Format the text in the breakdown player list using the same font, size and outline of the damage window
This commit is contained in:
+18
-18
@@ -169,7 +169,7 @@
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--> get the attribute
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local attribute = custom_object:GetAttribute() --"damagedone"
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--> get the custom function (actor, source, target, spellid)
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--> get the custom function(actor, source, target, spellid)
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local func = atributo_custom [attribute]
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--> get the combat container
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@@ -249,9 +249,9 @@
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if (actor.id) then
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if (actor.id == 1) then
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actor.report_name = GetSpellLink (6603)
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actor.report_name = GetSpellLink(6603)
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elseif (actor.id > 10) then
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actor.report_name = GetSpellLink (actor.id)
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actor.report_name = GetSpellLink(actor.id)
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else
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actor.report_name = actor.nome
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end
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@@ -755,7 +755,7 @@
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function atributo_custom:ResetCustomActorContainer()
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for _, actor in _ipairs (self._ActorTable) do
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actor.value = actor.value - _math_floor (actor.value)
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--actor.value = _detalhes:GetOrderNumber (actor.nome)
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--actor.value = _detalhes:GetOrderNumber(actor.nome)
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end
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end
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@@ -880,7 +880,7 @@
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if (icon_cache [actor.nome]) then
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newActor.icon = icon_cache [actor.nome]
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else
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local _, _, icon = _GetSpellInfo (actor.id)
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local _, _, icon = _GetSpellInfo(actor.id)
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if (icon) then
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icon_cache [actor.nome] = icon
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newActor.icon = icon
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@@ -924,7 +924,7 @@
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}, {__index = atributo_custom})
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end
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local custom_sort = function (t1, t2)
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local custom_sort = function(t1, t2)
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return t1.value > t2.value
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end
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function atributo_custom:Sort (container)
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@@ -964,7 +964,7 @@
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end
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if (actor.id) then
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_detalhes:AddTooltipSpellHeaderText (select (1, _GetSpellInfo (actor.id)), "yellow", 1, select (3, _GetSpellInfo (actor.id)), 0.90625, 0.109375, 0.15625, 0.875)
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_detalhes:AddTooltipSpellHeaderText (select (1, _GetSpellInfo(actor.id)), "yellow", 1, select (3, _GetSpellInfo(actor.id)), 0.90625, 0.109375, 0.15625, 0.875)
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else
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_detalhes:AddTooltipSpellHeaderText (custom_object:GetName(), "yellow", 1, custom_object:GetIcon(), 0.90625, 0.109375, 0.15625, 0.875)
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end
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@@ -1272,7 +1272,7 @@
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if (debuff_uptime_container) then
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local focus_potion = debuff_uptime_container [DETAILS_FOCUS_POTION_ID]
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if (focus_potion) then
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local name, _, icon = GetSpellInfo (DETAILS_FOCUS_POTION_ID)
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local name, _, icon = GetSpellInfo(DETAILS_FOCUS_POTION_ID)
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GameCooltip:AddLine (name, 1) --> can use only 1 focus potion (can't be pre-potion)
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_detalhes:AddTooltipBackgroundStatusbar()
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GameCooltip:AddIcon (icon, 1, 1, _detalhes.tooltip.line_height, _detalhes.tooltip.line_height)
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@@ -1286,7 +1286,7 @@
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local potionUsed = buff_uptime_container [spellId]
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if (potionUsed) then
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local name, _, icon = GetSpellInfo (spellId)
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local name, _, icon = GetSpellInfo(spellId)
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GameCooltip:AddLine (name, potionUsed.activedamt)
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_detalhes:AddTooltipBackgroundStatusbar()
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GameCooltip:AddIcon (icon, 1, 1, _detalhes.tooltip.line_height, _detalhes.tooltip.line_height)
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@@ -1367,28 +1367,28 @@
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local hs = actor:GetSpell (6262)
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if (hs) then
