Format the text in the breakdown player list using the same font, size and outline of the damage window
This commit is contained in:
+29
-29
@@ -208,7 +208,7 @@ DF:Mixin(DFSliderMetaFunctions, DF.FrameMixin)
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DFSliderMetaFunctions.SetMembers["fractional"] = smember_fractional
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DFSliderMetaFunctions.SetMembers["value"] = smember_value
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DFSliderMetaFunctions.__newindex = function (object, key, value)
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DFSliderMetaFunctions.__newindex = function(object, key, value)
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local func = DFSliderMetaFunctions.SetMembers[key]
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if (func) then
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return func(object, value)
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@@ -313,7 +313,7 @@ DF:Mixin(DFSliderMetaFunctions, DF.FrameMixin)
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------------------------------------------------------------------------------------------------------------
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--> scripts
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local OnEnter = function (slider)
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local OnEnter = function(slider)
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if (rawget (slider.MyObject, "lockdown")) then
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return
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end
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@@ -344,7 +344,7 @@ DF:Mixin(DFSliderMetaFunctions, DF.FrameMixin)
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end
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end
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local OnLeave = function (slider)
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local OnLeave = function(slider)
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if (rawget (slider.MyObject, "lockdown")) then
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return
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@@ -412,23 +412,23 @@ DF:Mixin(DFSliderMetaFunctions, DF.FrameMixin)
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buttonPlus:SetFrameStrata (f:GetFrameStrata())
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buttonMinor:SetFrameStrata (f:GetFrameStrata())
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buttonPlus:SetScript ("OnEnter", function (self)
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buttonPlus:SetScript ("OnEnter", function(self)
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if (f.isGoingToHide) then
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f:SetScript ("OnUpdate", nil)
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f.isGoingToHide = false
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end
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end)
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buttonMinor:SetScript ("OnEnter", function (self)
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buttonMinor:SetScript ("OnEnter", function(self)
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if (f.isGoingToHide) then
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f:SetScript ("OnUpdate", nil)
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f.isGoingToHide = false
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end
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end)
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buttonPlus:SetScript ("OnLeave", function (self)
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buttonPlus:SetScript ("OnLeave", function(self)
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f:PrepareToHide()
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end)
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buttonMinor:SetScript ("OnLeave", function (self)
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buttonMinor:SetScript ("OnLeave", function(self)
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f:PrepareToHide()
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end)
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@@ -488,7 +488,7 @@ DF:Mixin(DFSliderMetaFunctions, DF.FrameMixin)
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end
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buttonPlus:SetScript ("OnMouseUp", function (self)
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buttonPlus:SetScript ("OnMouseUp", function(self)
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if (not buttonPlus.got_click) then
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plus_button_script()
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end
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@@ -496,7 +496,7 @@ DF:Mixin(DFSliderMetaFunctions, DF.FrameMixin)
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self:SetScript ("OnUpdate", nil)
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end)
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local on_update = function (self, elapsed)
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local on_update = function(self, elapsed)
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timer = timer + elapsed
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if (timer > 0.4) then
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change_timer = change_timer + elapsed
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@@ -507,7 +507,7 @@ DF:Mixin(DFSliderMetaFunctions, DF.FrameMixin)
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end
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end
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end
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buttonPlus:SetScript ("OnMouseDown", function (self)
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buttonPlus:SetScript ("OnMouseDown", function(self)
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timer = 0
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change_timer = 0
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self:SetScript ("OnUpdate", on_update)
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@@ -539,7 +539,7 @@ DF:Mixin(DFSliderMetaFunctions, DF.FrameMixin)
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end
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end
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buttonMinor:SetScript ("OnMouseUp", function (self)
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buttonMinor:SetScript ("OnMouseUp", function(self)
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if (not buttonMinor.got_click) then
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minor_button_script()
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end
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@@ -547,7 +547,7 @@ DF:Mixin(DFSliderMetaFunctions, DF.FrameMixin)
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self:SetScript ("OnUpdate", nil)
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end)
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local on_update = function (self, elapsed)
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local on_update = function(self, elapsed)
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timer = timer + elapsed
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if (timer > 0.4) then
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change_timer = change_timer + elapsed
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@@ -558,13 +558,13 @@ DF:Mixin(DFSliderMetaFunctions, DF.FrameMixin)
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end
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end
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end
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buttonMinor:SetScript ("OnMouseDown", function (self)
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buttonMinor:SetScript ("OnMouseDown", function(self)
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timer = 0
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change_timer = 0
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self:SetScript ("OnUpdate", on_update)
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end)
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local do_precision = function (text)
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local do_precision = function(text)
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if (type (text) == "string" and text:find ("%.")) then
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local left, right = strsplit (".", text)
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left = tonumber (left)
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@@ -645,7 +645,7 @@ DF:Mixin(DFSliderMetaFunctions, DF.FrameMixin)
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end
