Format the text in the breakdown player list using the same font, size and outline of the damage window
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@@ -19,7 +19,7 @@ function Details:OpenClassColorsConfig()
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local y = -50
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local callback = function (button, r, g, b, a, self)
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local callback = function(button, r, g, b, a, self)
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self.MyObject.my_texture:SetVertexColor (r, g, b)
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Details.class_colors [self.MyObject.my_class][1] = r
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Details.class_colors [self.MyObject.my_class][2] = g
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@@ -27,13 +27,13 @@ function Details:OpenClassColorsConfig()
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Details:RefreshMainWindow (-1, true)
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end
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local set_color = function (self, button, class, index)
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local set_color = function(self, button, class, index)
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local current_class_color = Details.class_colors [class]
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local r, g, b = unpack (current_class_color)
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DF:ColorPick (self, r, g, b, 1, callback)
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end
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local reset_color = function (self, button, class, index)
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local reset_color = function(self, button, class, index)
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local color_table = RAID_CLASS_COLORS [class]
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local r, g, b = color_table.r, color_table.g, color_table.b
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self.MyObject.my_texture:SetVertexColor (r, g, b)
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@@ -43,12 +43,12 @@ function Details:OpenClassColorsConfig()
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Details:RefreshMainWindow (-1, true)
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end
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local on_enter = function (self, capsule)
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local on_enter = function(self, capsule)
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--Details:CooltipPreset (1)
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--GameCooltip:AddLine ("right click to reset")
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--GameCooltip:Show (self)
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end
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local on_leave = function (self, capsule)
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local on_leave = function(self, capsule)
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--GameCooltip:Hide()
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end
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