Format the text in the breakdown player list using the same font, size and outline of the damage window
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+10
-10
@@ -300,9 +300,9 @@
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local spellname
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if (spellid > 10) then
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spellname = GetSpellLink (extraSpellID)
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spellname = GetSpellLink(extraSpellID)
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else
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spellname = _GetSpellInfo (extraSpellID)
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spellname = _GetSpellInfo(extraSpellID)
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end
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if (channel == "RAID") then
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@@ -342,9 +342,9 @@
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local spellname
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if (spellid > 10) then
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spellname = GetSpellLink (extraSpellID)
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spellname = GetSpellLink(extraSpellID)
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else
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spellname = _GetSpellInfo (extraSpellID)
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spellname = _GetSpellInfo(extraSpellID)
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end
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if (custom ~= "") then
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@@ -416,9 +416,9 @@
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local spellname
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if (spellid > 10) then
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spellname = GetSpellLink (spellid)
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spellname = GetSpellLink(spellid)
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else
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spellname = _GetSpellInfo (spellid)
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spellname = _GetSpellInfo(spellid)
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end
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local custom = _detalhes.announce_cooldowns.custom
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@@ -478,9 +478,9 @@
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local spellname
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if (spellid > 10) then
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spellname = GetSpellLink (spellid)
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spellname = GetSpellLink(spellid)
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else
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spellname = _GetSpellInfo (spellid)
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spellname = _GetSpellInfo(spellid)
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end
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if (second < 10) then
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@@ -578,9 +578,9 @@
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if (type (this_death[1]) == "boolean" and this_death[1] and this_death[4]+5 > time) then
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local spelllink
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if (this_death [2] > 10) then
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spelllink = GetSpellLink (this_death [2])
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spelllink = GetSpellLink(this_death [2])
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else
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spelllink = "[" .. _GetSpellInfo (this_death [2]) .. "]"
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spelllink = "[" .. _GetSpellInfo(this_death [2]) .. "]"
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end
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spells = spelllink .. ": " .. _detalhes:ToK2 (_math_floor (this_death [3])) .. " " .. spells
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last = o-1
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