Updated LibOpenRaid and DetailsFramework

This commit is contained in:
Tercio Jose
2022-10-09 19:47:56 -03:00
parent 9974a87119
commit 944178f76f
126 changed files with 15502 additions and 15495 deletions
+38 -38
View File
@@ -32,24 +32,24 @@ function Details.OpenRunCodeWindow()
local f = DetailsRunCodePanel or DF:CreateSimplePanel (UIParent, 700, 480, "Details! Run Code", "DetailsRunCodePanel")
--> lua editor
--lua editor
local code_editor = DF:NewSpecialLuaEditorEntry (f, 885, 510, "text", "$parentCodeEditorWindow")
f.CodeEditor = code_editor
code_editor:SetPoint ("topleft", f, "topleft", 20, -56)
code_editor:SetPoint("topleft", f, "topleft", 20, -56)
--> code editor appearance
code_editor.scroll:SetBackdrop (nil)
code_editor.editbox:SetBackdrop (nil)
code_editor:SetBackdrop (nil)
--code editor appearance
code_editor.scroll:SetBackdrop(nil)
code_editor.editbox:SetBackdrop(nil)
code_editor:SetBackdrop(nil)
DF:ReskinSlider(code_editor.scroll)
if (not code_editor.__background) then
code_editor.__background = code_editor:CreateTexture (nil, "background")
code_editor.__background = code_editor:CreateTexture(nil, "background")
end
code_editor:SetBackdrop ({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1})
code_editor:SetBackdropBorderColor (0, 0, 0, 1)
code_editor:SetBackdrop({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1})
code_editor:SetBackdropBorderColor(0, 0, 0, 1)
code_editor.__background:SetColorTexture (0.2317647, 0.2317647, 0.2317647)
code_editor.__background:SetVertexColor (0.27, 0.27, 0.27)
@@ -58,20 +58,20 @@ function Details.OpenRunCodeWindow()
code_editor.__background:SetHorizTile (true)
code_editor.__background:SetAllPoints()
--> code compile error warning
local errortext_frame = CreateFrame ("frame", nil, code_editor,"BackdropTemplate")
errortext_frame:SetPoint ("bottomleft", code_editor, "bottomleft", 1, 1)
errortext_frame:SetPoint ("bottomright", code_editor, "bottomright", -1, 1)
errortext_frame:SetHeight (20)
errortext_frame:SetBackdrop ({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
errortext_frame:SetBackdropBorderColor (0, 0, 0, 1)
errortext_frame:SetBackdropColor (0, 0, 0)
--code compile error warning
local errortext_frame = CreateFrame("frame", nil, code_editor,"BackdropTemplate")
errortext_frame:SetPoint("bottomleft", code_editor, "bottomleft", 1, 1)
errortext_frame:SetPoint("bottomright", code_editor, "bottomright", -1, 1)
errortext_frame:SetHeight(20)
errortext_frame:SetBackdrop({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
errortext_frame:SetBackdropBorderColor(0, 0, 0, 1)
errortext_frame:SetBackdropColor(0, 0, 0)
DF:CreateFlashAnimation (errortext_frame)
local errortext_label = DF:CreateLabel (errortext_frame, "", DF:GetTemplate ("font", "ORANGE_FONT_TEMPLATE"))
local errortext_label = DF:CreateLabel(errortext_frame, "", DF:GetTemplate ("font", "ORANGE_FONT_TEMPLATE"))
errortext_label.textcolor = "red"
errortext_label:SetPoint ("left", errortext_frame, "left", 3, 0)
errortext_label:SetPoint("left", errortext_frame, "left", 3, 0)
code_editor.NextCodeCheck = 0.33
code_editor:HookScript ("OnUpdate", function(self, deltaTime)
@@ -96,15 +96,15 @@ function Details.OpenRunCodeWindow()
end
end)
--> script selector
--script selector
local on_select_CodeType_option = function(self, fixedParameter, value)
--> set the current editing code type
--set the current editing code type
f.EditingCode = Details.RunCodeTypes [value].Value
f.EditingCodeKey = Details.RunCodeTypes [value].ProfileKey
--> load the code for the event
--load the code for the event
local code = Details.run_code [f.EditingCodeKey]
code_editor:SetText (code)
code_editor:SetText(code)
end
local build_CodeType_dropdown_options = function()
@@ -118,13 +118,13 @@ function Details.OpenRunCodeWindow()
return t
end
local code_type_label = DF:CreateLabel (f, "Event:", DF:GetTemplate ("font", "ORANGE_FONT_TEMPLATE"))
local code_type_label = DF:CreateLabel(f, "Event:", DF:GetTemplate ("font", "ORANGE_FONT_TEMPLATE"))
local code_type_dropdown = DF:CreateDropDown (f, build_CodeType_dropdown_options, 1, 160, 20, "CodeTypeDropdown", _, DF:GetTemplate ("dropdown", "OPTIONS_DROPDOWN_TEMPLATE"))
code_type_dropdown:SetPoint ("left", code_type_label, "right", 2, 0)
code_type_dropdown:SetPoint("left", code_type_label, "right", 2, 0)
code_type_dropdown:SetFrameLevel (code_editor:GetFrameLevel() + 10)
code_type_label:SetPoint ("bottomleft", code_editor, "topleft", 0, 8)
code_type_label:SetPoint("bottomleft", code_editor, "topleft", 0, 8)
--> create save button
--create save button
local save_script = function()
local code = code_editor:GetText()
local func, errortext = loadstring (code, "Q")
@@ -132,11 +132,11 @@ function Details.OpenRunCodeWindow()
if (func) then
Details.run_code [f.EditingCodeKey] = code
Details:RecompileAutoRunCode()
Details:Msg ("Code saved!")
