Format the text in the breakdown player list using the same font, size and outline of the damage window
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@@ -171,7 +171,7 @@ end
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local next_check = 0.8
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--check if the mouse is still interacting with the menu or with the button
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button:SetScript ("OnUpdate", function (self, elapsed)
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button:SetScript ("OnUpdate", function(self, elapsed)
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next_check = next_check - elapsed
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if (next_check < 0) then
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