Format the text in the breakdown player list using the same font, size and outline of the damage window

This commit is contained in:
Tercio Jose
2022-10-09 17:12:13 -03:00
parent 61644c755a
commit 9974a87119
92 changed files with 5980 additions and 5978 deletions
+14 -14
View File
@@ -263,7 +263,7 @@ function Details:OpenRaidHistoryWindow (_raid, _boss, _difficulty, _role, _guild
--> report results
function f.BuildReport()
if (f.LatestResourceTable) then
local reportFunc = function (IsCurrent, IsReverse, AmtLines)
local reportFunc = function(IsCurrent, IsReverse, AmtLines)
local bossName = f.select_boss.label:GetText()
local bossDiff = f.select_diff.label:GetText()
local guildName = f.select_guild.label:GetText()
@@ -363,7 +363,7 @@ function Details:OpenRaidHistoryWindow (_raid, _boss, _difficulty, _role, _guild
end
--> select raid:
local onRaidSelect = function (_, _, raid)
local onRaidSelect = function(_, _, raid)
Details.rank_window.last_raid = raid
f:UpdateDropdowns (true)
on_select()
@@ -376,7 +376,7 @@ function Details:OpenRaidHistoryWindow (_raid, _boss, _difficulty, _role, _guild
raid_dropdown:SetTemplate (DF:GetTemplate ("dropdown", "OPTIONS_DROPDOWN_TEMPLATE"))
--> select boss:
local on_boss_select = function (_, _, boss)
local on_boss_select = function(_, _, boss)
on_select()
end
local build_boss_list = function()
@@ -387,7 +387,7 @@ function Details:OpenRaidHistoryWindow (_raid, _boss, _difficulty, _role, _guild
boss_dropdown:SetTemplate (DF:GetTemplate ("dropdown", "OPTIONS_DROPDOWN_TEMPLATE"))
--> select difficulty:
local on_diff_select = function (_, _, diff)
local on_diff_select = function(_, _, diff)
Details.rank_window.last_difficulty = diff
on_select()
end
@@ -400,7 +400,7 @@ function Details:OpenRaidHistoryWindow (_raid, _boss, _difficulty, _role, _guild
diff_dropdown:SetTemplate (DF:GetTemplate ("dropdown", "OPTIONS_DROPDOWN_TEMPLATE"))
--> select role:
local on_role_select = function (_, _, role)
local on_role_select = function(_, _, role)
on_select()
end
local build_role_list = function()
@@ -414,7 +414,7 @@ function Details:OpenRaidHistoryWindow (_raid, _boss, _difficulty, _role, _guild
role_dropdown:SetTemplate (DF:GetTemplate ("dropdown", "OPTIONS_DROPDOWN_TEMPLATE"))
--> select guild:
local on_guild_select = function (_, _, guild)
local on_guild_select = function(_, _, guild)
on_select()
end
local build_guild_list = function()
@@ -425,7 +425,7 @@ function Details:OpenRaidHistoryWindow (_raid, _boss, _difficulty, _role, _guild
guild_dropdown:SetTemplate (DF:GetTemplate ("dropdown", "OPTIONS_DROPDOWN_TEMPLATE"))
--> select playerbase:
local on_player_select = function (_, _, player)
local on_player_select = function(_, _, player)
on_select()
end
local build_player_list = function()
@@ -439,7 +439,7 @@ function Details:OpenRaidHistoryWindow (_raid, _boss, _difficulty, _role, _guild
player_dropdown:SetTemplate (DF:GetTemplate ("dropdown", "OPTIONS_DROPDOWN_TEMPLATE"))
--> select player:
local onPlayer2Select = function (_, _, player)
local onPlayer2Select = function(_, _, player)
f.latest_player_selected = player
f:BuildPlayerTable (player)
end
@@ -551,7 +551,7 @@ function Details:OpenRaidHistoryWindow (_raid, _boss, _difficulty, _role, _guild
end
end
table.sort (bossList, function (t1, t2) return t1.label < t2.label end)
table.sort (bossList, function(t1, t2) return t1.label < t2.label end)
diff_dropdown:Refresh()
@@ -632,7 +632,7 @@ function Details:OpenRaidHistoryWindow (_raid, _boss, _difficulty, _role, _guild
end
end
table.sort (bossList, function (t1, t2) return t1.label < t2.label end)
table.sort (bossList, function(t1, t2) return t1.label < t2.label end)
boss_dropdown:Refresh()
end
@@ -690,7 +690,7 @@ function Details:OpenRaidHistoryWindow (_raid, _boss, _difficulty, _role, _guild
--> update graphic
if (not f.gframe) then
local onenter = function (self)
local onenter = function(self)
GameCooltip:Reset()
GameCooltip:SetType ("tooltip")
GameCooltip:Preset (2)
@@ -703,7 +703,7 @@ function Details:OpenRaidHistoryWindow (_raid, _boss, _difficulty, _role, _guild
GameCooltip:SetOwner (self.ball.tooltip_anchor)
GameCooltip:Show()
end
local onleave = function (self)
local onleave = function(self)
GameCooltip:Hide()
end
f.gframe = DF:CreateGFrame (f, 650, 400, 35, onenter, onleave, "gframe", "$parentGF")
@@ -795,7 +795,7 @@ function Details:OpenRaidHistoryWindow (_raid, _boss, _difficulty, _role, _guild
t [1] = i .. ". " .. t [1]
end
fillpanel:SetFillFunction (function (index) return sortTable [index] end)
fillpanel:SetFillFunction (function(index) return sortTable [index] end)
fillpanel:SetTotalFunction (function() return #sortTable end)
fillpanel:UpdateRows (header)
fillpanel:Refresh()
@@ -870,7 +870,7 @@ function Details:OpenRaidHistoryWindow (_raid, _boss, _difficulty, _role, _guild
end
end
fillpanel:SetFillFunction (function (index) return players [index] end)
fillpanel:SetFillFunction (function(index) return players [index] end)
fillpanel:SetTotalFunction (function() return #players end)
fillpanel:UpdateRows (header)