Format the text in the breakdown player list using the same font, size and outline of the damage window
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@@ -56,7 +56,7 @@
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--> install default animations
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do
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local fade_func = function (row, state)
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local fade_func = function(row, state)
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if (state) then
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Details.FadeHandler.Fader (row, "out")
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else
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