Format the text in the breakdown player list using the same font, size and outline of the damage window
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@@ -3902,7 +3902,7 @@ do
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local Loc = LibStub ("AceLocale-3.0"):GetLocale ( "Details" )
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_detalhes.SpellOverwrite = {
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--[124464] = {name = GetSpellInfo (124464) .. " (" .. Loc ["STRING_MASTERY"] .. ")"}, --> shadow word: pain mastery proc (priest)
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--[124464] = {name = GetSpellInfo(124464) .. " (" .. Loc ["STRING_MASTERY"] .. ")"}, --> shadow word: pain mastery proc (priest)
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}
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_detalhes.spells_school = {
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@@ -3971,7 +3971,7 @@ local MiscContainerNames = {
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"cc_break_spells",
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"ress_spells",
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}
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local SplitLoadFunc = function (self, deltaTime)
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local SplitLoadFunc = function(self, deltaTime)
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--which container it will iterate on this tick
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local container = Details.tabela_vigente and Details.tabela_vigente [SplitLoadFrame.NextActorContainer] and Details.tabela_vigente [SplitLoadFrame.NextActorContainer]._ActorTable
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