Format the text in the breakdown player list using the same font, size and outline of the damage window

This commit is contained in:
Tercio Jose
2022-10-09 17:12:13 -03:00
parent 61644c755a
commit 9974a87119
92 changed files with 5980 additions and 5978 deletions
+8 -8
View File
@@ -237,7 +237,7 @@
["STATUSBAR"] = 0
}
local OnEnableFunction = function (self)
local OnEnableFunction = function(self)
self.__parent.Enabled = true
--self = frame __parent = plugin object
local instance = _detalhes:GetInstance (self.__parent.instance_id)
@@ -247,14 +247,14 @@
_detalhes:SendEvent ("SHOW", self.__parent)
end
local OnDisableFunction = function (self)
local OnDisableFunction = function(self)
_detalhes:SendEvent ("HIDE", self.__parent)
if (bit.band (self.__parent.__options, DETAILSPLUGIN_ALWAYSENABLED) == 0) then
self.__parent.Enabled = false
end
end
local BuildDefaultStatusBarMembers = function (self)
local BuildDefaultStatusBarMembers = function(self)
self.childs = {}
self.__index = self
function self:Setup()
@@ -272,10 +272,10 @@
print ("Thank You Sir!===================")
end
local register_event_func = function (self, event)
local register_event_func = function(self, event)
self.Frame:RegisterEvent (event)
end
local unregister_event_func = function (self, event)
local unregister_event_func = function(self, event)
self.Frame:UnregisterEvent (event)
end
@@ -544,7 +544,7 @@
end)
f:SetScript ("OnMouseDown", function (self, button)
f:SetScript ("OnMouseDown", function(self, button)
if (button == "RightButton") then
f.ClosePlugin()
end
@@ -588,7 +588,7 @@
--> re set the point of the frame within the main plugin window
f.RefreshFrame (pluginObject.__var_Frame)
C_Timer.After (0.016, function ()
C_Timer.After (0.016, function()
f.RefreshFrame (pluginObject.__var_Frame)
end)
@@ -637,7 +637,7 @@
return newButton
end
local on_hide = function (self)
local on_hide = function(self)
DetailsPluginContainerWindow.ClosePlugin()
end