Details:Msg("Code saved!")
code_editor:ClearFocus()
else
errortext_frame:Flash (0.2, 0.2, 0.4, true, nil, nil, "NONE")
Details:Msg ("Can't save the code: it has errors.")
Details:Msg("Can't save the code: it has errors.")
end
end
@@ -144,20 +144,20 @@ function Details.OpenRunCodeWindow()
local save_script_button = DF:CreateButton (f, save_script, 120, 20, "Save", -1, nil, nil, nil, nil, nil, DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"), DF:GetTemplate ("font", "PLATER_BUTTON"))
save_script_button:SetIcon ([[Interface\BUTTONS\UI-Panel-ExpandButton-Up]], 20, 20, "overlay", {0.1, .9, 0.1, .9})
save_script_button:SetPoint ("topright", code_editor, "bottomright", 0, button_y)
save_script_button:SetPoint("topright", code_editor, "bottomright", 0, button_y)
--> create cancel button
--create cancel button
local cancel_script = function()
code_editor:SetText (Details.run_code [f.EditingCodeKey])
Details:Msg ("Code cancelled!")
code_editor:SetText(Details.run_code [f.EditingCodeKey])
Details:Msg("Code cancelled!")
code_editor:ClearFocus()
end
local cancel_script_button = DF:CreateButton (f, cancel_script, 120, 20, "Cancel", -1, nil, nil, nil, nil, nil, DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"), DF:GetTemplate ("font", "PLATER_BUTTON"))
cancel_script_button:SetIcon ([[Interface\BUTTONS\UI-Panel-MinimizeButton-Up]], 20, 20, "overlay", {0.1, .9, 0.1, .9})
cancel_script_button:SetPoint ("topleft", code_editor, "bottomleft", 0, button_y)
cancel_script_button:SetPoint("topleft", code_editor, "bottomleft", 0, button_y)
--> create run now button
--create run now button
local execute_script = function()
local script = code_editor:GetText()
@@ -173,17 +173,17 @@ function Details.OpenRunCodeWindow()
local run_script_button = DF:CreateButton (f, execute_script, 120, 20, "Test Code", -1, nil, nil, nil, nil, nil, DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE"), DF:GetTemplate ("font", "PLATER_BUTTON"))
run_script_button:SetIcon ([[Interface\BUTTONS\UI-SpellbookIcon-NextPage-Up]], 20, 20, "overlay", {0.05, 0.95, 0.05, 0.95})
run_script_button:SetPoint ("bottomright", code_editor, "topright", 0, 3)
run_script_button:SetPoint("bottomright", code_editor, "topright", 0, 3)
end
DetailsPluginContainerWindow.OpenPlugin (DetailsRunCodePanel)
DetailsRunCodePanel.CodeTypeDropdown:Select (1, true)
--> show the initialization code when showing up this window
--show the initialization code when showing up this window
DetailsRunCodePanel.EditingCode = Details.RunCodeTypes [1].Value
DetailsRunCodePanel.EditingCodeKey = Details.RunCodeTypes [1].ProfileKey
local code = Details.run_code [DetailsRunCodePanel.EditingCodeKey]
DetailsRunCodePanel.CodeEditor:SetText (code)
DetailsRunCodePanel.CodeEditor:SetText(code)
end