Format the text in the breakdown player list using the same font, size and outline of the damage window
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+2
-2
@@ -202,7 +202,7 @@ detailsFramework:Mixin(LabelMetaFunctions, detailsFramework.SetPointMixin)
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LabelMetaFunctions.SetMembers["textsize"] = smember_textsize--alias
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LabelMetaFunctions.SetMembers["shadow"] = smember_outline
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LabelMetaFunctions.SetMembers["outline"] = smember_outline--alias
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LabelMetaFunctions.SetMembers["rotation"] = smember_rotation--alias
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LabelMetaFunctions.SetMembers["rotation"] = smember_rotation
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LabelMetaFunctions.__newindex = function(object, key, value)
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local func = LabelMetaFunctions.SetMembers[key]
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@@ -296,7 +296,7 @@ detailsFramework:Mixin(LabelMetaFunctions, detailsFramework.SetPointMixin)
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local idx = getmetatable(labelObject.label).__index
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for funcName, funcAddress in pairs(idx) do
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if (not LabelMetaFunctions[funcName]) then
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LabelMetaFunctions[funcName] = function (object, ...)
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LabelMetaFunctions[funcName] = function(object, ...)
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local x = loadstring( "return _G['"..object.label:GetName().."']:"..funcName.."(...)")
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return x(...)
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end
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