Updated LibOpenRaid and DetailsFramework

This commit is contained in:
Tercio Jose
2022-10-09 19:47:56 -03:00
parent 9974a87119
commit 944178f76f
126 changed files with 15502 additions and 15495 deletions
+59 -59
View File
@@ -5,7 +5,7 @@
local Loc = LibStub ("AceLocale-3.0"):GetLocale ( "Details" )
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> local pointers
--local pointers
local _pairs = pairs --lua locals
local _math_floor = math.floor --lua locals
@@ -16,15 +16,15 @@
local gump = _detalhes.gump --details local
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> constants
--constants
local modo_alone = _detalhes._detalhes_props["MODO_ALONE"]
local modo_grupo = _detalhes._detalhes_props["MODO_GROUP"]
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> internal functions
--internal functions
--> When a combat start
--When a combat start
function _detalhes:UpdateSolo()
local SoloInstance = _detalhes.tabela_instancias[_detalhes.solo]
_detalhes.SoloTables.CombatIDLast = _detalhes.SoloTables.CombatID
@@ -35,17 +35,17 @@
function _detalhes:CreateSoloCloseButton()
local plugin, frame = self, self.Frame
local button = CreateFrame ("Button", nil, frame, "UIPanelCloseButton")
local button = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
button:SetScript ("OnClick", function()
button:SetScript("OnClick", function()
if (not button.close_confirmation) then
button.close_confirmation = gump:CreateSimplePanel (button, 296, 60, "", plugin.real_name .. "CloseConfirmation")
button.close_confirmation:SetPoint ("center", frame, 0, 0)
button.close_confirmation:SetPoint("center", frame, 0, 0)
_G [button.close_confirmation:GetName() .. "TitleBar"]:Hide()
local fade_background = button.close_confirmation:CreateTexture (nil, "background")
fade_background:SetPoint ("topleft", frame, 0, 0)
fade_background:SetPoint ("bottomright", frame, 0, 0)
fade_background:SetTexture (0, 0, 0, 0.7)
local fade_background = button.close_confirmation:CreateTexture(nil, "background")
fade_background:SetPoint("topleft", frame, 0, 0)
fade_background:SetPoint("bottomright", frame, 0, 0)
fade_background:SetTexture(0, 0, 0, 0.7)
local close_func = function()
local instance = plugin:GetPluginInstance()
@@ -66,42 +66,42 @@
close_window:SetIcon ([[Interface\Buttons\UI-Panel-MinimizeButton-Up]], nil, nil, nil, {0.143125, 0.8653125, 0.1446875, 0.8653125}, nil, nil, 2)
back_to_group_and_raid:SetIcon ([[Interface\AddOns\Details\images\modo_icones]], nil, nil, nil, {32/256, 32/256*2, 0, 1}, nil, nil, 2)
close_window:SetPoint ("topleft", 3, -4)
close_window:SetPoint ("bottomright", -3, 31)
back_to_group_and_raid:SetPoint ("topleft", 3, -31)
back_to_group_and_raid:SetPoint ("bottomright", -3, 4)
close_window:SetPoint("topleft", 3, -4)
close_window:SetPoint("bottomright", -3, 31)
back_to_group_and_raid:SetPoint("topleft", 3, -31)
back_to_group_and_raid:SetPoint("bottomright", -3, 4)
end
button.close_confirmation:Show()
end)
button:SetWidth (20)
button:SetHeight (20)
button:SetWidth(20)
button:SetHeight(20)
--button:GetNormalTexture():SetDesaturated (true)
return button
end
--> enable and disable Solo Mode for an Instance
--enable and disable Solo Mode for an Instance
function _detalhes:SoloMode (show)
if (show) then
--> salvar a janela normal
if (self.mostrando ~= "solo") then --> caso o addon tenha ligado ja no painel solo, no precisa rodar isso aqui
--salvar a janela normal
if (self.mostrando ~= "solo") then --caso o addon tenha ligado ja no painel solo, no precisa rodar isso aqui
self:SaveMainWindowPosition()
if (self.rolagem) then
self:EsconderScrollBar() --> hida a scrollbar
