Format the text in the breakdown player list using the same font, size and outline of the damage window
This commit is contained in:
+20
-20
@@ -42,13 +42,13 @@ function Details.OpenPlaterIntegrationWindow()
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--> anchor text function
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local anchor_names = {"Top Left", "Left", "Bottom Left", "Bottom", "Bottom Right", "Right", "Top Right", "Top", "Center", "Inner Left", "Inner Right", "Inner Top", "Inner Bottom"}
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local build_anchor_side_table = function (member)
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local build_anchor_side_table = function(member)
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local t = {}
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for i = 1, 13 do
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tinsert (t, {
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label = anchor_names[i],
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value = i,
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onclick = function (_, _, value)
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onclick = function(_, _, value)
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Details.plater [member].side = value
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if (Plater) then
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Plater.UpdateAllPlates()
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@@ -67,7 +67,7 @@ function Details.OpenPlaterIntegrationWindow()
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{
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type = "toggle",
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get = function() return Details.plater.realtime_dps_enabled end,
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set = function (self, fixedparam, value)
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set = function(self, fixedparam, value)
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Details.plater.realtime_dps_enabled = value
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Details:RefreshPlaterIntegration()
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@@ -87,7 +87,7 @@ function Details.OpenPlaterIntegrationWindow()
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{
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type = "range",
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get = function() return Details.plater.realtime_dps_size end,
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set = function (self, fixedparam, value)
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set = function(self, fixedparam, value)
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Details.plater.realtime_dps_size = value
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if (Plater) then
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Plater.UpdateAllPlates()
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@@ -106,7 +106,7 @@ function Details.OpenPlaterIntegrationWindow()
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local color = Details.plater.realtime_dps_color
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return {color [1], color [2], color [3], color [4]}
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end,
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set = function (self, r, g, b, a)
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set = function(self, r, g, b, a)
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local color = Details.plater.realtime_dps_color
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color[1], color[2], color[3], color[4] = r, g, b, a
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if (Plater) then
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@@ -121,7 +121,7 @@ function Details.OpenPlaterIntegrationWindow()
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{
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type = "toggle",
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get = function() return Details.plater.realtime_dps_shadow end,
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set = function (self, fixedparam, value)
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set = function(self, fixedparam, value)
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Details.plater.realtime_dps_shadow = value
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if (Plater) then
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Plater.UpdateAllPlates()
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@@ -143,7 +143,7 @@ function Details.OpenPlaterIntegrationWindow()
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{
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type = "range",
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get = function() return Details.plater.realtime_dps_anchor.x end,
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set = function (self, fixedparam, value)
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set = function(self, fixedparam, value)
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Details.plater.realtime_dps_anchor.x = value
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if (Plater) then
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Plater.UpdateAllPlates()
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@@ -159,7 +159,7 @@ function Details.OpenPlaterIntegrationWindow()
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{
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type = "range",
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get = function() return Details.plater.realtime_dps_anchor.y end,
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set = function (self, fixedparam, value)
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set = function(self, fixedparam, value)
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Details.plater.realtime_dps_anchor.y = value
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if (Plater) then
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Plater.UpdateAllPlates()
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@@ -179,7 +179,7 @@ function Details.OpenPlaterIntegrationWindow()
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{
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type = "toggle",
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get = function() return Details.plater.realtime_dps_player_enabled end,
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set = function (self, fixedparam, value)
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set = function(self, fixedparam, value)
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Details.plater.realtime_dps_player_enabled = value
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Details:RefreshPlaterIntegration()
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@@ -199,7 +199,7 @@ function Details.OpenPlaterIntegrationWindow()
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{
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type = "range",
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get = function() return Details.plater.realtime_dps_player_size end,
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set = function (self, fixedparam, value)
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set = function(self, fixedparam, value)
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Details.plater.realtime_dps_player_size = value
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if (Plater) then
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Plater.UpdateAllPlates()
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@@ -218,7 +218,7 @@ function Details.OpenPlaterIntegrationWindow()
