Format the text in the breakdown player list using the same font, size and outline of the damage window
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@@ -40,7 +40,7 @@ function immersionFrame.CheckIfCanEnableImmersion()
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end
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--check events
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immersionFrame:SetScript("OnEvent", function (_, event, ...)
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immersionFrame:SetScript("OnEvent", function(_, event, ...)
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if (event == "ZONE_CHANGED_NEW_AREA") then
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C_Timer.After(3, immersionFrame.CheckIfCanEnableImmersion)
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end
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