6 +322,7 @@
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---@field is_mythic_dungeon_run_id number
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---@field is_mythic_dungeon_segment boolean
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---@field trinketProcs table<actorname, table<spellid, {cooldown: number, total: number}>>
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---@field GetPhases fun(combat: combat) : table
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---@field alternate_power table<actorname, alternatepowertable>
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---@field GetCombatTime fun(combat) : number
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---@field GetDeaths fun(combat) : table --get the table which contains the deaths of the combat
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@@ -489,6 +490,16 @@
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---@field Header df_headerframe
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---@field RefreshMe fun(scrollFrame: breakdowntargetscrollframe, data: table|nil)
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---@class breakdownphasescrollframe : df_scrollboxmixin, scrollframe
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---@field Header df_headerframe
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---@field RefreshMe fun(scrollFrame: breakdownphasescrollframe, data: table|nil)
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---@class breakdownphasebar : button, df_headerfunctions
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---@field index number
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---@field Icon texture
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---@field InLineTexts fontstring[]
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---@field statusBar breakdownspellbarstatusbar
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---@class breakdowntargetbar : button, df_headerfunctions
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---@field index number
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---@field rank number
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