Format the text in the breakdown player list using the same font, size and outline of the damage window
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@@ -40,7 +40,7 @@
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--> api functions
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--combat (container type, actor name)
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_detalhes.call_combate = function (self, class_type, name)
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_detalhes.call_combate = function(self, class_type, name)
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local container = self[class_type]
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local index_mapa = container._NameIndexTable [name]
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local actor = container._ActorTable [index_mapa]
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@@ -664,7 +664,7 @@
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tabela_combate.shadow = nil
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end
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combate.__sub = function (combate1, combate2)
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combate.__sub = function(combate1, combate2)
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if (combate1 ~= _detalhes.tabela_overall) then
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return
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@@ -739,7 +739,7 @@
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end
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combate.__add = function (combate1, combate2)
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combate.__add = function(combate1, combate2)
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local all_containers = {combate2 [class_type_dano]._ActorTable, combate2 [class_type_cura]._ActorTable, combate2 [class_type_e_energy]._ActorTable, combate2 [class_type_misc]._ActorTable}
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local custom_combat
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