Added Erase Segment Options: "Remove Common Segments" and "Reset, but keep Mythic+ Overall Segments"
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+25
-1
@@ -2209,7 +2209,7 @@ local iconFrame_OnEnter = function(self)
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local previousScore = rioProfile.previousScore or 0
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local currentScore = rioProfile.currentScore or 0
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if (previousScore > currentScore) then
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if (false and previousScore > currentScore and time() > 1700562401) then --2023.11.21 midday
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GameCooltip:AddLine("M+ Score:", previousScore .. " (|cFFFFDD11" .. currentScore .. "|r)", 1, "white")
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addedInfo = true
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else
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@@ -2257,6 +2257,20 @@ local iconFrame_OnEnter = function(self)
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height = height + 19
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end
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if (actor.classe == "UNKNOW") then
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local npcId = tonumber(actor.aID)
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if (not npcId) then
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npcId = Details:GetNpcIdFromGuid(actor.serial)
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end
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if (npcId) then
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GameCooltip:AddLine("NpcID:", npcId)
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GameCooltip:AddIcon([[]], 1, 1, 1, 20)
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Details:AddTooltipBackgroundStatusbar()
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height = height + 19
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end
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end
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GameCooltip:SetOption("FixedHeight", height)
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GameCooltip:ShowCooltip()
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@@ -8990,6 +9004,16 @@ end
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Details:SetTooltipMinWidth()
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gameCooltip:AddLine("Remove Common Segments", nil, 1, "white", nil, Details.font_sizes.menus, Details.font_faces.menus)
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gameCooltip:AddIcon([[Interface\Buttons\UI-StopButton]], 1, 1, 14, 14, 0, 1, 0, 1, "orange")
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gameCooltip:AddMenu(1, function() return Details.tabela_historico:ResetDataByCombatType("generic") end)
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gameCooltip:AddLine("Reset, but keep Mythic+ Overall Segments", nil, 1, "white", nil, Details.font_sizes.menus, Details.font_faces.menus)
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gameCooltip:AddIcon([[Interface\Buttons\UI-StopButton]], 1, 1, 14, 14, 0, 1, 0, 1, "orange")
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gameCooltip:AddMenu(1, function() return Details.tabela_historico:ResetDataByCombatType("m+overall") end)
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gameCooltip:AddLine("$div", nil, 1, nil, -5, -11)
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gameCooltip:AddLine(Loc["STRING_ERASE_DATA_OVERALL"], nil, 1, "white", nil, Details.font_sizes.menus, Details.font_faces.menus)
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gameCooltip:AddIcon([[Interface\Buttons\UI-StopButton]], 1, 1, 14, 14, 0, 1, 0, 1, "orange")
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gameCooltip:AddMenu(1, Details.tabela_historico.ResetOverallData)
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