Format the text in the breakdown player list using the same font, size and outline of the damage window

This commit is contained in:
Tercio Jose
2022-10-09 17:12:13 -03:00
parent 61644c755a
commit 9974a87119
92 changed files with 5980 additions and 5978 deletions
+4 -4
View File
@@ -94,7 +94,7 @@
-- try get the current encounter name during the encounter
local boss_found_not_registered = function (t, ZoneName, ZoneMapID, DifficultyID)
local boss_found_not_registered = function(t, ZoneName, ZoneMapID, DifficultyID)
local boss_table = {
index = 0,
@@ -112,7 +112,7 @@
Details.tabela_vigente.is_boss = boss_table
end
local boss_found = function (index, name, zone, mapid, diff, encounterid)
local boss_found = function(index, name, zone, mapid, diff, encounterid)
local mapID = C_Map.GetBestMapForUnit ("player")
local ejid
@@ -1408,7 +1408,7 @@
end
end
local fight_component = function (energy_container, misc_container, name)
local fight_component = function(energy_container, misc_container, name)
local on_energy = energy_container._ActorTable [energy_container._NameIndexTable [name]]
if (on_energy) then
on_energy.fight_component = true
@@ -1876,7 +1876,7 @@
DetailsFramework:ApplyStandardBackdrop(panel)
panel:SetScript("OnMouseDown", function (self, button)
panel:SetScript("OnMouseDown", function(self, button)
if (button == "RightButton") then
panel:Hide()
end