Format the text in the breakdown player list using the same font, size and outline of the damage window
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@@ -98,7 +98,7 @@ do
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end
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end
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local on_click_all_switch_button = function (self, button)
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local on_click_all_switch_button = function(self, button)
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if (button == "LeftButton") then
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local attribute = self.attribute
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local subAttribute = self.sub_attribute
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@@ -175,7 +175,7 @@ do
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end
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end
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local create_all_switch_button = function (attribute, sub_attribute, x, y)
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local create_all_switch_button = function(attribute, sub_attribute, x, y)
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local button = CreateFrame ("button", "DetailsAllAttributesFrame" .. attribute .. sub_attribute, allDisplaysFrame)
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button:SetSize (130, 16)
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button.texture = button:CreateTexture (nil, "overlay")
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@@ -488,7 +488,7 @@ function Details.switch:ShowMe(instancia)
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elseif (IsShiftKeyDown()) then
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if (not Details.switch.segments_blocks) then
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local segment_switch = function (self, button, segment)
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local segment_switch = function(self, button, segment)
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if (button == "LeftButton") then
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Details.switch.current_instancia:TrocaTabela (segment)
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Details.switch.CloseMe()
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@@ -497,26 +497,26 @@ function Details.switch:ShowMe(instancia)
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end
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end
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local hide_label = function (self)
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local hide_label = function(self)
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self.texture:Hide()
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self.button:Hide()
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self.background:Hide()
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self:Hide()
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end
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local show_label = function (self)
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local show_label = function(self)
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self.texture:Show()
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self.button:Show()
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self.background:Show()
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self:Show()
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end
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local on_enter = function (self)
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local on_enter = function(self)
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--self.MyObject.this_background:SetBlendMode ("ADD")
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--self.MyObject.boss_texture:SetBlendMode ("ADD")
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end
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local on_leave = function (self)
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local on_leave = function(self)
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self.MyObject.this_background:SetBlendMode ("BLEND")
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self.MyObject.boss_texture:SetBlendMode ("BLEND")
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end
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@@ -1078,7 +1078,7 @@ end
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local scroll = CreateFrame ("scrollframe", "DetailsSwitchPanelScroll", DetailsSwitchPanel, "FauxScrollFrameTemplate")
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scroll:SetAllPoints()
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scroll:SetScript ("OnVerticalScroll", function (self, offset) FauxScrollFrame_OnVerticalScroll (self, offset, 20, Details.switch.Update) end) --altura
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scroll:SetScript ("OnVerticalScroll", function(self, offset) FauxScrollFrame_OnVerticalScroll (self, offset, 20, Details.switch.Update) end) --altura
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scroll.ScrollBar:Hide()
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scroll.ScrollBar.ScrollUpButton:Hide()
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scroll.ScrollBar.ScrollDownButton:Hide()
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