Format the text in the breakdown player list using the same font, size and outline of the damage window
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+11
-11
@@ -674,7 +674,7 @@ function SlashCmdList.DETAILS (msg, editbox)
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if (playerActor and playerActor.buff_uptime_spells and playerActor.buff_uptime_spells._ActorTable) then
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for spellid, spellTable in pairs (playerActor.buff_uptime_spells._ActorTable) do
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local spellname = GetSpellInfo (spellid)
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local spellname = GetSpellInfo(spellid)
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if (spellname) then
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print (spellid, spellname, spellTable.uptime)
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end
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@@ -692,7 +692,7 @@ function SlashCmdList.DETAILS (msg, editbox)
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elseif (msg == "imageedit") then
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local callback = function (width, height, overlayColor, alpha, texCoords)
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local callback = function(width, height, overlayColor, alpha, texCoords)
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print (width, height, alpha)
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print ("overlay: ", unpack (overlayColor))
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print ("crop: ", unpack (texCoords))
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@@ -798,7 +798,7 @@ function SlashCmdList.DETAILS (msg, editbox)
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Details.id_frame.texto:SetText ("")
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Details.id_frame.texto.perdeu_foco = nil
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Details.id_frame.texto:SetScript ("OnEnterPressed", function ()
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Details.id_frame.texto:SetScript ("OnEnterPressed", function()
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Details.id_frame.texto:ClearFocus()
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Details.id_frame:Hide()
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end)
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@@ -855,7 +855,7 @@ function SlashCmdList.DETAILS (msg, editbox)
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_detalhes.id_frame.texto:SetText ("") --localize-me
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_detalhes.id_frame.texto.perdeu_foco = nil
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_detalhes.id_frame.texto:SetScript ("OnEnterPressed", function ()
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_detalhes.id_frame.texto:SetScript ("OnEnterPressed", function()
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_detalhes.id_frame.texto:ClearFocus()
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_detalhes.id_frame:Hide()
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end)
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@@ -1300,7 +1300,7 @@ function SlashCmdList.DETAILS (msg, editbox)
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-- https://www.dropbox.com/s/ulyeqa2z0ummlu7/1024.tga?dl=0
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local time = 0
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a:SetScript ("OnUpdate", function (self, deltaTime)
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a:SetScript ("OnUpdate", function(self, deltaTime)
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time = time + deltaTime
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--texture:SetSize (math.random (50, 300), math.random (50, 300))
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@@ -1318,7 +1318,7 @@ function SlashCmdList.DETAILS (msg, editbox)
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elseif (msg == "alert") then
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--local instancia = _detalhes.tabela_instancias [1]
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local f = function (a, b, c, d, e, f, g) print (a, b, c, d, e, f, g) end
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local f = function(a, b, c, d, e, f, g) print (a, b, c, d, e, f, g) end
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--instancia:InstanceAlert (Loc ["STRING_PLEASE_WAIT"], {[[Interface\COMMON\StreamCircle]], 22, 22, true}, 5, {f, 1, 2, 3, 4, 5})
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local lower_instance = _detalhes:GetLowerInstanceNumber()
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@@ -1796,7 +1796,7 @@ function Details:UpdateUserPanel (usersTable)
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DetailsUserPanel.Header = DetailsFramework:CreateHeader (DetailsUserPanel, headerTable, headerOptions)
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DetailsUserPanel.Header:SetPoint ("topleft", DetailsUserPanel, "topleft", 5, headerY)
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local scroll_refresh = function (self, data, offset, total_lines)
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local scroll_refresh = function(self, data, offset, total_lines)
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--store user names shown
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local userShown = {}
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@@ -1819,7 +1819,7 @@ function Details:UpdateUserPanel (usersTable)
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end
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end
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local lineOnEnter = function (self)
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local lineOnEnter = function(self)
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if (self.IsCritical) then
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self:SetBackdropColor (unpack (backdrop_color_is_critical_on_enter))
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else
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@@ -1827,7 +1827,7 @@ function Details:UpdateUserPanel (usersTable)
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end
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end
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local lineOnLeave = function (self)
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local lineOnLeave = function(self)
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if (self.IsCritical) then
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self:SetBackdropColor (unpack (backdrop_color_is_critical))
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else
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@@ -1837,7 +1837,7 @@ function Details:UpdateUserPanel (usersTable)
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GameTooltip:Hide()
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end
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local scroll_createline = function (self, index)
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local scroll_createline = function(self, index)
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local line = CreateFrame ("button", "$parentLine" .. index, self, "BackdropTemplate")
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line:SetPoint ("topleft", self, "topleft", 3, -((index-1)*(scroll_line_height+1)) - 1)
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line:SetSize (scroll_width - 2, scroll_line_height)
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@@ -1873,7 +1873,7 @@ function Details:UpdateUserPanel (usersTable)
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end
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local usersScroll = DetailsFramework:CreateScrollBox (DetailsUserPanel, "$parentUsersScroll", scroll_refresh, DetailsUserPanel.Data, scroll_width, scroll_height, scroll_lines, scroll_line_height)
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DetailsFramework:ReskinSlider (usersScroll)
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DetailsFramework:ReskinSlider(usersScroll)
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usersScroll:SetPoint ("topleft", DetailsUserPanel, "topleft", 5, scrollY)
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Details.UserPanel.ScrollBox = usersScroll
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