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local color = Details.plater.realtime_dps_player_color
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return {color [1], color [2], color [3], color [4]}
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end,
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set = function (self, r, g, b, a)
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set = function(self, r, g, b, a)
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local color = Details.plater.realtime_dps_player_color
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color[1], color[2], color[3], color[4] = r, g, b, a
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if (Plater) then
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@@ -233,7 +233,7 @@ function Details.OpenPlaterIntegrationWindow()
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{
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type = "toggle",
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get = function() return Details.plater.realtime_dps_player_shadow end,
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set = function (self, fixedparam, value)
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set = function(self, fixedparam, value)
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Details.plater.realtime_dps_player_shadow = value
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if (Plater) then
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Plater.UpdateAllPlates()
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@@ -255,7 +255,7 @@ function Details.OpenPlaterIntegrationWindow()
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{
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type = "range",
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get = function() return Details.plater.realtime_dps_player_anchor.x end,
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set = function (self, fixedparam, value)
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set = function(self, fixedparam, value)
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Details.plater.realtime_dps_player_anchor.x = value
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if (Plater) then
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Plater.UpdateAllPlates()
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@@ -271,7 +271,7 @@ function Details.OpenPlaterIntegrationWindow()
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{
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type = "range",
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get = function() return Details.plater.realtime_dps_player_anchor.y end,
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set = function (self, fixedparam, value)
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set = function(self, fixedparam, value)
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Details.plater.realtime_dps_player_anchor.y = value
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if (Plater) then
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Plater.UpdateAllPlates()
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@@ -291,7 +291,7 @@ function Details.OpenPlaterIntegrationWindow()
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{
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type = "toggle",
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get = function() return Details.plater.damage_taken_enabled end,
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set = function (self, fixedparam, value)
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set = function(self, fixedparam, value)
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Details.plater.damage_taken_enabled = value
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Details:RefreshPlaterIntegration()
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@@ -311,7 +311,7 @@ function Details.OpenPlaterIntegrationWindow()
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{
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type = "range",
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get = function() return Details.plater.damage_taken_size end,
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set = function (self, fixedparam, value)
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set = function(self, fixedparam, value)
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Details.plater.damage_taken_size = value
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if (Plater) then
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Plater.UpdateAllPlates()
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@@ -330,7 +330,7 @@ function Details.OpenPlaterIntegrationWindow()
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local color = Details.plater.damage_taken_color
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return {color [1], color [2], color [3], color [4]}
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end,
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set = function (self, r, g, b, a)
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set = function(self, r, g, b, a)
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local color = Details.plater.damage_taken_color
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color[1], color[2], color[3], color[4] = r, g, b, a
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if (Plater) then
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@@ -345,7 +345,7 @@ function Details.OpenPlaterIntegrationWindow()
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{
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type = "toggle",
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get = function() return Details.plater.damage_taken_shadow end,
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set = function (self, fixedparam, value)
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set = function(self, fixedparam, value)
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Details.plater.damage_taken_shadow = value
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if (Plater) then
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Plater.UpdateAllPlates()
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@@ -367,7 +367,7 @@ function Details.OpenPlaterIntegrationWindow()
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{
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type = "range",
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get = function() return Details.plater.damage_taken_anchor.x end,
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set = function (self, fixedparam, value)
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set = function(self, fixedparam, value)
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Details.plater.damage_taken_anchor.x = value
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if (Plater) then
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Plater.UpdateAllPlates()
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@@ -383,7 +383,7 @@ function Details.OpenPlaterIntegrationWindow()
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{
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type = "range",
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get = function() return Details.plater.damage_taken_anchor.y end,
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set = function (self, fixedparam, value)
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set = function(self, fixedparam, value)
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Details.plater.damage_taken_anchor.y = value
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if (Plater) then
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Plater.UpdateAllPlates()
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