Format the text in the breakdown player list using the same font, size and outline of the damage window
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@@ -203,7 +203,7 @@ function _detalhes:CreatePanicWarning()
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_detalhes.instance_load_failed:SetPoint ("topright", UIParent, "topright", 0, -250)
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end
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local safe_load = function (func, param1, ...)
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local safe_load = function(func, param1, ...)
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local okey, errortext = pcall (func, param1, ...)
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if (not okey) then
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if (not _detalhes.instance_load_failed) then
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