Format the text in the breakdown player list using the same font, size and outline of the damage window
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@@ -42,7 +42,7 @@ function Details.OpenRunCodeWindow()
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code_editor.editbox:SetBackdrop (nil)
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code_editor:SetBackdrop (nil)
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DF:ReskinSlider (code_editor.scroll)
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DF:ReskinSlider(code_editor.scroll)
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if (not code_editor.__background) then
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code_editor.__background = code_editor:CreateTexture (nil, "background")
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@@ -74,7 +74,7 @@ function Details.OpenRunCodeWindow()
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errortext_label:SetPoint ("left", errortext_frame, "left", 3, 0)
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code_editor.NextCodeCheck = 0.33
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code_editor:HookScript ("OnUpdate", function (self, deltaTime)
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code_editor:HookScript ("OnUpdate", function(self, deltaTime)
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code_editor.NextCodeCheck = code_editor.NextCodeCheck - deltaTime
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if (code_editor.NextCodeCheck < 0) then
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@@ -97,7 +97,7 @@ function Details.OpenRunCodeWindow()
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end)
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--> script selector
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local on_select_CodeType_option = function (self, fixedParameter, value)
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local on_select_CodeType_option = function(self, fixedParameter, value)
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--> set the current editing code type
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f.EditingCode = Details.RunCodeTypes [value].Value
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f.EditingCodeKey = Details.RunCodeTypes [value].ProfileKey
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