Format the text in the breakdown player list using the same font, size and outline of the damage window
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@@ -436,7 +436,7 @@
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local pet_text_object = _G ["DetailsPetOwnerFinderTextLeft2"] --not in use
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local follower_text_object = _G ["DetailsPetOwnerFinderTextLeft3"] --not in use
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local find_pet_found_owner = function (ownerName, serial, nome, flag, self)
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local find_pet_found_owner = function(ownerName, serial, nome, flag, self)
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local ownerGuid = _UnitGUID (ownerName)
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if (ownerGuid) then
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_detalhes.tabela_pets:Adicionar (serial, nome, flag, ownerGuid, ownerName, 0x00000417)
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@@ -453,7 +453,7 @@
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end
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--> check pet owner name with correct declension for ruRU locale (from user 'denis-kam' on github)
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local find_name_declension = function (petTooltip, playerName)
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local find_name_declension = function(petTooltip, playerName)
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--> 2 - male, 3 - female
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for gender = 3, 2, -1 do
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for declensionSet = 1, GetNumDeclensionSets(playerName, gender) do
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@@ -469,7 +469,7 @@
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return false
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end
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local find_pet_owner = function (serial, nome, flag, self)
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local find_pet_owner = function(serial, nome, flag, self)
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if (not _detalhes.tabela_vigente) then
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return
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end
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@@ -851,7 +851,7 @@
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end
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local bykey
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local sort = function (t1, t2)
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local sort = function(t1, t2)
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return (t1 [bykey] or 0) > (t2 [bykey] or 0)
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end
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