Format the text in the breakdown player list using the same font, size and outline of the damage window
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@@ -238,7 +238,7 @@ local common_events = {
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--> internal functions
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local dispatch_error = function (name, errortext)
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local dispatch_error = function(name, errortext)
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_detalhes:Msg ((name or "<no context>"), " |cFFFF9900error|r: ", errortext)
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end
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@@ -323,7 +323,7 @@ local common_events = {
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end
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end
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--if no function (only registred the event) sent the event to OnDetailsEvent
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--if no function(only registred the event) sent the event to OnDetailsEvent
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else
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if (PluginObject.Enabled and PluginObject.__enabled) then
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_detalhes:QuickDispatchEventWithContext (PluginObject, PluginObject.OnDetailsEvent, event, ...)
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