Updated LibOpenRaid and DetailsFramework

This commit is contained in:
Tercio Jose
2022-10-09 19:47:56 -03:00
parent 9974a87119
commit 944178f76f
126 changed files with 15502 additions and 15495 deletions
+84 -84
View File
@@ -6,40 +6,40 @@
local _
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> On Details! Load:
--> load default keys into the main object
--On Details! Load:
--load default keys into the main object
function _detalhes:ApplyBasicKeys()
--> we are not in debug mode
--we are not in debug mode
self.debug = false
--> connected to realm channel
--connected to realm channel
self.is_connected = false
--> who is
--who is
self.playername = UnitName ("player")
self.playerserial = UnitGUID ("player")
--> player faction and enemy faction
--player faction and enemy faction
self.faction = UnitFactionGroup ("player")
if (self.faction == PLAYER_FACTION_GROUP[0]) then --> player is horde
self.faction_against = PLAYER_FACTION_GROUP[1] --> ally
if (self.faction == PLAYER_FACTION_GROUP[0]) then --player is horde
self.faction_against = PLAYER_FACTION_GROUP[1] --ally
self.faction_id = 0
elseif (self.faction == PLAYER_FACTION_GROUP[1]) then --> player is alliance
self.faction_against = PLAYER_FACTION_GROUP[0] --> horde
elseif (self.faction == PLAYER_FACTION_GROUP[1]) then --player is alliance
self.faction_against = PLAYER_FACTION_GROUP[0] --horde
self.faction_id = 1
end
self.zone_type = nil
_detalhes.temp_table1 = {}
--> combat
--combat
self.encounter = {}
self.in_combat = false
self.combat_id = 0
--> instances (windows)
--instances (windows)
self.solo = self.solo or nil
self.raid = self.raid or nil
self.opened_windows = 0
@@ -61,9 +61,9 @@ function _detalhes:ApplyBasicKeys()
["unknown"] = {0.5, 0.75, 0.75, 1}
}
--> load default profile keys
--load default profile keys
for key, value in pairs (_detalhes.default_profile) do
if (type (value) == "table") then
if (type(value) == "table") then
local ctable = Details.CopyTable (value)
self [key] = ctable
else
@@ -71,42 +71,42 @@ function _detalhes:ApplyBasicKeys()
end
end
--> end
--end
return true
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> On Details! Load:
--> check if this is a first run, reset, or just load the saved data.
--On Details! Load:
--check if this is a first run, reset, or just load the saved data.
function _detalhes:LoadGlobalAndCharacterData()
--> check and build the default container for character database
--check and build the default container for character database
--> it exists?
--it exists?
if (not _detalhes_database) then
_detalhes_database = Details.CopyTable (_detalhes.default_player_data)
end
--> load saved values
--load saved values
for key, value in pairs (_detalhes.default_player_data) do
--> check if key exists, e.g. a new key was added
--check if key exists, e.g. a new key was added
if (_detalhes_database [key] == nil) then
if (type (value) == "table") then
if (type(value) == "table") then
_detalhes_database [key] = Details.CopyTable (_detalhes.default_player_data [key])
else
_detalhes_database [key] = value
end
elseif (type (_detalhes_database [key]) == "table") then
elseif (type(_detalhes_database [key]) == "table") then
if (type(_detalhes.default_player_data [key]) == "string") then
print("|cFFFFAA00Details!|r error 0x8538, report on discord", key, _detalhes_database [key], _detalhes.default_player_data [key])
end
for key2, value2 in pairs (_detalhes.default_player_data [key]) do
if (_detalhes_database [key] [key2] == nil) then
if (type (value2) == "table") then
if (type(value2) == "table") then
_detalhes_database [key] [key2] = Details.CopyTable (_detalhes.default_player_data [key] [key2])
else
_detalhes_database [key] [key2] = value2
@@ -115,8 +115,8 @@ function _detalhes:LoadGlobalAndCharacterData()
end
end
--> copy the key from saved table to details object
if (type (value) == "table") then
--copy the key from saved table to details object
if (type(value) == "table") then
_detalhes [key] = Details.CopyTable (_detalhes_database [key])
else
_detalhes [key] = _detalhes_database [key]
@@ -124,22 +124,22 @@ function _detalhes:LoadGlobalAndCharacterData()
end
--> check and build the default container for account database
--check and build the default container for account database
if (not _detalhes_global) then
_detalhes_global = Details.CopyTable (_detalhes.default_global_data)
end
for key, value in pairs (_detalhes.default_global_data) do
--> check if key exists
--check if key exists
if (_detalhes_global [key] == nil) then
if (type (value) == "table") then
if (type(value) == "table") then
_detalhes_global [key] = Details.CopyTable (_detalhes.default_global_data [key])
else
_detalhes_global [key] = value
end
