Format the text in the breakdown player list using the same font, size and outline of the damage window

This commit is contained in:
Tercio Jose
2022-10-09 17:12:13 -03:00
parent 61644c755a
commit 9974a87119
92 changed files with 5980 additions and 5978 deletions
+3 -3
View File
@@ -42,7 +42,7 @@ function Details.OpenRunCodeWindow()
code_editor.editbox:SetBackdrop (nil)
code_editor:SetBackdrop (nil)
DF:ReskinSlider (code_editor.scroll)
DF:ReskinSlider(code_editor.scroll)
if (not code_editor.__background) then
code_editor.__background = code_editor:CreateTexture (nil, "background")
@@ -74,7 +74,7 @@ function Details.OpenRunCodeWindow()
errortext_label:SetPoint ("left", errortext_frame, "left", 3, 0)
code_editor.NextCodeCheck = 0.33
code_editor:HookScript ("OnUpdate", function (self, deltaTime)
code_editor:HookScript ("OnUpdate", function(self, deltaTime)
code_editor.NextCodeCheck = code_editor.NextCodeCheck - deltaTime
if (code_editor.NextCodeCheck < 0) then
@@ -97,7 +97,7 @@ function Details.OpenRunCodeWindow()
end)
--> script selector
local on_select_CodeType_option = function (self, fixedParameter, value)
local on_select_CodeType_option = function(self, fixedParameter, value)
--> set the current editing code type
f.EditingCode = Details.RunCodeTypes [value].Value
f.EditingCodeKey = Details.RunCodeTypes [value].ProfileKey