Format the text in the breakdown player list using the same font, size and outline of the damage window
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+4
-4
@@ -94,7 +94,7 @@
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-- try get the current encounter name during the encounter
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local boss_found_not_registered = function (t, ZoneName, ZoneMapID, DifficultyID)
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local boss_found_not_registered = function(t, ZoneName, ZoneMapID, DifficultyID)
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local boss_table = {
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index = 0,
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@@ -112,7 +112,7 @@
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Details.tabela_vigente.is_boss = boss_table
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end
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local boss_found = function (index, name, zone, mapid, diff, encounterid)
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local boss_found = function(index, name, zone, mapid, diff, encounterid)
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local mapID = C_Map.GetBestMapForUnit ("player")
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local ejid
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@@ -1408,7 +1408,7 @@
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end
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end
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local fight_component = function (energy_container, misc_container, name)
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local fight_component = function(energy_container, misc_container, name)
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local on_energy = energy_container._ActorTable [energy_container._NameIndexTable [name]]
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if (on_energy) then
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on_energy.fight_component = true
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@@ -1876,7 +1876,7 @@
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DetailsFramework:ApplyStandardBackdrop(panel)
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panel:SetScript("OnMouseDown", function (self, button)
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panel:SetScript("OnMouseDown", function(self, button)
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if (button == "RightButton") then
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panel:Hide()
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end
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