Format the text in the breakdown player list using the same font, size and outline of the damage window

This commit is contained in:
Tercio Jose
2022-10-09 17:12:13 -03:00
parent 61644c755a
commit 9974a87119
92 changed files with 5980 additions and 5978 deletions
+3 -3
View File
@@ -40,7 +40,7 @@
--> api functions
--combat (container type, actor name)
_detalhes.call_combate = function (self, class_type, name)
_detalhes.call_combate = function(self, class_type, name)
local container = self[class_type]
local index_mapa = container._NameIndexTable [name]
local actor = container._ActorTable [index_mapa]
@@ -664,7 +664,7 @@
tabela_combate.shadow = nil
end
combate.__sub = function (combate1, combate2)
combate.__sub = function(combate1, combate2)
if (combate1 ~= _detalhes.tabela_overall) then
return
@@ -739,7 +739,7 @@
end
combate.__add = function (combate1, combate2)
combate.__add = function(combate1, combate2)
local all_containers = {combate2 [class_type_dano]._ActorTable, combate2 [class_type_cura]._ActorTable, combate2 [class_type_e_energy]._ActorTable, combate2 [class_type_misc]._ActorTable}
local custom_combat