Format the text in the breakdown player list using the same font, size and outline of the damage window

This commit is contained in:
Tercio Jose
2022-10-09 17:12:13 -03:00
parent 61644c755a
commit 9974a87119
92 changed files with 5980 additions and 5978 deletions
+5 -5
View File
@@ -14,7 +14,7 @@ function Details:OpenBookmarkConfig()
panel:SetBackdropColor(.1, .1, .1, .9)
panel.blocks = {}
local clear_func = function (self, button, id)
local clear_func = function(self, button, id)
if (Details.switch.table [id]) then
Details.switch.table [id].atributo = nil
Details.switch.table [id].sub_atributo = nil
@@ -23,7 +23,7 @@ function Details:OpenBookmarkConfig()
end
end
local select_attribute = function (_, _, _, attribute, sub_atribute)
local select_attribute = function(_, _, _, attribute, sub_atribute)
if (not sub_atribute) then
return
end
@@ -34,7 +34,7 @@ function Details:OpenBookmarkConfig()
end
local cooltip_color = {.1, .1, .1, .3}
local set_att = function (self, button, id)
local set_att = function(self, button, id)
panel.selecting_slot = id
GameCooltip:Reset()
GameCooltip:SetType (3)
@@ -52,11 +52,11 @@ function Details:OpenBookmarkConfig()
local button_backdrop = {bgFile = [[Interface\AddOns\Details\images\background]], tile = true, tileSize = 64, insets = {left=0, right=0, top=0, bottom=0}}
local set_onenter = function (self, capsule)
local set_onenter = function(self, capsule)
self:SetBackdropColor (1, 1, 1, 0.9)
capsule.icon:SetBlendMode ("ADD")
end
local set_onleave = function (self, capsule)
local set_onleave = function(self, capsule)
self:SetBackdropColor (0, 0, 0, 0.5)
capsule.icon:SetBlendMode ("BLEND")
end