Format the text in the breakdown player list using the same font, size and outline of the damage window

This commit is contained in:
Tercio Jose
2022-10-09 17:12:13 -03:00
parent 61644c755a
commit 9974a87119
92 changed files with 5980 additions and 5978 deletions
+10 -10
View File
@@ -336,7 +336,7 @@
end
--> get the fractional number representing the alphabetical letter
function _detalhes:GetOrderNumber (who_name)
function _detalhes:GetOrderNumber(who_name)
--local name = upper (who_name .. "zz")
--local byte1 = _math_abs (_string_byte (name, 2)-91)/1000000
--return byte1 + _math_abs (_string_byte (name, 1)-91)/10000
@@ -727,10 +727,10 @@
local arguments_cache = {}
local parameters_cache = {}
local replace_arg = function (i)
local replace_arg = function(i)
return arguments_cache [tonumber(i)]
end
local run_function = function (str)
local run_function = function(str)
--> cache functions
local func, errortext = function_cache [str]
if (not func) then
@@ -1330,7 +1330,7 @@ end
end
--> work around to solve the UI Frame Flashes
local onFinish = function (self)
local onFinish = function(self)
if (self.showWhenDone) then
self.frame:SetAlpha (1)
else
@@ -1343,12 +1343,12 @@ end
end
end
local stop = function (self)
local stop = function(self)
local FlashAnimation = self.FlashAnimation
FlashAnimation:Stop()
end
local flash = function (self, fadeInTime, fadeOutTime, flashDuration, showWhenDone, flashInHoldTime, flashOutHoldTime, loopType)
local flash = function(self, fadeInTime, fadeOutTime, flashDuration, showWhenDone, flashInHoldTime, flashOutHoldTime, loopType)
local FlashAnimation = self.FlashAnimation
@@ -1407,7 +1407,7 @@ end
local fade_OUT_finished_func = function (frame)
local fade_OUT_finished_func = function(frame)
if (frame:IsShown() and frame.fading_out) then
frame.hidden = false
frame.faded = false
@@ -1417,17 +1417,17 @@ end
end
end
local just_fade_func = function (frame)
local just_fade_func = function(frame)
frame.hidden = false
frame.faded = true
frame.fading_in = false
end
local anim_OUT_alpha_func = function (frame)
local anim_OUT_alpha_func = function(frame)
frame.fading_out = false
end
local anim_IN_alpha_func = function (frame)
local anim_IN_alpha_func = function(frame)
frame.fading_in = false
end