elseif (type (_detalhes_global [key]) == "table") then
elseif (type(_detalhes_global [key]) == "table") then
if (type(_detalhes.default_global_data [key]) == "string") then
C_Timer.After(5, function()
@@ -151,10 +151,10 @@ function _detalhes:LoadGlobalAndCharacterData()
_detalhes_global ["always_use_profile_name"] = ""
end
if (type (_detalhes_global [key]) == "table") then
if (type(_detalhes_global [key]) == "table") then
for key2, value2 in pairs (_detalhes.default_global_data [key]) do
if (_detalhes_global [key] [key2] == nil) then
if (type (value2) == "table") then
if (type(value2) == "table") then
_detalhes_global [key] [key2] = Details.CopyTable (_detalhes.default_global_data [key] [key2])
else
_detalhes_global [key] [key2] = value2
@@ -164,8 +164,8 @@ function _detalhes:LoadGlobalAndCharacterData()
end
end
--> copy the key from saved table to details object
if (type (value) == "table") then
--copy the key from saved table to details object
if (type(value) == "table") then
_detalhes [key] = Details.CopyTable (_detalhes_global [key])
else
_detalhes [key] = _detalhes_global [key]
@@ -173,17 +173,17 @@ function _detalhes:LoadGlobalAndCharacterData()
end
--> end
--end
return true
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> On Details! Load:
--> load previous saved combat data
--On Details! Load:
--load previous saved combat data
function _detalhes:LoadCombatTables()
--> if isn't nothing saved, build a new one
--if isn't nothing saved, build a new one
if (not _detalhes_database.tabela_historico) then
_detalhes.tabela_historico = _detalhes.historico:NovoHistorico()
_detalhes.tabela_overall = _detalhes.combate:NovaTabela()
@@ -192,7 +192,7 @@ function _detalhes:LoadCombatTables()
_detalhes:UpdateContainerCombatentes()
else
--> build basic containers
--build basic containers
-- segments
_detalhes.tabela_historico = _detalhes_database.tabela_historico or _detalhes.historico:NovoHistorico()
-- overall
@@ -205,9 +205,9 @@ function _detalhes:LoadCombatTables()
end
_detalhes:UpdateContainerCombatentes()
--> if the core revision was incremented, reset all combat data
--if the core revision was incremented, reset all combat data
if (_detalhes_database.last_realversion and _detalhes_database.last_realversion < _detalhes.realversion) then
--> details was been hard upgraded
--details was been hard upgraded
_detalhes.tabela_historico = _detalhes.historico:NovoHistorico()
_detalhes.tabela_overall = _detalhes.combate:NovaTabela()
_detalhes.tabela_vigente = _detalhes.combate:NovaTabela (_, _detalhes.tabela_overall)
@@ -217,11 +217,11 @@ function _detalhes:LoadCombatTables()
_detalhes_database.tabela_historico = nil
_detalhes_database.tabela_overall = nil
else
--> check integrity
--check integrity
local combat = _detalhes.tabela_historico.tabelas [1]
if (combat) then
if (not combat[1] or not combat[2] or not combat[3] or not combat[4]) then
--> something went wrong in last logon, let's just reset and we are good to go
--something went wrong in last logon, let's just reset and we are good to go
_detalhes.tabela_historico = _detalhes.historico:NovoHistorico()
_detalhes.tabela_vigente = _detalhes.combate:NovaTabela (_, _detalhes.tabela_overall)
_detalhes.tabela_pets = _detalhes.container_pets:NovoContainer()
@@ -239,27 +239,27 @@ function _detalhes:LoadCombatTables()
_detalhes.tabela_overall = _detalhes.combate:NovaTabela()
end
--> re-build all indexes and metatables
--re-build all indexes and metatables
_detalhes:RestauraMetaTables()
--> get last combat table
--get last combat table
local historico_UM = _detalhes.tabela_historico.tabelas[1]
if (historico_UM) then
_detalhes.tabela_vigente = historico_UM --> significa que elas eram a mesma tabela, ento aqui elas se tornam a mesma tabela
_detalhes.tabela_vigente = historico_UM --significa que elas eram a mesma tabela, ento aqui elas se tornam a mesma tabela
else
_detalhes.tabela_vigente = _detalhes.combate:NovaTabela (_, _detalhes.tabela_overall)
end
--> need refresh for all containers
for _, container in ipairs (_detalhes.tabela_overall) do
--need refresh for all containers
for _, container in ipairs(_detalhes.tabela_overall) do
container.need_refresh = true
end
for _, container in ipairs (_detalhes.tabela_vigente) do
for _, container in ipairs(_detalhes.tabela_vigente) do
container.need_refresh = true
end
--> erase combat data from the database
--erase combat data from the database
_detalhes_database.tabela_vigente = nil
_detalhes_database.tabela_historico = nil
_detalhes_database.tabela_pets = nil
@@ -274,23 +274,23 @@ function _detalhes:LoadCombatTables()
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> On Details! Load:
--> load the saved config on the addon
--On Details! Load:
--load the saved config on the addon
function _detalhes:LoadConfig()
--> plugins data
--plugins data
_detalhes.plugin_database = _detalhes_database.plugin_database or {}
--> startup
--startup
--> set the nicktag cache host
--set the nicktag cache host
_detalhes:NickTagSetCache (_detalhes_database.nick_tag_cache)
--> count data
--count data
_detalhes:CountDataOnLoad()
--> solo e raid plugin
--solo e raid plugin
if (_detalhes_database.SoloTablesSaved) then
if (_detalhes_database.SoloTablesSaved.Mode) then
_detalhes.SoloTables.Mode = _detalhes_database.SoloTablesSaved.Mode
@@ -300,7 +300,7 @@ function _detalhes:LoadConfig()
end
end
--> switch tables
--switch tables
_detalhes.switch.slots = _detalhes_global.switchSaved.slots
_detalhes.switch.table = _detalhes_global.switchSaved.table
@@ -312,46 +312,46 @@ function _detalhes:LoadConfig()
end
end
--> last boss
--last boss
_detalhes.last_encounter = _detalhes_database.last_encounter
--> buffs
--buffs
_detalhes.savedbuffs = _detalhes_database.savedbuffs
_detalhes.Buffs:BuildTables()
--> initialize parser
--initialize parser
_detalhes.capture_current = {}
for captureType, captureValue in pairs (_detalhes.capture_real) do
_detalhes.capture_current [captureType] = captureValue
end
--> row animations
--row animations
_detalhes:SetUseAnimations()
--> initialize spell cache
--initialize spell cache
_detalhes:ClearSpellCache()
--> version first run
--version first run
if (not _detalhes_database.last_version or _detalhes_database.last_version ~= _detalhes.userversion) then
_detalhes.is_version_first_run = true
end
--> profile
--profile
local unitname = UnitName ("player")
--> fix for old versions
if (type (_detalhes.always_use_profile) == "string") then
--fix for old versions
if (type(_detalhes.always_use_profile) == "string") then
_detalhes.always_use_profile = false
_detalhes.always_use_profile_name = ""
end
if (type (_detalhes.always_use_profile_name) ~= "string") then
if (type(_detalhes.always_use_profile_name) ~= "string") then
_detalhes.always_use_profile = false
_detalhes.always_use_profile_name = ""
end
--> check for "always use this profile"
--check for "always use this profile"
if (_detalhes.always_use_profile and not _detalhes.always_use_profile_exception [unitname]) then
local profile_name = _detalhes.always_use_profile_name
if (profile_name and profile_name ~= "" and _detalhes:GetProfile (profile_name)) then
@@ -359,26 +359,26 @@ function _detalhes:LoadConfig()
end
end
--> character first run
--character first run
if (_detalhes_database.active_profile == "") then
_detalhes.character_first_run = true
--> a primeira vez que este character usa profiles, precisa copiar as keys existentes
-- a primeira vez que este character usa profiles, precisa copiar as keys existentes
local current_profile_name = _detalhes:GetCurrentProfileName()
_detalhes:GetProfile (current_profile_name, true)
_detalhes:SaveProfileSpecial()
end
--> load profile and active instances
--load profile and active instances
local current_profile_name = _detalhes:GetCurrentProfileName()
--> check if exists, if not, create one
--check if exists, if not, create one
local profile = _detalhes:GetProfile (current_profile_name, true)
--> instances
--instances
_detalhes.tabela_instancias = _detalhes_database.tabela_instancias or {}
--> fix for version 1.21.0
if (#_detalhes.tabela_instancias > 0) then --> only happens once after the character logon
for index, saved_skin in ipairs (profile.instances) do
--fix for version 1.21.0
if (#_detalhes.tabela_instancias > 0) then --only happens once after the character logon
for index, saved_skin in ipairs(profile.instances) do
local instance = _detalhes.tabela_instancias [index]
if (instance) then
saved_skin.__was_opened = instance.ativa
@@ -390,7 +390,7 @@ function _detalhes:LoadConfig()
for key, value in pairs (instance) do
if (_detalhes.instance_defaults [key] ~= nil) then
if (type (value) == "table") then
if (type(value) == "table") then
saved_skin [key] = Details.CopyTable (value)
else
saved_skin [key] = value
@@ -424,26 +424,26 @@ function _detalhes:LoadConfig()
_detalhes.tabela_instancias = {}
end
--> apply the profile
--apply the profile
_detalhes:ApplyProfile (current_profile_name, true)
--> custom
--custom
_detalhes.custom = _detalhes_global.custom
_detalhes.refresh:r_atributo_custom()
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> On Details! Load:
--> count logons, tutorials, etc
--On Details! Load:
--count logons, tutorials, etc
function _detalhes:CountDataOnLoad()
--> basic
--basic
if (not _detalhes_global.got_first_run) then
_detalhes.is_first_run = true
end
--> tutorial
--tutorial
self.tutorial = self.tutorial or {}
self.tutorial.logons = self.tutorial.logons or 0