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GameCooltip:AddLine (select (1, GetSpellInfo(6262)), _detalhes:ToK(hs.total))
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GameCooltip:AddIcon (select (3, GetSpellInfo (6262)), 1, 1, _detalhes.tooltip.line_height, _detalhes.tooltip.line_height)
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GameCooltip:AddIcon (select (3, GetSpellInfo(6262)), 1, 1, _detalhes.tooltip.line_height, _detalhes.tooltip.line_height)
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GameCooltip:AddStatusBar (100, 1, R, G, B, A)
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end
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local pot = actor:GetSpell (DETAILS_HEALTH_POTION_ID)
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if (pot) then
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GameCooltip:AddLine (select (1, GetSpellInfo(DETAILS_HEALTH_POTION_ID)), _detalhes:ToK(pot.total))
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GameCooltip:AddIcon (select (3, GetSpellInfo (DETAILS_HEALTH_POTION_ID)), 1, 1, _detalhes.tooltip.line_height, _detalhes.tooltip.line_height)
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GameCooltip:AddIcon (select (3, GetSpellInfo(DETAILS_HEALTH_POTION_ID)), 1, 1, _detalhes.tooltip.line_height, _detalhes.tooltip.line_height)
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GameCooltip:AddStatusBar (100, 1, R, G, B, A)
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end
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local pot = actor:GetSpell (DETAILS_HEALTH_POTION2_ID)
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if (pot) then
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GameCooltip:AddLine (select (1, GetSpellInfo(DETAILS_HEALTH_POTION2_ID)), _detalhes:ToK(pot.total))
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GameCooltip:AddIcon (select (3, GetSpellInfo (DETAILS_HEALTH_POTION2_ID)), 1, 1, _detalhes.tooltip.line_height, _detalhes.tooltip.line_height)
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GameCooltip:AddIcon (select (3, GetSpellInfo(DETAILS_HEALTH_POTION2_ID)), 1, 1, _detalhes.tooltip.line_height, _detalhes.tooltip.line_height)
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GameCooltip:AddStatusBar (100, 1, R, G, B, A)
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end
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local pot = actor:GetSpell (DETAILS_REJU_POTION_ID)
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if (pot) then
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GameCooltip:AddLine (select (1, GetSpellInfo(DETAILS_REJU_POTION_ID)), _detalhes:ToK(pot.total))
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GameCooltip:AddIcon (select (3, GetSpellInfo (DETAILS_REJU_POTION_ID)), 1, 1, _detalhes.tooltip.line_height, _detalhes.tooltip.line_height)
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GameCooltip:AddIcon (select (3, GetSpellInfo(DETAILS_REJU_POTION_ID)), 1, 1, _detalhes.tooltip.line_height, _detalhes.tooltip.line_height)
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GameCooltip:AddStatusBar (100, 1, R, G, B, A)
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end
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@@ -1591,7 +1591,7 @@
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table.sort (spells, _detalhes.Sort2)
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for index, spell in ipairs (spells) do
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local name, _, icon = GetSpellInfo (spell [1])
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local name, _, icon = GetSpellInfo(spell [1])
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GameCooltip:AddLine (name, spell [2])
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_detalhes:AddTooltipBackgroundStatusbar()
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GameCooltip:AddIcon (icon, 1, 1, _detalhes.tooltip.line_height, _detalhes.tooltip.line_height)
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@@ -1733,7 +1733,7 @@
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table.sort (spells, _detalhes.Sort2)
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for index, spell in ipairs (spells) do
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local name, _, icon = GetSpellInfo (spell [1])
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local name, _, icon = GetSpellInfo(spell [1])
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GameCooltip:AddLine (name, spell [2])
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_detalhes:AddTooltipBackgroundStatusbar()
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GameCooltip:AddIcon (icon, 1, 1, _detalhes.tooltip.line_height, _detalhes.tooltip.line_height)
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@@ -1894,9 +1894,9 @@
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local spell_cast = misc_actor.spell_cast and misc_actor.spell_cast [spell.id]
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if (not spell_cast and misc_actor.spell_cast) then
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local spellname = GetSpellInfo (spell.id)
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local spellname = GetSpellInfo(spell.id)
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for casted_spellid, amount in pairs (misc_actor.spell_cast) do
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local casted_spellname = GetSpellInfo (casted_spellid)
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local casted_spellname = GetSpellInfo(casted_spellid)
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if (casted_spellname == spellname) then
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spell_cast = amount .. " (|cFFFFFF00?|r)"
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end
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@@ -2388,7 +2388,7 @@
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for i, t in ipairs (sortedList) do
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local spellID, total = unpack (t)
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if (total > 1) then
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local spellName, _, spellIcon = Details.GetSpellInfo (spellID)
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local spellName, _, spellIcon = Details.GetSpellInfo(spellID)
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local spellPercent = total / playerTotal * 100
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local formatedSpellPercent = format("%.1f", spellPercent)
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