Format the text in the breakdown player list using the same font, size and outline of the damage window
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@@ -30,7 +30,7 @@ function Details:Dump (...)
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text_editor.editbox:SetBackdrop (nil)
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text_editor:SetBackdrop (nil)
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DetailsFramework:ReskinSlider (text_editor.scroll)
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DetailsFramework:ReskinSlider(text_editor.scroll)
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if (not text_editor.__background) then
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text_editor.__background = text_editor:CreateTexture (nil, "background")
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@@ -95,7 +95,7 @@ function _detalhes:ShowImportWindow (defaultText, confirmFunc, titleText)
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importTextEditor.editbox:SetBackdrop (nil)
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importTextEditor:SetBackdrop (nil)
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DetailsFramework:ReskinSlider (importTextEditor.scroll)
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DetailsFramework:ReskinSlider(importTextEditor.scroll)
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if (not importTextEditor.__background) then
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importTextEditor.__background = importTextEditor:CreateTexture (nil, "background")
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