Format the text in the breakdown player list using the same font, size and outline of the damage window

This commit is contained in:
Tercio Jose
2022-10-09 17:12:13 -03:00
parent 61644c755a
commit 9974a87119
92 changed files with 5980 additions and 5978 deletions
+2 -2
View File
@@ -3902,7 +3902,7 @@ do
local Loc = LibStub ("AceLocale-3.0"):GetLocale ( "Details" )
_detalhes.SpellOverwrite = {
--[124464] = {name = GetSpellInfo (124464) .. " (" .. Loc ["STRING_MASTERY"] .. ")"}, --> shadow word: pain mastery proc (priest)
--[124464] = {name = GetSpellInfo(124464) .. " (" .. Loc ["STRING_MASTERY"] .. ")"}, --> shadow word: pain mastery proc (priest)
}
_detalhes.spells_school = {
@@ -3971,7 +3971,7 @@ local MiscContainerNames = {
"cc_break_spells",
"ress_spells",
}
local SplitLoadFunc = function (self, deltaTime)
local SplitLoadFunc = function(self, deltaTime)
--which container it will iterate on this tick
local container = Details.tabela_vigente and Details.tabela_vigente [SplitLoadFrame.NextActorContainer] and Details.tabela_vigente [SplitLoadFrame.NextActorContainer]._ActorTable