self:EsconderScrollBar() --hida a scrollbar
end
self.need_rolagem = false
self.baseframe:EnableMouseWheel (false)
Details.FadeHandler.Fader (self, 1, nil, "barras") --> escondendo a janela da instncia [instncia [force hide [velocidade [hidar o que]]]]
Details.FadeHandler.Fader(self, 1, nil, "barras") --escondendo a janela da instncia [instncia [force hide [velocidade [hidar o que]]]]
self.mostrando = "solo"
end
_detalhes.SoloTables.instancia = self
--> default plugin
--default plugin
if (not _detalhes.SoloTables.built) then
gump:PrepareSoloMode (self)
end
@@ -110,22 +110,22 @@
_detalhes.solo = self.meu_id
--self:AtualizaSliderSolo (0)
if (not self.posicao.solo.w) then --> primeira vez que o solo mode executado nessa instncia
self.baseframe:SetWidth (300)
self.baseframe:SetHeight (300)
if (not self.posicao.solo.w) then --primeira vez que o solo mode executado nessa instncia
self.baseframe:SetWidth(300)
self.baseframe:SetHeight(300)
self:SaveMainWindowPosition()
else
self:RestoreMainWindowPosition()
local w, h = self:GetSize()
if (w ~= 300 or h ~= 300) then
self.baseframe:SetWidth (300)
self.baseframe:SetHeight (300)
self.baseframe:SetWidth(300)
self.baseframe:SetHeight(300)
self:SaveMainWindowPosition()
end
end
local first_enabled_plugin, first_enabled_plugin_index
for index, plugin in ipairs (_detalhes.SoloTables.Plugins) do
for index, plugin in ipairs(_detalhes.SoloTables.Plugins) do
if (plugin.__enabled) then
first_enabled_plugin = plugin
first_enabled_plugin_index = index
@@ -153,7 +153,7 @@
end
end
_detalhes.solo = nil --> destranca a janela solo para ser usada em outras instncias
_detalhes.solo = nil --destranca a janela solo para ser usada em outras instncias
self.mostrando = "normal"
self:RestoreMainWindowPosition()
@@ -161,24 +161,24 @@
_detalhes:CancelWaitForPlugin()
end
Details.FadeHandler.Fader (self, 1, nil, "barras")
Details.FadeHandler.Fader (self.scroll, 0)
Details.FadeHandler.Fader(self, 1, nil, "barras")
Details.FadeHandler.Fader(self.scroll, 0)
if (self.need_rolagem) then
self:MostrarScrollBar (true)
else
--> precisa verificar se ele precisa a rolagem certo?
--precisa verificar se ele precisa a rolagem certo?
self:ReajustaGump()
end
--> calcula se existem barras, etc...
if (not self.rows_fit_in_window) then --> as barras no forma iniciadas ainda
self.rows_fit_in_window = _math_floor (self.baseframe.BoxBarrasAltura / self.row_height)
--calcula se existem barras, etc...
if (not self.rows_fit_in_window) then --as barras no forma iniciadas ainda
self.rows_fit_in_window = _math_floor(self.baseframe.BoxBarrasAltura / self.row_height)
if (self.rows_created < self.rows_fit_in_window) then
for i = #self.barras+1, self.rows_fit_in_window do
local nova_barra = gump:CriaNovaBarra (self, i, 30) --> cria nova barra
nova_barra.lineText1:SetText (Loc ["STRING_NEWROW"])
nova_barra.statusbar:SetValue (100)
local nova_barra = gump:CriaNovaBarra (self, i, 30) --cria nova barra
nova_barra.lineText1:SetText(Loc ["STRING_NEWROW"])
nova_barra.statusbar:SetValue(100)
self.barras [i] = nova_barra
end
self.rows_created = #self.barras
@@ -189,7 +189,7 @@
function _detalhes.SoloTables:EnableSoloMode (instance, plugin_name, from_cooltip)
--> check if came from cooltip
--check if came from cooltip
if (from_cooltip) then
self = _detalhes.SoloTables
instance = plugin_name
@@ -201,15 +201,15 @@
_detalhes.SoloTables:switch (nil, plugin_name)
end
--> Build Solo Mode Tables and Functions
--Build Solo Mode Tables and Functions
function gump:PrepareSoloMode (instancia)
_detalhes.SoloTables.built = true
