Updated LibOpenRaid and DetailsFramework

This commit is contained in:
Tercio Jose
2022-10-09 19:47:56 -03:00
parent 9974a87119
commit 944178f76f
126 changed files with 15502 additions and 15495 deletions
+15 -15
View File
@@ -89,7 +89,7 @@ Details.API_Description = {
}
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> ~segments
--~segments
--[=[
Details.SegmentInfo (segment)
@@ -211,7 +211,7 @@ tinsert (Details.API_Description.namespaces[1].api, {
function Details.SegmentDamagingUnits (includePlayerUnits, includeEnemyUnits, includeFriendlyPetUnits, segment)
segment = segment or 0
if (type (includePlayerUnits) ~= "boolean") then
if (type(includePlayerUnits) ~= "boolean") then
includePlayerUnits = true
end
@@ -290,7 +290,7 @@ tinsert (Details.API_Description.namespaces[1].api, {
function Details.SegmentHealingUnits (includePlayerUnits, includeEnemyUnits, includeFriendlyPetUnits, segment)
segment = segment or 0
if (type (includePlayerUnits) ~= "boolean") then
if (type(includePlayerUnits) ~= "boolean") then
includePlayerUnits = true
end
@@ -434,7 +434,7 @@ function Details.SegmentPhases (segment)
local phaseData = combatObject.PhaseData
for phaseChangeId, phaseTable in ipairs (phaseData) do
for phaseChangeId, phaseTable in ipairs(phaseData) do
local phaseNumber = phaseTable [1]
DetailsFramework.table.addunique (phases, phaseNumber)
end
@@ -443,7 +443,7 @@ function Details.SegmentPhases (segment)
end
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> unit ~information
--unit ~information
--[=[
Details.UnitInfo (unitId, segment)
--=]=]
@@ -607,7 +607,7 @@ function Details.UnitTexture (unitId, segment)
end
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> ~damage
--~damage
--[=[
Details.UnitDamage (unitId, segment)
@@ -827,7 +827,7 @@ tinsert (Details.API_Description.namespaces[1].api, {
})
function Details.UnitDamageBySpell (unitId, spellId, isLiteral, segment)
if (type (isLiteral) ~= "boolean") then
if (type(isLiteral) ~= "boolean") then
isLiteral = true
end
segment = segment or 0
@@ -897,7 +897,7 @@ tinsert (Details.API_Description.namespaces[1].api, {
})
function Details.UnitDamageSpellInfo (unitId, spellId, isLiteral, segment)
if (type (isLiteral) ~= "boolean") then
if (type(isLiteral) ~= "boolean") then
isLiteral = true
end
segment = segment or 0
@@ -1021,7 +1021,7 @@ tinsert (Details.API_Description.namespaces[1].api, {
})
function Details.UnitDamageSpellOnUnit (unitId, spellId, targetUnitId, isLiteral, segment)
if (type (isLiteral) ~= "boolean") then
if (type(isLiteral) ~= "boolean") then
isLiteral = true
end
segment = segment or 0
@@ -1188,7 +1188,7 @@ tinsert (Details.API_Description.namespaces[1].api, {
function Details.UnitDamageTakenFromSpell (unitId, spellId, isLiteral, segment)
segment = segment or 0
if (type (isLiteral) ~= "boolean") then
if (type(isLiteral) ~= "boolean") then
isLiteral = true
end
@@ -1389,7 +1389,7 @@ end
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> ~healing
--~healing
--[=[
@@ -1556,7 +1556,7 @@ tinsert (Details.API_Description.namespaces[1].api, {
})
function Details.UnitHealingBySpell (unitId, spellId, isLiteral, segment)
if (type (isLiteral) ~= "boolean") then
if (type(isLiteral) ~= "boolean") then
isLiteral = true
end
segment = segment or 0
@@ -1628,7 +1628,7 @@ tinsert (Details.API_Description.namespaces[1].api, {
})
function Details.UnitHealingSpellInfo (unitId, spellId, isLiteral, segment)
if (type (isLiteral) ~= "boolean") then
if (type(isLiteral) ~= "boolean") then
isLiteral = true
end
segment = segment or 0
@@ -1753,7 +1753,7 @@ tinsert (Details.API_Description.namespaces[1].api, {
})
function Details.UnitHealingSpellOnUnit (unitId, spellId, targetUnitId, isLiteral, segment)
if (type (isLiteral) ~= "boolean") then
if (type(isLiteral) ~= "boolean") then
isLiteral = true
end
segment = segment or 0
@@ -1927,7 +1927,7 @@ tinsert (Details.API_Description.namespaces[1].api, {
function Details.UnitHealingTakenFromSpell (unitId, spellId, isLiteral, segment)
segment = segment or 0
if (type (isLiteral) ~= "boolean") then
if (type(isLiteral) ~= "boolean") then
isLiteral = true
end