Format the text in the breakdown player list using the same font, size and outline of the damage window
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-1
@@ -48,7 +48,7 @@
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--> register a new buff name
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function _detalhes.Buffs:NewBuff (BuffName, BuffId)
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if (not BuffName) then
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BuffName = GetSpellInfo (BuffId)
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BuffName = GetSpellInfo(BuffId)
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end
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if (_detalhes.Buffs.BuffsTable [BuffName]) then
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return false
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