Format the text in the breakdown player list using the same font, size and outline of the damage window

This commit is contained in:
Tercio Jose
2022-10-09 17:12:13 -03:00
parent 61644c755a
commit 9974a87119
92 changed files with 5980 additions and 5978 deletions
+2 -2
View File
@@ -105,7 +105,7 @@ function Details:CreateCallbackListeners()
local current_table_bigwigs = {}
local event_frame = CreateFrame ("frame", nil, UIParent, "BackdropTemplate")
event_frame:SetScript ("OnEvent", function (self, event, ...)
event_frame:SetScript ("OnEvent", function(self, event, ...)
if (event == "ENCOUNTER_START") then
local encounterID, encounterName, difficultyID, raidSize = select (1, ...)
current_encounter = encounterID
@@ -142,7 +142,7 @@ function Details:CreateCallbackListeners()
event_frame:RegisterEvent ("PLAYER_REGEN_ENABLED")
if (_G.DBM) then
local dbm_timer_callback = function (bar_type, id, msg, timer, icon, bartype, spellId, colorId, modid)
local dbm_timer_callback = function(bar_type, id, msg, timer, icon, bartype, spellId, colorId, modid)
local spell = tostring (spellId)
if (spell and not current_table_dbm [spell]) then
current_table_dbm [spell] = {spell, id, msg, timer, icon, bartype, spellId, colorId, modid}