diff --git a/classes/class_damage.lua b/classes/class_damage.lua index 4c7ff6e8..c8012874 100644 --- a/classes/class_damage.lua +++ b/classes/class_damage.lua @@ -2474,6 +2474,7 @@ end local maxStringLength_StringThree = 0 local profileOffsetString3 = self.fontstrings_text3_anchor local profileOffsetString2 = self.fontstrings_text2_anchor + local profileYOffset = self.row_info.text_yoffset Details.CacheInLineMaxDistance = Details.CacheInLineMaxDistance or {} Details.CacheInLineMaxDistance[self:GetId()] = Details.CacheInLineMaxDistance[self:GetId()] or {[2] = profileOffsetString2, [3] = profileOffsetString3} @@ -2514,7 +2515,7 @@ end --update the lines for lineId = 1, self:GetNumLinesShown() do local thisLine = self:GetLine(lineId) - thisLine.lineText3:SetPoint("right", thisLine.statusbar, "right", -newOffset, 0) + thisLine.lineText3:SetPoint("right", thisLine.statusbar, "right", -newOffset, profileYOffset) end end @@ -2535,7 +2536,7 @@ end --update the lines for lineId = 1, self:GetNumLinesShown() do local thisLine = self:GetLine(lineId) - thisLine.lineText2:SetPoint("right", thisLine.statusbar, "right", -newOffset, 0) + thisLine.lineText2:SetPoint("right", thisLine.statusbar, "right", -newOffset, profileYOffset) end end end diff --git a/classes/class_utility.lua b/classes/class_utility.lua index 4149b0c7..64c748ff 100644 --- a/classes/class_utility.lua +++ b/classes/class_utility.lua @@ -752,10 +752,9 @@ function atributo_misc:RefreshWindow(instance, combatObject, bIsForceRefresh, bI instance:RefreshScrollBar(total) local whichRowLine = 1 - local bIsReverse = false --debug (default false) - --if this is reverse, need to invert the values in the table which holds the deaths in the combat - if (bIsReverse) then + --if sort direction is descending, need to invert the values in the table which holds the deaths in the combat + if (instance.bars_sort_direction == 1) then local tempTable = {} for i = #allDeathsInTheCombat, 1, -1 do tempTable[#tempTable+1] = allDeathsInTheCombat[i] diff --git a/frames/window_main.lua b/frames/window_main.lua index 256fd42b..3bc83565 100644 --- a/frames/window_main.lua +++ b/frames/window_main.lua @@ -2022,39 +2022,39 @@ end function Details:HandleTextsOnMouseClick(row, type) if (self.bars_inverted) then if (type == "down") then - row.lineText4:SetPoint("left", row.statusbar, "left", 2, -1) + row.lineText4:SetPoint("left", row.statusbar, "left", self.fontstrings_text4_anchor + 2, self.row_info.text_yoffset - 1) if (self.row_info.no_icon) then - row.lineText1:SetPoint("right", row.statusbar, "right", -1, -1) + row.lineText1:SetPoint("right", row.statusbar, "right", -self.row_info.textL_offset - 1, self.row_info.text_yoffset - 1) else - row.lineText1:SetPoint("right", row.icone_classe, "left", -1, -1) + row.lineText1:SetPoint("right", row.icone_classe, "left", -self.row_info.textL_offset - 1, self.row_info.text_yoffset - 1) end elseif (type == "up") then - row.lineText4:SetPoint("left", row.statusbar, "left", 1, 0) + row.lineText4:SetPoint("left", row.statusbar, "left", self.fontstrings_text4_anchor + 1, self.row_info.text_yoffset) if (self.row_info.no_icon) then - row.lineText1:SetPoint("right", row.statusbar, "right", -2, 0) + row.lineText1:SetPoint("right", row.statusbar, "right", -self.row_info.textL_offset - 2, self.row_info.text_yoffset) else - row.lineText1:SetPoint("right", row.icone_classe, "left", -2, 0) + row.lineText1:SetPoint("right", row.icone_classe, "left", -self.row_info.textL_offset - 2, self.row_info.text_yoffset) end end else if (type == "down") then - row.lineText4:SetPoint("right", row.statusbar, "right", 1, -1) + row.lineText4:SetPoint("right", row.statusbar, "right", -self.fontstrings_text4_anchor + 1, self.row_info.text_yoffset - 1) if (self.row_info.no_icon) then - row.lineText1:SetPoint("left", row.statusbar, "left", 3, -1) + row.lineText1:SetPoint("left", row.statusbar, "left", self.row_info.textL_offset + 3, self.row_info.text_yoffset - 1) else - row.lineText1:SetPoint("left", row.icone_classe, "right", 4, -1) + row.lineText1:SetPoint("left", row.icone_classe, "right", self.row_info.textL_offset + 4, self.row_info.text_yoffset - 1) end elseif (type == "up") then - row.lineText4:SetPoint("right", row.statusbar, "right") + row.lineText4:SetPoint("right", row.statusbar, "right", -self.fontstrings_text4_anchor, self.row_info.text_yoffset) if (self.row_info.no_icon) then - row.lineText1:SetPoint("left", row.statusbar, "left", 2, 0) + row.lineText1:SetPoint("left", row.statusbar, "left", self.row_info.textL_offset + 2, self.row_info.text_yoffset) else - row.lineText1:SetPoint("left", row.icone_classe, "right", 3, 0) + row.lineText1:SetPoint("left", row.icone_classe, "right", self.row_info.textL_offset + 3, self.row_info.text_yoffset) end end end @@ -4693,9 +4693,9 @@ end function Details:AdjustInLineTextPadding() for _, row in ipairs(self.barras) do - row.lineText2:SetPoint("right", row.statusbar, "right", -self.fontstrings_text2_anchor, 0) - row.lineText3:SetPoint("right", row.statusbar, "right", -self.fontstrings_text3_anchor, 0) - row.lineText4:SetPoint("right", row.statusbar, "right", -self.fontstrings_text4_anchor, 0) + row.lineText2:SetPoint("right", row.statusbar, "right", -self.fontstrings_text2_anchor, self.row_info.text_yoffset) + row.lineText3:SetPoint("right", row.statusbar, "right", -self.fontstrings_text3_anchor, self.row_info.text_yoffset) + row.lineText4:SetPoint("right", row.statusbar, "right", -self.fontstrings_text4_anchor, self.row_info.text_yoffset) end end @@ -4854,7 +4854,7 @@ function Details:InstanceRefreshRows(instance) if (no_icon) then row.statusbar:SetPoint("topleft", row, "topleft") row.statusbar:SetPoint("bottomright", row, "bottomright") - row.lineText1:SetPoint("right", row.statusbar, "right", self.row_info.textL_offset - 2, self.row_info.text_yoffset) + row.lineText1:SetPoint("right", row.statusbar, "right", -self.row_info.textL_offset - 2, self.row_info.text_yoffset) row.icone_classe:Hide() row.iconHighlight:Hide() --[[ Deprecation of right_to_left_texture in favor of StatusBar:SetReverseFill 5/2/2022 - Flamanis @@ -4874,7 +4874,7 @@ function Details:InstanceRefreshRows(instance) row.statusbar:SetPoint("topleft", row, "topleft") - row.lineText1:SetPoint("right", row.icone_classe, "left", self.row_info.textL_offset - 2, self.row_info.text_yoffset) + row.lineText1:SetPoint("right", row.icone_classe, "left", -self.row_info.textL_offset - 2, self.row_info.text_yoffset) end end diff --git a/frames/window_options2_sections.lua b/frames/window_options2_sections.lua index 950b6b40..a82bdf0a 100644 --- a/frames/window_options2_sections.lua +++ b/frames/window_options2_sections.lua @@ -2198,9 +2198,9 @@ do sectionOptions.always_boxfirst = true DF:BuildMenu(sectionFrame, sectionOptions, startX, startY-20, heightSize, false, options_text_template, options_dropdown_template, options_switch_template, true, options_slider_template, options_button_template) - local separatorOption = sectionFrame.widget_list[23] - local bracketOption = sectionFrame.widget_list[24] - local warningLabel = sectionFrame.widget_list[25] + local separatorOption = sectionFrame.widget_list[25] + local bracketOption = sectionFrame.widget_list[26] + local warningLabel = sectionFrame.widget_list[27] Details.options.textSeparatorOption = separatorOption Details.options.textbracketOption = bracketOption