_detalhes.SoloTables.SpellCastTable = {} --> not used
_detalhes.SoloTables.TimeTable = {} --> not used
_detalhes.SoloTables.SpellCastTable = {} --not used
_detalhes.SoloTables.TimeTable = {} --not used
_detalhes.SoloTables.Mode = _detalhes.SoloTables.Mode or 1 --> solo mode
_detalhes.SoloTables.Mode = _detalhes.SoloTables.Mode or 1 --solo mode
function _detalhes.SoloTables:GetActiveIndex()
return _detalhes.SoloTables.Mode
@@ -217,17 +217,17 @@
function _detalhes.SoloTables:switch (_, _switchTo)
--> just hide all
--just hide all
if (not _switchTo) then
if (#_detalhes.SoloTables.Plugins > 0) then --> have at least one plugin
if (#_detalhes.SoloTables.Plugins > 0) then --have at least one plugin
_detalhes.SoloTables.Plugins [_detalhes.SoloTables.Mode].Frame:Hide()
end
return
end
--> if passed the absolute plugin name
if (type (_switchTo) == "string") then
for index, ptable in ipairs (_detalhes.SoloTables.Menu) do
--if passed the absolute plugin name
if (type(_switchTo) == "string") then
for index, ptable in ipairs(_detalhes.SoloTables.Menu) do
if (ptable [3].__enabled and ptable [4] == _switchTo) then
_switchTo = index
break
@@ -243,27 +243,27 @@
local ThisFrame = _detalhes.SoloTables.Plugins [_detalhes.SoloTables.Mode]
if (not ThisFrame or not ThisFrame.__enabled) then
--> frame not found, try in few second again
--frame not found, try in few second again
_detalhes.SoloTables.Mode = _switchTo
_detalhes:WaitForSoloPlugin (instancia)
return
end
--> hide current frame
--hide current frame
_detalhes.SoloTables.Plugins [_detalhes.SoloTables.Mode].Frame:Hide()
--> switch mode
--switch mode
_detalhes.SoloTables.Mode = _switchTo
--> show and setpoint new frame
--show and setpoint new frame
_detalhes.SoloTables.Plugins [_detalhes.SoloTables.Mode].Frame:Show()
_detalhes.SoloTables.Plugins [_detalhes.SoloTables.Mode].Frame:SetPoint ("TOPLEFT",_detalhes.SoloTables.instancia.bgframe)
_detalhes.SoloTables.Plugins [_detalhes.SoloTables.Mode].Frame:SetPoint("TOPLEFT",_detalhes.SoloTables.instancia.bgframe)
_detalhes.SoloTables.Plugins [_detalhes.SoloTables.Mode].Frame:SetFrameLevel (20)
_detalhes.SoloTables.instancia:ChangeIcon (_detalhes.SoloTables.Menu [_detalhes.SoloTables.Mode] [2])
_detalhes.SoloTables.Plugins [_detalhes.SoloTables.Mode].instance_id = _detalhes.SoloTables.instancia:GetId()
_detalhes:SendEvent ("DETAILS_INSTANCE_CHANGEATTRIBUTE", nil, _detalhes.SoloTables.instancia, _detalhes.SoloTables.instancia.atributo, _detalhes.SoloTables.instancia.sub_atributo)
_detalhes:SendEvent("DETAILS_INSTANCE_CHANGEATTRIBUTE", nil, _detalhes.SoloTables.instancia, _detalhes.SoloTables.instancia.atributo, _detalhes.SoloTables.instancia.sub_atributo)
end
@@ -278,16 +278,16 @@
for SpellId, DebuffTable in _pairs (SoloDebuffUptime) do
if (DebuffTable.start) then
DebuffTable.duration = DebuffTable.duration + (_detalhes._tempo - DebuffTable.start) --> time do parser ser igual ao time()?
DebuffTable.duration = DebuffTable.duration + (_detalhes._tempo - DebuffTable.start) --time do parser ser igual ao time()?
DebuffTable.start = nil
end
DebuffTable.Active = false
end
end
--> Buffs ter em todos os Solo Modes
--Buffs ter em todos os Solo Modes
function _detalhes.SoloTables:CatchBuffs()
--> reset bufftables
--reset bufftables
_detalhes.SoloTables.SoloBuffUptime = _detalhes.SoloTables.SoloBuffUptime or {}
for spellname, BuffTable in _pairs (_detalhes.SoloTables.SoloBuffUptime) do
@@ -310,7 +310,7 @@
BuffTable.droppedAmt = 0
end
--> catch buffs untracked yet
--catch buffs untracked yet
for buffIndex = 1, 41 do
local name = _UnitAura ("player", buffIndex)
if (name) then