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end
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local OnMouseDown = function (slider, button)
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local OnMouseDown = function(slider, button)
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slider.MyObject.IsValueChanging = true
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local capsule = slider.MyObject
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@@ -659,7 +659,7 @@ DF:Mixin(DFSliderMetaFunctions, DF.FrameMixin)
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end
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end
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local OnMouseUp = function (slider, button)
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local OnMouseUp = function(slider, button)
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slider.MyObject.IsValueChanging = nil
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local capsule = slider.MyObject
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@@ -669,7 +669,7 @@ DF:Mixin(DFSliderMetaFunctions, DF.FrameMixin)
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end
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end
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local OnHide = function (slider)
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local OnHide = function(slider)
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local capsule = slider.MyObject
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local kill = capsule:RunHooksForWidget ("OnHide", slider, capsule)
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if (kill) then
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@@ -683,7 +683,7 @@ DF:Mixin(DFSliderMetaFunctions, DF.FrameMixin)
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end
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end
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local OnShow = function (slider)
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local OnShow = function(slider)
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local capsule = slider.MyObject
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local kill = capsule:RunHooksForWidget ("OnShow", slider, capsule)
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if (kill) then
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@@ -694,7 +694,7 @@ DF:Mixin(DFSliderMetaFunctions, DF.FrameMixin)
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local table_insert = table.insert
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local table_remove = table.remove
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local OnValueChanged = function (slider)
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local OnValueChanged = function(slider)
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local amt
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if (slider.MyObject.useDecimals) then
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@@ -743,7 +743,7 @@ DF:Mixin(DFSliderMetaFunctions, DF.FrameMixin)
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------------------------------------------------------------------------------------------------------------
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--> object constructor
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local SwitchOnClick = function (self, button, forced_value, value)
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local SwitchOnClick = function(self, button, forced_value, value)
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local slider = self.MyObject
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@@ -804,7 +804,7 @@ local SwitchOnClick = function (self, button, forced_value, value)
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end
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local default_switch_func = function (self, passed_value)
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local default_switch_func = function(self, passed_value)
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if (self.value) then
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return false
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else
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@@ -812,11 +812,11 @@ local default_switch_func = function (self, passed_value)
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end
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end
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local switch_get_value = function (self)
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local switch_get_value = function(self)
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return self.value
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end
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local switch_set_value = function (self, value)
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local switch_set_value = function(self, value)
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if (self.switch_func) then
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value = self:switch_func (value)
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end
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@@ -824,11 +824,11 @@ local switch_set_value = function (self, value)
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SwitchOnClick (self.widget, nil, true, value)
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end
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local switch_set_fixparameter = function (self, value)
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local switch_set_fixparameter = function(self, value)
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rawset (self, "FixedValue", value)
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end
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local switch_disable = function (self)
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local switch_disable = function(self)
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if (self.is_checkbox) then
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self.checked_texture:Hide()
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@@ -845,7 +845,7 @@ local switch_disable = function (self)
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self:SetAlpha (.4)
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rawset (self, "lockdown", true)
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end
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local switch_enable = function (self)
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local switch_enable = function(self)
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if (self.is_checkbox) then
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if (rawget (self, "value")) then
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self.checked_texture:Show()
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@@ -866,11 +866,11 @@ local switch_enable = function (self)
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return rawset (self, "lockdown", false)
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end
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local set_switch_func = function (self, newFunction)
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local set_switch_func = function(self, newFunction)
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self.OnSwitch = newFunction
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end
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local set_as_checkbok = function (self)
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local set_as_checkbok = function(self)
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if self.is_checkbox and self.checked_texture then return end
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local checked = self:CreateTexture (self:GetName() .. "CheckTexture", "overlay")
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checked:SetTexture ([[Interface\Buttons\UI-CheckBox-Check]])
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@@ -1126,7 +1126,7 @@ function DF:NewSlider (parent, container, name, member, w, h, min, max, step, de
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local idx = getmetatable (SliderObject.slider).__index
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for funcName, funcAddress in pairs (idx) do
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if (not DFSliderMetaFunctions [funcName]) then
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DFSliderMetaFunctions [funcName] = function (object, ...)
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DFSliderMetaFunctions [funcName] = function(object, ...)
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local x = loadstring ( "return _G['"..object.slider:GetName().."']:"..funcName.."(...)")
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return x (...)
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end
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