Stop breakdown opening when there's player data available at the window
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@@ -562,7 +562,7 @@ function spellsTab.OnCreateTabCallback(tabButton, tabFrame) --~init
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DF:AddRoundedCornersToFrame(optionsButton, preset)
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--open the breakdown window at startup for testing
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--[= debug
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--[=[ debug
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C_Timer.After(1, function()
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Details:OpenPlayerDetails(1)
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C_Timer.After(1, function()
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