Format the text in the breakdown player list using the same font, size and outline of the damage window

This commit is contained in:
Tercio Jose
2022-10-09 17:12:13 -03:00
parent 61644c755a
commit 9974a87119
92 changed files with 5980 additions and 5978 deletions
+4 -4
View File
@@ -436,7 +436,7 @@
local pet_text_object = _G ["DetailsPetOwnerFinderTextLeft2"] --not in use
local follower_text_object = _G ["DetailsPetOwnerFinderTextLeft3"] --not in use
local find_pet_found_owner = function (ownerName, serial, nome, flag, self)
local find_pet_found_owner = function(ownerName, serial, nome, flag, self)
local ownerGuid = _UnitGUID (ownerName)
if (ownerGuid) then
_detalhes.tabela_pets:Adicionar (serial, nome, flag, ownerGuid, ownerName, 0x00000417)
@@ -453,7 +453,7 @@
end
--> check pet owner name with correct declension for ruRU locale (from user 'denis-kam' on github)
local find_name_declension = function (petTooltip, playerName)
local find_name_declension = function(petTooltip, playerName)
--> 2 - male, 3 - female
for gender = 3, 2, -1 do
for declensionSet = 1, GetNumDeclensionSets(playerName, gender) do
@@ -469,7 +469,7 @@
return false
end
local find_pet_owner = function (serial, nome, flag, self)
local find_pet_owner = function(serial, nome, flag, self)
if (not _detalhes.tabela_vigente) then
return
end
@@ -851,7 +851,7 @@
end
local bykey
local sort = function (t1, t2)
local sort = function(t1, t2)
return (t1 [bykey] or 0) > (t2 [bykey] or 0)
end