Format the text in the breakdown player list using the same font, size and outline of the damage window
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@@ -105,7 +105,7 @@ function Details:CreateCallbackListeners()
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local current_table_bigwigs = {}
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local event_frame = CreateFrame ("frame", nil, UIParent, "BackdropTemplate")
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event_frame:SetScript ("OnEvent", function (self, event, ...)
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event_frame:SetScript ("OnEvent", function(self, event, ...)
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if (event == "ENCOUNTER_START") then
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local encounterID, encounterName, difficultyID, raidSize = select (1, ...)
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current_encounter = encounterID
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@@ -142,7 +142,7 @@ function Details:CreateCallbackListeners()
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event_frame:RegisterEvent ("PLAYER_REGEN_ENABLED")
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if (_G.DBM) then
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local dbm_timer_callback = function (bar_type, id, msg, timer, icon, bartype, spellId, colorId, modid)
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local dbm_timer_callback = function(bar_type, id, msg, timer, icon, bartype, spellId, colorId, modid)
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local spell = tostring (spellId)
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if (spell and not current_table_dbm [spell]) then
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current_table_dbm [spell] = {spell, id, msg, timer, icon, bartype, spellId, colorId, modid}
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